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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkExplicitStructuredGridAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkExplicitStructuredGridAlgorithm
* @brief Superclass for algorithms that produce only
* explicit structured grid as output.
*/
#ifndef vtkExplicitStructuredGridAlgorithm_h
#define vtkExplicitStructuredGridAlgorithm_h
#include "vtkAlgorithm.h"
#include "vtkCommonExecutionModelModule.h" // For export macro
class vtkDataSet;
class vtkExplicitStructuredGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkExplicitStructuredGridAlgorithm : public vtkAlgorithm
{
public:
static vtkExplicitStructuredGridAlgorithm* New();
vtkTypeMacro(vtkExplicitStructuredGridAlgorithm, vtkAlgorithm);
//@{
/**
* Get the output data object for a port on this algorithm.
*/
vtkExplicitStructuredGrid* GetOutput();
vtkExplicitStructuredGrid* GetOutput(int);
virtual void SetOutput(vtkDataObject* d);
//@}
/**
* see vtkAlgorithm for details
*/
virtual vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject* GetInput();
vtkDataObject* GetInput(int port);
vtkExplicitStructuredGrid* GetExplicitStructuredGridInput(int port);
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
//@}
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use AddInputConnection() to
* setup a pipeline connection.
*/
void AddInputData(vtkDataObject*);
void AddInputData(int, vtkDataObject*);
//@}
protected:
vtkExplicitStructuredGridAlgorithm();
~vtkExplicitStructuredGridAlgorithm() override = default;
// convenience method
virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info) override;
virtual int FillInputPortInformation(int port, vtkInformation* info) override;
private:
vtkExplicitStructuredGridAlgorithm(const vtkExplicitStructuredGridAlgorithm&) = delete;
void operator=(const vtkExplicitStructuredGridAlgorithm&) = delete;
};
#endif