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923 lines
34 KiB
C++
923 lines
34 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkExodusIIReader.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*----------------------------------------------------------------------------
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Copyright (c) Sandia Corporation
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See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
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----------------------------------------------------------------------------*/
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/**
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* @class vtkExodusIIReader
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* @brief Read exodus 2 files .ex2
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*
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* vtkExodusIIReader is a unstructured grid source object that reads ExodusII
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* files. Most of the meta data associated with the file is loaded when
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* UpdateInformation is called. This includes information like Title, number
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* of blocks, number and names of arrays. This data can be retrieved from
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* methods in this reader. Separate arrays that are meant to be a single
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* vector, are combined internally for convenience. To be combined, the array
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* names have to be identical except for a trailing X,Y and Z (or x,y,z). By
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* default cell and point arrays are not loaded. However, the user can flag
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* arrays to load with the methods "SetPointResultArrayStatus" and
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* "SetElementResultArrayStatus". The reader DOES NOT respond to piece requests
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*
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*/
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#ifndef vtkExodusIIReader_h
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#define vtkExodusIIReader_h
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#include "vtkIOExodusModule.h" // For export macro
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#include "vtkMultiBlockDataSetAlgorithm.h"
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class vtkDataArray;
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class vtkDataSet;
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class vtkExodusIICache;
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class vtkExodusIIReaderPrivate;
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class vtkFloatArray;
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class vtkGraph;
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class vtkInformationIntegerKey;
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class vtkIntArray;
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class vtkPoints;
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class vtkUnstructuredGrid;
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class VTKIOEXODUS_EXPORT vtkExodusIIReader : public vtkMultiBlockDataSetAlgorithm
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{
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public:
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static vtkExodusIIReader* New();
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vtkTypeMacro(vtkExodusIIReader, vtkMultiBlockDataSetAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Determine if the file can be read with this reader.
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*/
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virtual int CanReadFile(const char* fname);
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// virtual void Modified();
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/**
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* Return the object's MTime. This is overridden to include the timestamp of its internal class.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Return the MTime of the internal data structure.
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* This is really only intended for use by vtkPExodusIIReader in order
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* to determine if the filename is newer than the metadata.
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*/
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virtual vtkMTimeType GetMetadataMTime();
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//@{
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/**
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* Specify file name of the Exodus file.
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*/
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virtual void SetFileName(const char* fname);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Specify file name of the xml file.
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*/
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virtual void SetXMLFileName(const char* fname);
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vtkGetStringMacro(XMLFileName);
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//@}
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//@{
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/**
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* Which TimeStep to read.
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*/
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vtkSetMacro(TimeStep, int);
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vtkGetMacro(TimeStep, int);
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//@}
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/**
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* Convenience method to set the mode-shape which is same as
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* this->SetTimeStep(val-1);
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*/
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void SetModeShape(int val) { this->SetTimeStep(val - 1); }
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//@{
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/**
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* Since ModeShapes are expected to run from [1,N] rather than [0, N-1],
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* this method will return the TimeStepRange offset by 1. Note this method
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* returns the potential mode shapes range irrespective of whether
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* this->HasModeShapes is set to true.
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*/
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vtkGetVector2Macro(ModeShapesRange, int);
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//@}
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//@{
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/**
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* Returns the available range of valid integer time steps.
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* Note this method returns the potential timesteps range irrespective of
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* whether this->HasModeShapes is set to false.
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*/
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vtkGetVector2Macro(TimeStepRange, int);
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//@}
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//@{
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/**
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* Extra cell data array that can be generated. By default, this array
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* is ON. The value of the array is the integer id found
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* in the exodus file. The name of the array is returned by
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* GetBlockIdArrayName(). For cells representing elements from
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* an Exodus element block, this is set to the element block ID. For
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* cells representing edges from an Exodus edge block, this is the
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* edge block ID. Similarly, this is the face block ID for cells
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* representing faces from an Exodus face block. The same holds
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* for cells representing entries of node, edge, face, side, and element sets.
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*/
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virtual void SetGenerateObjectIdCellArray(vtkTypeBool g);
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vtkTypeBool GetGenerateObjectIdCellArray();
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vtkBooleanMacro(GenerateObjectIdCellArray, vtkTypeBool);
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static const char* GetObjectIdArrayName() { return "ObjectId"; }
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//@}
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virtual void SetGenerateGlobalElementIdArray(vtkTypeBool g);
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vtkTypeBool GetGenerateGlobalElementIdArray();
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vtkBooleanMacro(GenerateGlobalElementIdArray, vtkTypeBool);
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virtual void SetGenerateGlobalNodeIdArray(vtkTypeBool g);
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vtkTypeBool GetGenerateGlobalNodeIdArray();
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vtkBooleanMacro(GenerateGlobalNodeIdArray, vtkTypeBool);
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virtual void SetGenerateImplicitElementIdArray(vtkTypeBool g);
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vtkTypeBool GetGenerateImplicitElementIdArray();
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vtkBooleanMacro(GenerateImplicitElementIdArray, vtkTypeBool);
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virtual void SetGenerateImplicitNodeIdArray(vtkTypeBool g);
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vtkTypeBool GetGenerateImplicitNodeIdArray();
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vtkBooleanMacro(GenerateImplicitNodeIdArray, vtkTypeBool);
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virtual void SetGenerateFileIdArray(vtkTypeBool f);
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vtkTypeBool GetGenerateFileIdArray();
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vtkBooleanMacro(GenerateFileIdArray, vtkTypeBool);
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virtual void SetFileId(int f);
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int GetFileId();
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//@{
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/**
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* Extra cell data array that can be generated. By default, this array
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* is off. The value of the array is the integer global id of the cell.
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* The name of the array is returned by GetGlobalElementIdArrayName()
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* ***NOTE*** No more "unique" global ID. Instead we have an arbitrary number of maps.
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*/
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enum
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{
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SEARCH_TYPE_ELEMENT = 0,
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SEARCH_TYPE_NODE,
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SEARCH_TYPE_ELEMENT_THEN_NODE,
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SEARCH_TYPE_NODE_THEN_ELEMENT,
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ID_NOT_FOUND = -234121312
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};
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// NOTE: GetNumberOfObjectTypes must be updated whenever you add an entry to enum ObjectType {...}
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enum ObjectType
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{
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// match Exodus macros from exodusII.h and exodusII_ext.h
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EDGE_BLOCK = 6,
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FACE_BLOCK = 8,
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ELEM_BLOCK = 1,
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NODE_SET = 2,
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EDGE_SET = 7,
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FACE_SET = 9,
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SIDE_SET = 3,
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ELEM_SET = 10,
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NODE_MAP = 5,
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EDGE_MAP = 11,
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FACE_MAP = 12,
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ELEM_MAP = 4,
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GLOBAL = 13,
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NODAL = 14,
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// extended values (not in Exodus headers) for use with SetAllArrayStatus:
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ASSEMBLY = 60,
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PART = 61,
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MATERIAL = 62,
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HIERARCHY = 63,
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// extended values (not in Exodus headers) for use in cache keys:
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QA_RECORDS = 103, //!< Exodus II Quality Assurance (QA) string metadata
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INFO_RECORDS = 104, //!< Exodus II Information Records string metadata
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GLOBAL_TEMPORAL = 102, //!< global data across timesteps
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NODAL_TEMPORAL = 101, //!< nodal data across timesteps
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ELEM_BLOCK_TEMPORAL = 100, //!< element data across timesteps
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GLOBAL_CONN = 99, //!< connectivity assembled from all blocks+sets to be loaded
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ELEM_BLOCK_ELEM_CONN = 98, //!< raw element block connectivity for elements (not edges/faces)
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ELEM_BLOCK_FACE_CONN =
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97, //!< raw element block connectivity for faces (references face blocks)
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ELEM_BLOCK_EDGE_CONN =
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96, //!< raw element block connectivity for edges (references edge blocks)
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FACE_BLOCK_CONN = 95, //!< raw face block connectivity (references nodes)
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EDGE_BLOCK_CONN = 94, //!< raw edge block connectivity (references nodes)
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ELEM_SET_CONN = 93, //!< element set connectivity
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SIDE_SET_CONN = 92, //!< side set connectivity
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FACE_SET_CONN = 91, //!< face set connectivity
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EDGE_SET_CONN = 90, //!< edge set connectivity
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NODE_SET_CONN = 89, //!< node set connectivity
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NODAL_COORDS = 88, //!< raw nodal coordinates (not the "squeezed" version)
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OBJECT_ID = 87, //!< object id (old BlockId) array
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IMPLICIT_ELEMENT_ID = 108, //!< the implicit global index of each element given by exodus
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IMPLICIT_NODE_ID = 107, //!< the implicit global index of each node given by exodus
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GLOBAL_ELEMENT_ID =
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86, //!< element id array extracted for a particular block (yes, this is a bad name)
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GLOBAL_NODE_ID =
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85, //!< nodal id array extracted for a particular block (yes, this is a bad name)
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ELEMENT_ID = 84, //!< element id map (old-style elem_num_map or first new-style elem map) array
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NODE_ID = 83, //!< nodal id map (old-style node_num_map or first new-style node map) array
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NODAL_SQUEEZEMAP = 82, //!< the integer map use to "squeeze" coordinates and nodal arrays/maps
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ELEM_BLOCK_ATTRIB = 81, //!< an element block attribute array (time-constant scalar per element)
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FACE_BLOCK_ATTRIB = 80, //!< a face block attribute array (time-constant scalar per element)
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EDGE_BLOCK_ATTRIB = 79, //!< an edge block attribute array (time-constant scalar per element)
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FACE_ID = 105, //!< face id map (old-style face_num_map or first new-style face map) array
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EDGE_ID = 106, //!< edge id map (old-style edge_num_map or first new-style edge map) array
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ENTITY_COUNTS = 109 //!< polyhedra per-entity count ex_get_block returns the sum for polyhedra
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};
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//@}
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static const char* GetGlobalElementIdArrayName() { return "GlobalElementId"; }
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static const char* GetPedigreeElementIdArrayName() { return "PedigreeElementId"; }
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static int GetGlobalElementID(vtkDataSet* data, int localID);
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static int GetGlobalElementID(vtkDataSet* data, int localID, int searchType);
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static const char* GetImplicitElementIdArrayName() { return "ImplicitElementId"; }
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static const char* GetGlobalFaceIdArrayName() { return "GlobalFaceId"; }
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static const char* GetPedigreeFaceIdArrayName() { return "PedigreeFaceId"; }
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static int GetGlobalFaceID(vtkDataSet* data, int localID);
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static int GetGlobalFaceID(vtkDataSet* data, int localID, int searchType);
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static const char* GetImplicitFaceIdArrayName() { return "ImplicitFaceId"; }
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static const char* GetGlobalEdgeIdArrayName() { return "GlobalEdgeId"; }
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static const char* GetPedigreeEdgeIdArrayName() { return "PedigreeEdgeId"; }
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static int GetGlobalEdgeID(vtkDataSet* data, int localID);
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static int GetGlobalEdgeID(vtkDataSet* data, int localID, int searchType);
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static const char* GetImplicitEdgeIdArrayName() { return "ImplicitEdgeId"; }
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//@{
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/**
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* Extra point data array that can be generated. By default, this array
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* is ON. The value of the array is the integer id of the node.
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* The id is relative to the entire data set.
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* The name of the array is returned by GlobalNodeIdArrayName().
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*/
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static const char* GetGlobalNodeIdArrayName() { return "GlobalNodeId"; }
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static const char* GetPedigreeNodeIdArrayName() { return "PedigreeNodeId"; }
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static int GetGlobalNodeID(vtkDataSet* data, int localID);
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static int GetGlobalNodeID(vtkDataSet* data, int localID, int searchType);
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static const char* GetImplicitNodeIdArrayName() { return "ImplicitNodeId"; }
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//@}
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/**
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* Get the name of the array that stores the mapping from side set
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* cells back to the global id of the elements they bound.
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*/
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static const char* GetSideSetSourceElementIdArrayName() { return "SourceElementId"; }
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/**
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* Get the name of the array that stores the mapping from side set
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* cells back to the canonical side of the elements they bound.
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*/
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static const char* GetSideSetSourceElementSideArrayName() { return "SourceElementSide"; }
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//@{
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/**
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* Geometric locations can include displacements. By default,
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* this is ON. The nodal positions are 'displaced' by the
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* standard exodus displacement vector. If displacements
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* are turned 'off', the user can explicitly add them by
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* applying a warp filter.
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*/
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virtual void SetApplyDisplacements(vtkTypeBool d);
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vtkTypeBool GetApplyDisplacements();
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vtkBooleanMacro(ApplyDisplacements, vtkTypeBool);
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virtual void SetDisplacementMagnitude(float s);
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float GetDisplacementMagnitude();
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//@}
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//@{
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/**
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* Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes.
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* By default, HasModeShapes is false unless two time values in the Exodus file are identical,
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* in which case it is true.
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*/
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virtual void SetHasModeShapes(vtkTypeBool ms);
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vtkTypeBool GetHasModeShapes();
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vtkBooleanMacro(HasModeShapes, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the time used to animate mode shapes.
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* This is a number between 0 and 1 that is used to scale the \a DisplacementMagnitude
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* in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by
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* \f$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) \f$ before it is
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* added to the vertex coordinates.
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*/
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virtual void SetModeShapeTime(double phase);
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double GetModeShapeTime();
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//@}
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//@{
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/**
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* If this flag is on (the default) and HasModeShapes is also on, then this
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* reader will report a continuous time range [0,1] and animate the
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* displacements in a periodic sinusoid. If this flag is off and
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* HasModeShapes is on, this reader ignores time. This flag has no effect if
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* HasModeShapes is off.
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*/
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virtual void SetAnimateModeShapes(vtkTypeBool flag);
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vtkTypeBool GetAnimateModeShapes();
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vtkBooleanMacro(AnimateModeShapes, vtkTypeBool);
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//@}
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//@{
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/**
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* When on, this option ignores the time values assigned to each time step in
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* the file. This can be useful for Exodus files where different time steps
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* are overloaded to represent different aspects of a data set rather than the
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* data set at different time values.
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*/
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virtual void SetIgnoreFileTime(bool flag);
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bool GetIgnoreFileTime();
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vtkBooleanMacro(IgnoreFileTime, bool);
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//@}
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//@{
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/**
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* Access to meta data generated by UpdateInformation.
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*/
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const char* GetTitle();
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int GetDimensionality();
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int GetNumberOfTimeSteps();
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//@}
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int GetNumberOfNodesInFile();
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int GetNumberOfEdgesInFile();
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int GetNumberOfFacesInFile();
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int GetNumberOfElementsInFile();
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int GetObjectTypeFromName(const char* name);
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const char* GetObjectTypeName(int);
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int GetNumberOfNodes();
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int GetNumberOfObjects(int objectType);
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int GetNumberOfEntriesInObject(int objectType, int objectIndex);
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int GetObjectId(int objectType, int objectIndex);
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const char* GetObjectName(int objectType, int objectIndex);
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int GetObjectIndex(int objectType, const char* objectName);
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int GetObjectIndex(int objectType, int id);
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int GetObjectStatus(int objectType, int objectIndex);
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int GetObjectStatus(int objectType, const char* objectName)
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{
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return this->GetObjectStatus(objectType, this->GetObjectIndex(objectType, objectName));
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}
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void SetObjectStatus(int objectType, int objectIndex, int status);
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void SetObjectStatus(int objectType, const char* objectName, int status);
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//@{
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/**
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* By default arrays are not loaded. These methods allow the user to select
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* which arrays they want to load. You can get information about the arrays
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* by first caling UpdateInformation, and using GetPointArrayName ...
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* (Developer Note) This meta data is all accessed through vtkExodusMetadata
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*/
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int GetNumberOfObjectArrays(int objectType);
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const char* GetObjectArrayName(int objectType, int arrayIndex);
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int GetObjectArrayIndex(int objectType, const char* arrayName);
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int GetNumberOfObjectArrayComponents(int objectType, int arrayIndex);
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int GetObjectArrayStatus(int objectType, int arrayIndex);
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int GetObjectArrayStatus(int objectType, const char* arrayName)
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{
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return this->GetObjectArrayStatus(objectType, this->GetObjectArrayIndex(objectType, arrayName));
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}
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void SetObjectArrayStatus(int objectType, int arrayIndex, int status);
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void SetObjectArrayStatus(int objectType, const char* arrayName, int status);
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//@}
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//@{
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/**
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* By default attributes are not loaded. These methods allow the user to select
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* which attributes they want to load. You can get information about the attributes
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* by first caling UpdateInformation, and using GetObjectAttributeName ...
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* (Developer Note) This meta data is all accessed through vtkExodusMetadata
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*/
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int GetNumberOfObjectAttributes(int objectType, int objectIndex);
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const char* GetObjectAttributeName(int objectType, int objectIndex, int attribIndex);
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int GetObjectAttributeIndex(int objectType, int objectIndex, const char* attribName);
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int GetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex);
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int GetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName)
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{
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return this->GetObjectAttributeStatus(
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objectType, objectIndex, this->GetObjectAttributeIndex(objectType, objectIndex, attribName));
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}
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void SetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex, int status);
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void SetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName, int status)
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{
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this->SetObjectAttributeStatus(objectType, objectIndex,
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this->GetObjectAttributeIndex(objectType, objectIndex, attribName), status);
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}
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//@}
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virtual vtkIdType GetTotalNumberOfNodes();
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virtual vtkIdType GetTotalNumberOfEdges();
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virtual vtkIdType GetTotalNumberOfFaces();
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virtual vtkIdType GetTotalNumberOfElements();
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//@{
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/**
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* By default all parts are loaded. These methods allow the user to select
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* which parts they want to load. You can get information about the parts
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* by first caling UpdateInformation, and using GetPartArrayName ...
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*/
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int GetNumberOfPartArrays();
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const char* GetPartArrayName(int arrayIdx);
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int GetPartArrayID(const char* name);
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const char* GetPartBlockInfo(int arrayIdx);
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void SetPartArrayStatus(int index, int flag);
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void SetPartArrayStatus(const char*, int flag);
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int GetPartArrayStatus(int index);
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int GetPartArrayStatus(const char*);
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//@}
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//@{
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/**
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* By default all materials are loaded. These methods allow the user to
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* select which materials they want to load. You can get information
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* about the materials by first caling UpdateInformation, and using
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* GetMaterialArrayName ...
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*/
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int GetNumberOfMaterialArrays();
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const char* GetMaterialArrayName(int arrayIdx);
|
|
int GetMaterialArrayID(const char* name);
|
|
void SetMaterialArrayStatus(int index, int flag);
|
|
void SetMaterialArrayStatus(const char*, int flag);
|
|
int GetMaterialArrayStatus(int index);
|
|
int GetMaterialArrayStatus(const char*);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* By default all assemblies are loaded. These methods allow the user to
|
|
* select which assemblies they want to load. You can get information
|
|
* about the assemblies by first caling UpdateInformation, and using
|
|
* GetAssemblyArrayName ...
|
|
*/
|
|
int GetNumberOfAssemblyArrays();
|
|
const char* GetAssemblyArrayName(int arrayIdx);
|
|
int GetAssemblyArrayID(const char* name);
|
|
void SetAssemblyArrayStatus(int index, int flag);
|
|
void SetAssemblyArrayStatus(const char*, int flag);
|
|
int GetAssemblyArrayStatus(int index);
|
|
int GetAssemblyArrayStatus(const char*);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* By default all hierarchy entries are loaded. These methods allow
|
|
* the user to
|
|
* select which hierarchy entries they want to load. You can get information
|
|
* about the hierarchy entries by first caling UpdateInformation, and using
|
|
* GetHierarchyArrayName ...
|
|
* these methods do not call functions in metaData. They call functions on
|
|
* the ExodusXMLParser since it seemed silly to duplicate all the information
|
|
*/
|
|
int GetNumberOfHierarchyArrays();
|
|
const char* GetHierarchyArrayName(int arrayIdx);
|
|
void SetHierarchyArrayStatus(int index, int flag);
|
|
void SetHierarchyArrayStatus(const char*, int flag);
|
|
int GetHierarchyArrayStatus(int index);
|
|
int GetHierarchyArrayStatus(const char*);
|
|
//@}
|
|
|
|
vtkGetMacro(DisplayType, int);
|
|
virtual void SetDisplayType(int type);
|
|
|
|
/**
|
|
* return boolean indicating whether the type,name is a valid variable
|
|
*/
|
|
int IsValidVariable(const char* type, const char* name);
|
|
|
|
/**
|
|
* Return the id of the type,name variable
|
|
*/
|
|
int GetVariableID(const char* type, const char* name);
|
|
|
|
void SetAllArrayStatus(int otype, int status);
|
|
// Helper functions
|
|
// static int StringsEqual(const char* s1, char* s2);
|
|
// static void StringUppercase(const char* str, char* upperstr);
|
|
// static char *StrDupWithNew(const char *s);
|
|
|
|
// time series query functions
|
|
int GetTimeSeriesData(int ID, const char* vName, const char* vType, vtkFloatArray* result);
|
|
|
|
int GetNumberOfEdgeBlockArrays() { return this->GetNumberOfObjects(EDGE_BLOCK); }
|
|
const char* GetEdgeBlockArrayName(int index) { return this->GetObjectName(EDGE_BLOCK, index); }
|
|
int GetEdgeBlockArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_BLOCK, name); }
|
|
void SetEdgeBlockArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(EDGE_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfFaceBlockArrays() { return this->GetNumberOfObjects(FACE_BLOCK); }
|
|
const char* GetFaceBlockArrayName(int index) { return this->GetObjectName(FACE_BLOCK, index); }
|
|
int GetFaceBlockArrayStatus(const char* name) { return this->GetObjectStatus(FACE_BLOCK, name); }
|
|
void SetFaceBlockArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(FACE_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfElementBlockArrays() { return this->GetNumberOfObjects(ELEM_BLOCK); }
|
|
const char* GetElementBlockArrayName(int index) { return this->GetObjectName(ELEM_BLOCK, index); }
|
|
int GetElementBlockArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectStatus(ELEM_BLOCK, name);
|
|
}
|
|
void SetElementBlockArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(ELEM_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfGlobalResultArrays() { return this->GetNumberOfObjectArrays(GLOBAL); }
|
|
const char* GetGlobalResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(GLOBAL, index);
|
|
}
|
|
int GetGlobalResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(GLOBAL, name);
|
|
}
|
|
void SetGlobalResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(GLOBAL, name, flag);
|
|
}
|
|
|
|
int GetNumberOfPointResultArrays() { return this->GetNumberOfObjectArrays(NODAL); }
|
|
const char* GetPointResultArrayName(int index) { return this->GetObjectArrayName(NODAL, index); }
|
|
int GetPointResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(NODAL, name);
|
|
}
|
|
void SetPointResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(NODAL, name, flag);
|
|
}
|
|
|
|
int GetNumberOfEdgeResultArrays() { return this->GetNumberOfObjectArrays(EDGE_BLOCK); }
|
|
const char* GetEdgeResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(EDGE_BLOCK, index);
|
|
}
|
|
int GetEdgeResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(EDGE_BLOCK, name);
|
|
}
|
|
void SetEdgeResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(EDGE_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfFaceResultArrays() { return this->GetNumberOfObjectArrays(FACE_BLOCK); }
|
|
const char* GetFaceResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(FACE_BLOCK, index);
|
|
}
|
|
int GetFaceResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(FACE_BLOCK, name);
|
|
}
|
|
void SetFaceResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(FACE_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfElementResultArrays() { return this->GetNumberOfObjectArrays(ELEM_BLOCK); }
|
|
const char* GetElementResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(ELEM_BLOCK, index);
|
|
}
|
|
int GetElementResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(ELEM_BLOCK, name);
|
|
}
|
|
void SetElementResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(ELEM_BLOCK, name, flag);
|
|
}
|
|
|
|
int GetNumberOfNodeMapArrays() { return this->GetNumberOfObjects(NODE_MAP); }
|
|
const char* GetNodeMapArrayName(int index) { return this->GetObjectName(NODE_MAP, index); }
|
|
int GetNodeMapArrayStatus(const char* name) { return this->GetObjectStatus(NODE_MAP, name); }
|
|
void SetNodeMapArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(NODE_MAP, name, flag);
|
|
}
|
|
|
|
int GetNumberOfEdgeMapArrays() { return this->GetNumberOfObjects(EDGE_MAP); }
|
|
const char* GetEdgeMapArrayName(int index) { return this->GetObjectName(EDGE_MAP, index); }
|
|
int GetEdgeMapArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_MAP, name); }
|
|
void SetEdgeMapArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(EDGE_MAP, name, flag);
|
|
}
|
|
|
|
int GetNumberOfFaceMapArrays() { return this->GetNumberOfObjects(FACE_MAP); }
|
|
const char* GetFaceMapArrayName(int index) { return this->GetObjectName(FACE_MAP, index); }
|
|
int GetFaceMapArrayStatus(const char* name) { return this->GetObjectStatus(FACE_MAP, name); }
|
|
void SetFaceMapArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(FACE_MAP, name, flag);
|
|
}
|
|
|
|
int GetNumberOfElementMapArrays() { return this->GetNumberOfObjects(ELEM_MAP); }
|
|
const char* GetElementMapArrayName(int index) { return this->GetObjectName(ELEM_MAP, index); }
|
|
int GetElementMapArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_MAP, name); }
|
|
void SetElementMapArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(ELEM_MAP, name, flag);
|
|
}
|
|
|
|
int GetNumberOfNodeSetArrays() { return this->GetNumberOfObjects(NODE_SET); }
|
|
const char* GetNodeSetArrayName(int index) { return this->GetObjectName(NODE_SET, index); }
|
|
int GetNodeSetArrayStatus(const char* name) { return this->GetObjectStatus(NODE_SET, name); }
|
|
void SetNodeSetArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(NODE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfSideSetArrays() { return this->GetNumberOfObjects(SIDE_SET); }
|
|
const char* GetSideSetArrayName(int index) { return this->GetObjectName(SIDE_SET, index); }
|
|
int GetSideSetArrayStatus(const char* name) { return this->GetObjectStatus(SIDE_SET, name); }
|
|
void SetSideSetArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(SIDE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfEdgeSetArrays() { return this->GetNumberOfObjects(EDGE_SET); }
|
|
const char* GetEdgeSetArrayName(int index) { return this->GetObjectName(EDGE_SET, index); }
|
|
int GetEdgeSetArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_SET, name); }
|
|
void SetEdgeSetArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(EDGE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfFaceSetArrays() { return this->GetNumberOfObjects(FACE_SET); }
|
|
const char* GetFaceSetArrayName(int index) { return this->GetObjectName(FACE_SET, index); }
|
|
int GetFaceSetArrayStatus(const char* name) { return this->GetObjectStatus(FACE_SET, name); }
|
|
void SetFaceSetArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(FACE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfElementSetArrays() { return this->GetNumberOfObjects(ELEM_SET); }
|
|
const char* GetElementSetArrayName(int index) { return this->GetObjectName(ELEM_SET, index); }
|
|
int GetElementSetArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_SET, name); }
|
|
void SetElementSetArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectStatus(ELEM_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfNodeSetResultArrays() { return this->GetNumberOfObjectArrays(NODE_SET); }
|
|
const char* GetNodeSetResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(NODE_SET, index);
|
|
}
|
|
int GetNodeSetResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(NODE_SET, name);
|
|
}
|
|
void SetNodeSetResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(NODE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfSideSetResultArrays() { return this->GetNumberOfObjectArrays(SIDE_SET); }
|
|
const char* GetSideSetResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(SIDE_SET, index);
|
|
}
|
|
int GetSideSetResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(SIDE_SET, name);
|
|
}
|
|
void SetSideSetResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(SIDE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfEdgeSetResultArrays() { return this->GetNumberOfObjectArrays(EDGE_SET); }
|
|
const char* GetEdgeSetResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(EDGE_SET, index);
|
|
}
|
|
int GetEdgeSetResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(EDGE_SET, name);
|
|
}
|
|
void SetEdgeSetResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(EDGE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfFaceSetResultArrays() { return this->GetNumberOfObjectArrays(FACE_SET); }
|
|
const char* GetFaceSetResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(FACE_SET, index);
|
|
}
|
|
int GetFaceSetResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(FACE_SET, name);
|
|
}
|
|
void SetFaceSetResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(FACE_SET, name, flag);
|
|
}
|
|
|
|
int GetNumberOfElementSetResultArrays() { return this->GetNumberOfObjectArrays(ELEM_SET); }
|
|
const char* GetElementSetResultArrayName(int index)
|
|
{
|
|
return this->GetObjectArrayName(ELEM_SET, index);
|
|
}
|
|
int GetElementSetResultArrayStatus(const char* name)
|
|
{
|
|
return this->GetObjectArrayStatus(ELEM_SET, name);
|
|
}
|
|
void SetElementSetResultArrayStatus(const char* name, int flag)
|
|
{
|
|
this->SetObjectArrayStatus(ELEM_SET, name, flag);
|
|
}
|
|
|
|
/**
|
|
* Reset the user-specified parameters and flush internal arrays
|
|
* so that the reader state is just as it was after the reader was
|
|
* instantiated.
|
|
|
|
* It doesn't make sense to let users reset only the internal state;
|
|
* both the settings and the state are changed by this call.
|
|
*/
|
|
void Reset();
|
|
|
|
/**
|
|
* Reset the user-specified parameters to their default values.
|
|
* The only settings not affected are the filename and/or pattern
|
|
* because these have no default.
|
|
|
|
* Resetting the settings but not the state allows users to
|
|
* keep the active cache but return to initial array selections, etc.
|
|
*/
|
|
void ResetSettings();
|
|
|
|
/**
|
|
* Clears out the cache entries.
|
|
*/
|
|
void ResetCache();
|
|
|
|
/**
|
|
* Set the size of the cache in MiB.
|
|
*/
|
|
void SetCacheSize(double CacheSize);
|
|
|
|
/**
|
|
* Get the size of the cache in MiB.
|
|
*/
|
|
double GetCacheSize();
|
|
|
|
//@{
|
|
/**
|
|
* Should the reader output only points used by elements in the output mesh,
|
|
* or all the points. Outputting all the points is much faster since the
|
|
* point array can be read straight from disk and the mesh connectivity need
|
|
* not be altered. Squeezing the points down to the minimum set needed to
|
|
* produce the output mesh is useful for glyphing and other point-based
|
|
* operations. On large parallel datasets, loading all the points implies
|
|
* loading all the points on all processes and performing subsequent
|
|
* filtering on a much larger set.
|
|
|
|
* By default, SqueezePoints is true for backwards compatibility.
|
|
*/
|
|
void SetSqueezePoints(bool sp);
|
|
bool GetSqueezePoints();
|
|
//@}
|
|
|
|
virtual void Dump();
|
|
|
|
/**
|
|
* SIL describes organization of/relationships between classifications
|
|
* eg. blocks/materials/hierarchies.
|
|
*/
|
|
vtkGraph* GetSIL();
|
|
|
|
//@{
|
|
/**
|
|
* Every time the SIL is updated a this will return a different value.
|
|
*/
|
|
vtkGetMacro(SILUpdateStamp, int);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Get the max_name_length in the file. This is the amount of space allocated
|
|
* int the file for storing names of arrays, blocks, etc.
|
|
*/
|
|
int GetMaxNameLength();
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Exodus reader outputs global variables and global temporal variables,
|
|
* together with some other variables as FieldData. These keys help identify
|
|
* which arrays in the FieldData are GLOBAL and which ones are
|
|
* GLOBAL_TEMPORAL.
|
|
*
|
|
* @sa vtkExtractExodusGlobalTemporalVariables.
|
|
*/
|
|
static vtkInformationIntegerKey* GLOBAL_VARIABLE();
|
|
static vtkInformationIntegerKey* GLOBAL_TEMPORAL_VARIABLE();
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* In previous versions, the reader added the type of elements in the block to
|
|
* the block name when no name was provided for the block. This has issues
|
|
* with consistency when naming blocks across ranks for partitioned files
|
|
* (see paraview/paraview#19110), hence we no longer do that. For legacy
|
|
* pipelines, one can enable the old behavior by setting this flag to true.
|
|
*/
|
|
vtkSetMacro(UseLegacyBlockNames, bool);
|
|
vtkGetMacro(UseLegacyBlockNames, bool);
|
|
vtkBooleanMacro(UseLegacyBlockNames, bool);
|
|
//@}
|
|
protected:
|
|
vtkExodusIIReader();
|
|
~vtkExodusIIReader() override;
|
|
|
|
// helper for finding IDs
|
|
static int GetIDHelper(const char* arrayName, vtkDataSet* data, int localID, int searchType);
|
|
static int GetGlobalID(const char* arrayName, vtkDataSet* data, int localID, int searchType);
|
|
|
|
virtual void SetMetadata(vtkExodusIIReaderPrivate*);
|
|
vtkGetObjectMacro(Metadata, vtkExodusIIReaderPrivate);
|
|
|
|
/**
|
|
* Returns true if the file given by XMLFileName exists.
|
|
* Return true if found, false otherwise
|
|
*/
|
|
bool FindXMLFile();
|
|
|
|
// Time query function. Called by ExecuteInformation().
|
|
// Fills the TimestepValues array.
|
|
void GetAllTimes(vtkInformationVector*);
|
|
|
|
/**
|
|
* Populates the TIME_STEPS and TIME_RANGE keys based on file metadata.
|
|
*/
|
|
void AdvertiseTimeSteps(vtkInformation* outputInfo);
|
|
|
|
vtkTypeBool ProcessRequest(
|
|
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
|
|
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
|
|
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
|
|
// int RequestDataOverTime( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
|
|
|
|
// Parameters for controlling what is read in.
|
|
char* FileName;
|
|
char* XMLFileName;
|
|
int TimeStep;
|
|
int TimeStepRange[2];
|
|
vtkTimeStamp FileNameMTime;
|
|
vtkTimeStamp XMLFileNameMTime;
|
|
|
|
// Information specific for exodus files.
|
|
|
|
// 1=display Block names
|
|
// 2=display Part names
|
|
// 3=display Material names
|
|
int DisplayType;
|
|
|
|
// Metadata containing a description of the currently open file.
|
|
vtkExodusIIReaderPrivate* Metadata;
|
|
|
|
int SILUpdateStamp;
|
|
|
|
friend class vtkPExodusIIReader;
|
|
|
|
private:
|
|
vtkExodusIIReader(const vtkExodusIIReader&) = delete;
|
|
void operator=(const vtkExodusIIReader&) = delete;
|
|
|
|
void AddDisplacements(vtkUnstructuredGrid* output);
|
|
int ModeShapesRange[2];
|
|
|
|
bool UseLegacyBlockNames;
|
|
};
|
|
|
|
#endif
|