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/*=========================================================================
Program: Visualization Toolkit
Module: vtkExodusIIReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*----------------------------------------------------------------------------
Copyright (c) Sandia Corporation
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
/**
* @class vtkExodusIIReader
* @brief Read exodus 2 files .ex2
*
* vtkExodusIIReader is a unstructured grid source object that reads ExodusII
* files. Most of the meta data associated with the file is loaded when
* UpdateInformation is called. This includes information like Title, number
* of blocks, number and names of arrays. This data can be retrieved from
* methods in this reader. Separate arrays that are meant to be a single
* vector, are combined internally for convenience. To be combined, the array
* names have to be identical except for a trailing X,Y and Z (or x,y,z). By
* default cell and point arrays are not loaded. However, the user can flag
* arrays to load with the methods "SetPointResultArrayStatus" and
* "SetElementResultArrayStatus". The reader DOES NOT respond to piece requests
*
*/
#ifndef vtkExodusIIReader_h
#define vtkExodusIIReader_h
#include "vtkIOExodusModule.h" // For export macro
#include "vtkMultiBlockDataSetAlgorithm.h"
class vtkDataArray;
class vtkDataSet;
class vtkExodusIICache;
class vtkExodusIIReaderPrivate;
class vtkFloatArray;
class vtkGraph;
class vtkInformationIntegerKey;
class vtkIntArray;
class vtkPoints;
class vtkUnstructuredGrid;
class VTKIOEXODUS_EXPORT vtkExodusIIReader : public vtkMultiBlockDataSetAlgorithm
{
public:
static vtkExodusIIReader* New();
vtkTypeMacro(vtkExodusIIReader, vtkMultiBlockDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Determine if the file can be read with this reader.
*/
virtual int CanReadFile(const char* fname);
// virtual void Modified();
/**
* Return the object's MTime. This is overridden to include the timestamp of its internal class.
*/
vtkMTimeType GetMTime() override;
/**
* Return the MTime of the internal data structure.
* This is really only intended for use by vtkPExodusIIReader in order
* to determine if the filename is newer than the metadata.
*/
virtual vtkMTimeType GetMetadataMTime();
//@{
/**
* Specify file name of the Exodus file.
*/
virtual void SetFileName(const char* fname);
vtkGetStringMacro(FileName);
//@}
//@{
/**
* Specify file name of the xml file.
*/
virtual void SetXMLFileName(const char* fname);
vtkGetStringMacro(XMLFileName);
//@}
//@{
/**
* Which TimeStep to read.
*/
vtkSetMacro(TimeStep, int);
vtkGetMacro(TimeStep, int);
//@}
/**
* Convenience method to set the mode-shape which is same as
* this->SetTimeStep(val-1);
*/
void SetModeShape(int val) { this->SetTimeStep(val - 1); }
//@{
/**
* Since ModeShapes are expected to run from [1,N] rather than [0, N-1],
* this method will return the TimeStepRange offset by 1. Note this method
* returns the potential mode shapes range irrespective of whether
* this->HasModeShapes is set to true.
*/
vtkGetVector2Macro(ModeShapesRange, int);
//@}
//@{
/**
* Returns the available range of valid integer time steps.
* Note this method returns the potential timesteps range irrespective of
* whether this->HasModeShapes is set to false.
*/
vtkGetVector2Macro(TimeStepRange, int);
//@}
//@{
/**
* Extra cell data array that can be generated. By default, this array
* is ON. The value of the array is the integer id found
* in the exodus file. The name of the array is returned by
* GetBlockIdArrayName(). For cells representing elements from
* an Exodus element block, this is set to the element block ID. For
* cells representing edges from an Exodus edge block, this is the
* edge block ID. Similarly, this is the face block ID for cells
* representing faces from an Exodus face block. The same holds
* for cells representing entries of node, edge, face, side, and element sets.
*/
virtual void SetGenerateObjectIdCellArray(vtkTypeBool g);
vtkTypeBool GetGenerateObjectIdCellArray();
vtkBooleanMacro(GenerateObjectIdCellArray, vtkTypeBool);
static const char* GetObjectIdArrayName() { return "ObjectId"; }
//@}
virtual void SetGenerateGlobalElementIdArray(vtkTypeBool g);
vtkTypeBool GetGenerateGlobalElementIdArray();
vtkBooleanMacro(GenerateGlobalElementIdArray, vtkTypeBool);
virtual void SetGenerateGlobalNodeIdArray(vtkTypeBool g);
vtkTypeBool GetGenerateGlobalNodeIdArray();
vtkBooleanMacro(GenerateGlobalNodeIdArray, vtkTypeBool);
virtual void SetGenerateImplicitElementIdArray(vtkTypeBool g);
vtkTypeBool GetGenerateImplicitElementIdArray();
vtkBooleanMacro(GenerateImplicitElementIdArray, vtkTypeBool);
virtual void SetGenerateImplicitNodeIdArray(vtkTypeBool g);
vtkTypeBool GetGenerateImplicitNodeIdArray();
vtkBooleanMacro(GenerateImplicitNodeIdArray, vtkTypeBool);
virtual void SetGenerateFileIdArray(vtkTypeBool f);
vtkTypeBool GetGenerateFileIdArray();
vtkBooleanMacro(GenerateFileIdArray, vtkTypeBool);
virtual void SetFileId(int f);
int GetFileId();
//@{
/**
* Extra cell data array that can be generated. By default, this array
* is off. The value of the array is the integer global id of the cell.
* The name of the array is returned by GetGlobalElementIdArrayName()
* ***NOTE*** No more "unique" global ID. Instead we have an arbitrary number of maps.
*/
enum
{
SEARCH_TYPE_ELEMENT = 0,
SEARCH_TYPE_NODE,
SEARCH_TYPE_ELEMENT_THEN_NODE,
SEARCH_TYPE_NODE_THEN_ELEMENT,
ID_NOT_FOUND = -234121312
};
// NOTE: GetNumberOfObjectTypes must be updated whenever you add an entry to enum ObjectType {...}
enum ObjectType
{
// match Exodus macros from exodusII.h and exodusII_ext.h
EDGE_BLOCK = 6,
FACE_BLOCK = 8,
ELEM_BLOCK = 1,
NODE_SET = 2,
EDGE_SET = 7,
FACE_SET = 9,
SIDE_SET = 3,
ELEM_SET = 10,
NODE_MAP = 5,
EDGE_MAP = 11,
FACE_MAP = 12,
ELEM_MAP = 4,
GLOBAL = 13,
NODAL = 14,
// extended values (not in Exodus headers) for use with SetAllArrayStatus:
ASSEMBLY = 60,
PART = 61,
MATERIAL = 62,
HIERARCHY = 63,
// extended values (not in Exodus headers) for use in cache keys:
QA_RECORDS = 103, //!< Exodus II Quality Assurance (QA) string metadata
INFO_RECORDS = 104, //!< Exodus II Information Records string metadata
GLOBAL_TEMPORAL = 102, //!< global data across timesteps
NODAL_TEMPORAL = 101, //!< nodal data across timesteps
ELEM_BLOCK_TEMPORAL = 100, //!< element data across timesteps
GLOBAL_CONN = 99, //!< connectivity assembled from all blocks+sets to be loaded
ELEM_BLOCK_ELEM_CONN = 98, //!< raw element block connectivity for elements (not edges/faces)
ELEM_BLOCK_FACE_CONN =
97, //!< raw element block connectivity for faces (references face blocks)
ELEM_BLOCK_EDGE_CONN =
96, //!< raw element block connectivity for edges (references edge blocks)
FACE_BLOCK_CONN = 95, //!< raw face block connectivity (references nodes)
EDGE_BLOCK_CONN = 94, //!< raw edge block connectivity (references nodes)
ELEM_SET_CONN = 93, //!< element set connectivity
SIDE_SET_CONN = 92, //!< side set connectivity
FACE_SET_CONN = 91, //!< face set connectivity
EDGE_SET_CONN = 90, //!< edge set connectivity
NODE_SET_CONN = 89, //!< node set connectivity
NODAL_COORDS = 88, //!< raw nodal coordinates (not the "squeezed" version)
OBJECT_ID = 87, //!< object id (old BlockId) array
IMPLICIT_ELEMENT_ID = 108, //!< the implicit global index of each element given by exodus
IMPLICIT_NODE_ID = 107, //!< the implicit global index of each node given by exodus
GLOBAL_ELEMENT_ID =
86, //!< element id array extracted for a particular block (yes, this is a bad name)
GLOBAL_NODE_ID =
85, //!< nodal id array extracted for a particular block (yes, this is a bad name)
ELEMENT_ID = 84, //!< element id map (old-style elem_num_map or first new-style elem map) array
NODE_ID = 83, //!< nodal id map (old-style node_num_map or first new-style node map) array
NODAL_SQUEEZEMAP = 82, //!< the integer map use to "squeeze" coordinates and nodal arrays/maps
ELEM_BLOCK_ATTRIB = 81, //!< an element block attribute array (time-constant scalar per element)
FACE_BLOCK_ATTRIB = 80, //!< a face block attribute array (time-constant scalar per element)
EDGE_BLOCK_ATTRIB = 79, //!< an edge block attribute array (time-constant scalar per element)
FACE_ID = 105, //!< face id map (old-style face_num_map or first new-style face map) array
EDGE_ID = 106, //!< edge id map (old-style edge_num_map or first new-style edge map) array
ENTITY_COUNTS = 109 //!< polyhedra per-entity count ex_get_block returns the sum for polyhedra
};
//@}
static const char* GetGlobalElementIdArrayName() { return "GlobalElementId"; }
static const char* GetPedigreeElementIdArrayName() { return "PedigreeElementId"; }
static int GetGlobalElementID(vtkDataSet* data, int localID);
static int GetGlobalElementID(vtkDataSet* data, int localID, int searchType);
static const char* GetImplicitElementIdArrayName() { return "ImplicitElementId"; }
static const char* GetGlobalFaceIdArrayName() { return "GlobalFaceId"; }
static const char* GetPedigreeFaceIdArrayName() { return "PedigreeFaceId"; }
static int GetGlobalFaceID(vtkDataSet* data, int localID);
static int GetGlobalFaceID(vtkDataSet* data, int localID, int searchType);
static const char* GetImplicitFaceIdArrayName() { return "ImplicitFaceId"; }
static const char* GetGlobalEdgeIdArrayName() { return "GlobalEdgeId"; }
static const char* GetPedigreeEdgeIdArrayName() { return "PedigreeEdgeId"; }
static int GetGlobalEdgeID(vtkDataSet* data, int localID);
static int GetGlobalEdgeID(vtkDataSet* data, int localID, int searchType);
static const char* GetImplicitEdgeIdArrayName() { return "ImplicitEdgeId"; }
//@{
/**
* Extra point data array that can be generated. By default, this array
* is ON. The value of the array is the integer id of the node.
* The id is relative to the entire data set.
* The name of the array is returned by GlobalNodeIdArrayName().
*/
static const char* GetGlobalNodeIdArrayName() { return "GlobalNodeId"; }
static const char* GetPedigreeNodeIdArrayName() { return "PedigreeNodeId"; }
static int GetGlobalNodeID(vtkDataSet* data, int localID);
static int GetGlobalNodeID(vtkDataSet* data, int localID, int searchType);
static const char* GetImplicitNodeIdArrayName() { return "ImplicitNodeId"; }
//@}
/**
* Get the name of the array that stores the mapping from side set
* cells back to the global id of the elements they bound.
*/
static const char* GetSideSetSourceElementIdArrayName() { return "SourceElementId"; }
/**
* Get the name of the array that stores the mapping from side set
* cells back to the canonical side of the elements they bound.
*/
static const char* GetSideSetSourceElementSideArrayName() { return "SourceElementSide"; }
//@{
/**
* Geometric locations can include displacements. By default,
* this is ON. The nodal positions are 'displaced' by the
* standard exodus displacement vector. If displacements
* are turned 'off', the user can explicitly add them by
* applying a warp filter.
*/
virtual void SetApplyDisplacements(vtkTypeBool d);
vtkTypeBool GetApplyDisplacements();
vtkBooleanMacro(ApplyDisplacements, vtkTypeBool);
virtual void SetDisplacementMagnitude(float s);
float GetDisplacementMagnitude();
//@}
//@{
/**
* Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes.
* By default, HasModeShapes is false unless two time values in the Exodus file are identical,
* in which case it is true.
*/
virtual void SetHasModeShapes(vtkTypeBool ms);
vtkTypeBool GetHasModeShapes();
vtkBooleanMacro(HasModeShapes, vtkTypeBool);
//@}
//@{
/**
* Set/Get the time used to animate mode shapes.
* This is a number between 0 and 1 that is used to scale the \a DisplacementMagnitude
* in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by
* \f$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) \f$ before it is
* added to the vertex coordinates.
*/
virtual void SetModeShapeTime(double phase);
double GetModeShapeTime();
//@}
//@{
/**
* If this flag is on (the default) and HasModeShapes is also on, then this
* reader will report a continuous time range [0,1] and animate the
* displacements in a periodic sinusoid. If this flag is off and
* HasModeShapes is on, this reader ignores time. This flag has no effect if
* HasModeShapes is off.
*/
virtual void SetAnimateModeShapes(vtkTypeBool flag);
vtkTypeBool GetAnimateModeShapes();
vtkBooleanMacro(AnimateModeShapes, vtkTypeBool);
//@}
//@{
/**
* When on, this option ignores the time values assigned to each time step in
* the file. This can be useful for Exodus files where different time steps
* are overloaded to represent different aspects of a data set rather than the
* data set at different time values.
*/
virtual void SetIgnoreFileTime(bool flag);
bool GetIgnoreFileTime();
vtkBooleanMacro(IgnoreFileTime, bool);
//@}
//@{
/**
* Access to meta data generated by UpdateInformation.
*/
const char* GetTitle();
int GetDimensionality();
int GetNumberOfTimeSteps();
//@}
int GetNumberOfNodesInFile();
int GetNumberOfEdgesInFile();
int GetNumberOfFacesInFile();
int GetNumberOfElementsInFile();
int GetObjectTypeFromName(const char* name);
const char* GetObjectTypeName(int);
int GetNumberOfNodes();
int GetNumberOfObjects(int objectType);
int GetNumberOfEntriesInObject(int objectType, int objectIndex);
int GetObjectId(int objectType, int objectIndex);
const char* GetObjectName(int objectType, int objectIndex);
int GetObjectIndex(int objectType, const char* objectName);
int GetObjectIndex(int objectType, int id);
int GetObjectStatus(int objectType, int objectIndex);
int GetObjectStatus(int objectType, const char* objectName)
{
return this->GetObjectStatus(objectType, this->GetObjectIndex(objectType, objectName));
}
void SetObjectStatus(int objectType, int objectIndex, int status);
void SetObjectStatus(int objectType, const char* objectName, int status);
//@{
/**
* By default arrays are not loaded. These methods allow the user to select
* which arrays they want to load. You can get information about the arrays
* by first caling UpdateInformation, and using GetPointArrayName ...
* (Developer Note) This meta data is all accessed through vtkExodusMetadata
*/
int GetNumberOfObjectArrays(int objectType);
const char* GetObjectArrayName(int objectType, int arrayIndex);
int GetObjectArrayIndex(int objectType, const char* arrayName);
int GetNumberOfObjectArrayComponents(int objectType, int arrayIndex);
int GetObjectArrayStatus(int objectType, int arrayIndex);
int GetObjectArrayStatus(int objectType, const char* arrayName)
{
return this->GetObjectArrayStatus(objectType, this->GetObjectArrayIndex(objectType, arrayName));
}
void SetObjectArrayStatus(int objectType, int arrayIndex, int status);
void SetObjectArrayStatus(int objectType, const char* arrayName, int status);
//@}
//@{
/**
* By default attributes are not loaded. These methods allow the user to select
* which attributes they want to load. You can get information about the attributes
* by first caling UpdateInformation, and using GetObjectAttributeName ...
* (Developer Note) This meta data is all accessed through vtkExodusMetadata
*/
int GetNumberOfObjectAttributes(int objectType, int objectIndex);
const char* GetObjectAttributeName(int objectType, int objectIndex, int attribIndex);
int GetObjectAttributeIndex(int objectType, int objectIndex, const char* attribName);
int GetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex);
int GetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName)
{
return this->GetObjectAttributeStatus(
objectType, objectIndex, this->GetObjectAttributeIndex(objectType, objectIndex, attribName));
}
void SetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex, int status);
void SetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName, int status)
{
this->SetObjectAttributeStatus(objectType, objectIndex,
this->GetObjectAttributeIndex(objectType, objectIndex, attribName), status);
}
//@}
virtual vtkIdType GetTotalNumberOfNodes();
virtual vtkIdType GetTotalNumberOfEdges();
virtual vtkIdType GetTotalNumberOfFaces();
virtual vtkIdType GetTotalNumberOfElements();
//@{
/**
* By default all parts are loaded. These methods allow the user to select
* which parts they want to load. You can get information about the parts
* by first caling UpdateInformation, and using GetPartArrayName ...
*/
int GetNumberOfPartArrays();
const char* GetPartArrayName(int arrayIdx);
int GetPartArrayID(const char* name);
const char* GetPartBlockInfo(int arrayIdx);
void SetPartArrayStatus(int index, int flag);
void SetPartArrayStatus(const char*, int flag);
int GetPartArrayStatus(int index);
int GetPartArrayStatus(const char*);
//@}
//@{
/**
* By default all materials are loaded. These methods allow the user to
* select which materials they want to load. You can get information
* about the materials by first caling UpdateInformation, and using
* GetMaterialArrayName ...
*/
int GetNumberOfMaterialArrays();
const char* GetMaterialArrayName(int arrayIdx);
int GetMaterialArrayID(const char* name);
void SetMaterialArrayStatus(int index, int flag);
void SetMaterialArrayStatus(const char*, int flag);
int GetMaterialArrayStatus(int index);
int GetMaterialArrayStatus(const char*);
//@}
//@{
/**
* By default all assemblies are loaded. These methods allow the user to
* select which assemblies they want to load. You can get information
* about the assemblies by first caling UpdateInformation, and using
* GetAssemblyArrayName ...
*/
int GetNumberOfAssemblyArrays();
const char* GetAssemblyArrayName(int arrayIdx);
int GetAssemblyArrayID(const char* name);
void SetAssemblyArrayStatus(int index, int flag);
void SetAssemblyArrayStatus(const char*, int flag);
int GetAssemblyArrayStatus(int index);
int GetAssemblyArrayStatus(const char*);
//@}
//@{
/**
* By default all hierarchy entries are loaded. These methods allow
* the user to
* select which hierarchy entries they want to load. You can get information
* about the hierarchy entries by first caling UpdateInformation, and using
* GetHierarchyArrayName ...
* these methods do not call functions in metaData. They call functions on
* the ExodusXMLParser since it seemed silly to duplicate all the information
*/
int GetNumberOfHierarchyArrays();
const char* GetHierarchyArrayName(int arrayIdx);
void SetHierarchyArrayStatus(int index, int flag);
void SetHierarchyArrayStatus(const char*, int flag);
int GetHierarchyArrayStatus(int index);
int GetHierarchyArrayStatus(const char*);
//@}
vtkGetMacro(DisplayType, int);
virtual void SetDisplayType(int type);
/**
* return boolean indicating whether the type,name is a valid variable
*/
int IsValidVariable(const char* type, const char* name);
/**
* Return the id of the type,name variable
*/
int GetVariableID(const char* type, const char* name);
void SetAllArrayStatus(int otype, int status);
// Helper functions
// static int StringsEqual(const char* s1, char* s2);
// static void StringUppercase(const char* str, char* upperstr);
// static char *StrDupWithNew(const char *s);
// time series query functions
int GetTimeSeriesData(int ID, const char* vName, const char* vType, vtkFloatArray* result);
int GetNumberOfEdgeBlockArrays() { return this->GetNumberOfObjects(EDGE_BLOCK); }
const char* GetEdgeBlockArrayName(int index) { return this->GetObjectName(EDGE_BLOCK, index); }
int GetEdgeBlockArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_BLOCK, name); }
void SetEdgeBlockArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(EDGE_BLOCK, name, flag);
}
int GetNumberOfFaceBlockArrays() { return this->GetNumberOfObjects(FACE_BLOCK); }
const char* GetFaceBlockArrayName(int index) { return this->GetObjectName(FACE_BLOCK, index); }
int GetFaceBlockArrayStatus(const char* name) { return this->GetObjectStatus(FACE_BLOCK, name); }
void SetFaceBlockArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(FACE_BLOCK, name, flag);
}
int GetNumberOfElementBlockArrays() { return this->GetNumberOfObjects(ELEM_BLOCK); }
const char* GetElementBlockArrayName(int index) { return this->GetObjectName(ELEM_BLOCK, index); }
int GetElementBlockArrayStatus(const char* name)
{
return this->GetObjectStatus(ELEM_BLOCK, name);
}
void SetElementBlockArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(ELEM_BLOCK, name, flag);
}
int GetNumberOfGlobalResultArrays() { return this->GetNumberOfObjectArrays(GLOBAL); }
const char* GetGlobalResultArrayName(int index)
{
return this->GetObjectArrayName(GLOBAL, index);
}
int GetGlobalResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(GLOBAL, name);
}
void SetGlobalResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(GLOBAL, name, flag);
}
int GetNumberOfPointResultArrays() { return this->GetNumberOfObjectArrays(NODAL); }
const char* GetPointResultArrayName(int index) { return this->GetObjectArrayName(NODAL, index); }
int GetPointResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(NODAL, name);
}
void SetPointResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(NODAL, name, flag);
}
int GetNumberOfEdgeResultArrays() { return this->GetNumberOfObjectArrays(EDGE_BLOCK); }
const char* GetEdgeResultArrayName(int index)
{
return this->GetObjectArrayName(EDGE_BLOCK, index);
}
int GetEdgeResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(EDGE_BLOCK, name);
}
void SetEdgeResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(EDGE_BLOCK, name, flag);
}
int GetNumberOfFaceResultArrays() { return this->GetNumberOfObjectArrays(FACE_BLOCK); }
const char* GetFaceResultArrayName(int index)
{
return this->GetObjectArrayName(FACE_BLOCK, index);
}
int GetFaceResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(FACE_BLOCK, name);
}
void SetFaceResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(FACE_BLOCK, name, flag);
}
int GetNumberOfElementResultArrays() { return this->GetNumberOfObjectArrays(ELEM_BLOCK); }
const char* GetElementResultArrayName(int index)
{
return this->GetObjectArrayName(ELEM_BLOCK, index);
}
int GetElementResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(ELEM_BLOCK, name);
}
void SetElementResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(ELEM_BLOCK, name, flag);
}
int GetNumberOfNodeMapArrays() { return this->GetNumberOfObjects(NODE_MAP); }
const char* GetNodeMapArrayName(int index) { return this->GetObjectName(NODE_MAP, index); }
int GetNodeMapArrayStatus(const char* name) { return this->GetObjectStatus(NODE_MAP, name); }
void SetNodeMapArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(NODE_MAP, name, flag);
}
int GetNumberOfEdgeMapArrays() { return this->GetNumberOfObjects(EDGE_MAP); }
const char* GetEdgeMapArrayName(int index) { return this->GetObjectName(EDGE_MAP, index); }
int GetEdgeMapArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_MAP, name); }
void SetEdgeMapArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(EDGE_MAP, name, flag);
}
int GetNumberOfFaceMapArrays() { return this->GetNumberOfObjects(FACE_MAP); }
const char* GetFaceMapArrayName(int index) { return this->GetObjectName(FACE_MAP, index); }
int GetFaceMapArrayStatus(const char* name) { return this->GetObjectStatus(FACE_MAP, name); }
void SetFaceMapArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(FACE_MAP, name, flag);
}
int GetNumberOfElementMapArrays() { return this->GetNumberOfObjects(ELEM_MAP); }
const char* GetElementMapArrayName(int index) { return this->GetObjectName(ELEM_MAP, index); }
int GetElementMapArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_MAP, name); }
void SetElementMapArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(ELEM_MAP, name, flag);
}
int GetNumberOfNodeSetArrays() { return this->GetNumberOfObjects(NODE_SET); }
const char* GetNodeSetArrayName(int index) { return this->GetObjectName(NODE_SET, index); }
int GetNodeSetArrayStatus(const char* name) { return this->GetObjectStatus(NODE_SET, name); }
void SetNodeSetArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(NODE_SET, name, flag);
}
int GetNumberOfSideSetArrays() { return this->GetNumberOfObjects(SIDE_SET); }
const char* GetSideSetArrayName(int index) { return this->GetObjectName(SIDE_SET, index); }
int GetSideSetArrayStatus(const char* name) { return this->GetObjectStatus(SIDE_SET, name); }
void SetSideSetArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(SIDE_SET, name, flag);
}
int GetNumberOfEdgeSetArrays() { return this->GetNumberOfObjects(EDGE_SET); }
const char* GetEdgeSetArrayName(int index) { return this->GetObjectName(EDGE_SET, index); }
int GetEdgeSetArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_SET, name); }
void SetEdgeSetArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(EDGE_SET, name, flag);
}
int GetNumberOfFaceSetArrays() { return this->GetNumberOfObjects(FACE_SET); }
const char* GetFaceSetArrayName(int index) { return this->GetObjectName(FACE_SET, index); }
int GetFaceSetArrayStatus(const char* name) { return this->GetObjectStatus(FACE_SET, name); }
void SetFaceSetArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(FACE_SET, name, flag);
}
int GetNumberOfElementSetArrays() { return this->GetNumberOfObjects(ELEM_SET); }
const char* GetElementSetArrayName(int index) { return this->GetObjectName(ELEM_SET, index); }
int GetElementSetArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_SET, name); }
void SetElementSetArrayStatus(const char* name, int flag)
{
this->SetObjectStatus(ELEM_SET, name, flag);
}
int GetNumberOfNodeSetResultArrays() { return this->GetNumberOfObjectArrays(NODE_SET); }
const char* GetNodeSetResultArrayName(int index)
{
return this->GetObjectArrayName(NODE_SET, index);
}
int GetNodeSetResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(NODE_SET, name);
}
void SetNodeSetResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(NODE_SET, name, flag);
}
int GetNumberOfSideSetResultArrays() { return this->GetNumberOfObjectArrays(SIDE_SET); }
const char* GetSideSetResultArrayName(int index)
{
return this->GetObjectArrayName(SIDE_SET, index);
}
int GetSideSetResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(SIDE_SET, name);
}
void SetSideSetResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(SIDE_SET, name, flag);
}
int GetNumberOfEdgeSetResultArrays() { return this->GetNumberOfObjectArrays(EDGE_SET); }
const char* GetEdgeSetResultArrayName(int index)
{
return this->GetObjectArrayName(EDGE_SET, index);
}
int GetEdgeSetResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(EDGE_SET, name);
}
void SetEdgeSetResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(EDGE_SET, name, flag);
}
int GetNumberOfFaceSetResultArrays() { return this->GetNumberOfObjectArrays(FACE_SET); }
const char* GetFaceSetResultArrayName(int index)
{
return this->GetObjectArrayName(FACE_SET, index);
}
int GetFaceSetResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(FACE_SET, name);
}
void SetFaceSetResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(FACE_SET, name, flag);
}
int GetNumberOfElementSetResultArrays() { return this->GetNumberOfObjectArrays(ELEM_SET); }
const char* GetElementSetResultArrayName(int index)
{
return this->GetObjectArrayName(ELEM_SET, index);
}
int GetElementSetResultArrayStatus(const char* name)
{
return this->GetObjectArrayStatus(ELEM_SET, name);
}
void SetElementSetResultArrayStatus(const char* name, int flag)
{
this->SetObjectArrayStatus(ELEM_SET, name, flag);
}
/**
* Reset the user-specified parameters and flush internal arrays
* so that the reader state is just as it was after the reader was
* instantiated.
* It doesn't make sense to let users reset only the internal state;
* both the settings and the state are changed by this call.
*/
void Reset();
/**
* Reset the user-specified parameters to their default values.
* The only settings not affected are the filename and/or pattern
* because these have no default.
* Resetting the settings but not the state allows users to
* keep the active cache but return to initial array selections, etc.
*/
void ResetSettings();
/**
* Clears out the cache entries.
*/
void ResetCache();
/**
* Set the size of the cache in MiB.
*/
void SetCacheSize(double CacheSize);
/**
* Get the size of the cache in MiB.
*/
double GetCacheSize();
//@{
/**
* Should the reader output only points used by elements in the output mesh,
* or all the points. Outputting all the points is much faster since the
* point array can be read straight from disk and the mesh connectivity need
* not be altered. Squeezing the points down to the minimum set needed to
* produce the output mesh is useful for glyphing and other point-based
* operations. On large parallel datasets, loading all the points implies
* loading all the points on all processes and performing subsequent
* filtering on a much larger set.
* By default, SqueezePoints is true for backwards compatibility.
*/
void SetSqueezePoints(bool sp);
bool GetSqueezePoints();
//@}
virtual void Dump();
/**
* SIL describes organization of/relationships between classifications
* eg. blocks/materials/hierarchies.
*/
vtkGraph* GetSIL();
//@{
/**
* Every time the SIL is updated a this will return a different value.
*/
vtkGetMacro(SILUpdateStamp, int);
//@}
//@{
/**
* Get the max_name_length in the file. This is the amount of space allocated
* int the file for storing names of arrays, blocks, etc.
*/
int GetMaxNameLength();
//@}
//@{
/**
* Exodus reader outputs global variables and global temporal variables,
* together with some other variables as FieldData. These keys help identify
* which arrays in the FieldData are GLOBAL and which ones are
* GLOBAL_TEMPORAL.
*
* @sa vtkExtractExodusGlobalTemporalVariables.
*/
static vtkInformationIntegerKey* GLOBAL_VARIABLE();
static vtkInformationIntegerKey* GLOBAL_TEMPORAL_VARIABLE();
//@}
//@{
/**
* In previous versions, the reader added the type of elements in the block to
* the block name when no name was provided for the block. This has issues
* with consistency when naming blocks across ranks for partitioned files
* (see paraview/paraview#19110), hence we no longer do that. For legacy
* pipelines, one can enable the old behavior by setting this flag to true.
*/
vtkSetMacro(UseLegacyBlockNames, bool);
vtkGetMacro(UseLegacyBlockNames, bool);
vtkBooleanMacro(UseLegacyBlockNames, bool);
//@}
protected:
vtkExodusIIReader();
~vtkExodusIIReader() override;
// helper for finding IDs
static int GetIDHelper(const char* arrayName, vtkDataSet* data, int localID, int searchType);
static int GetGlobalID(const char* arrayName, vtkDataSet* data, int localID, int searchType);
virtual void SetMetadata(vtkExodusIIReaderPrivate*);
vtkGetObjectMacro(Metadata, vtkExodusIIReaderPrivate);
/**
* Returns true if the file given by XMLFileName exists.
* Return true if found, false otherwise
*/
bool FindXMLFile();
// Time query function. Called by ExecuteInformation().
// Fills the TimestepValues array.
void GetAllTimes(vtkInformationVector*);
/**
* Populates the TIME_STEPS and TIME_RANGE keys based on file metadata.
*/
void AdvertiseTimeSteps(vtkInformation* outputInfo);
vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// int RequestDataOverTime( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
// Parameters for controlling what is read in.
char* FileName;
char* XMLFileName;
int TimeStep;
int TimeStepRange[2];
vtkTimeStamp FileNameMTime;
vtkTimeStamp XMLFileNameMTime;
// Information specific for exodus files.
// 1=display Block names
// 2=display Part names
// 3=display Material names
int DisplayType;
// Metadata containing a description of the currently open file.
vtkExodusIIReaderPrivate* Metadata;
int SILUpdateStamp;
friend class vtkPExodusIIReader;
private:
vtkExodusIIReader(const vtkExodusIIReader&) = delete;
void operator=(const vtkExodusIIReader&) = delete;
void AddDisplacements(vtkUnstructuredGrid* output);
int ModeShapesRange[2];
bool UseLegacyBlockNames;
};
#endif