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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAppendFilter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkExecutionTimer
* @brief Time filter execution
*
*
*
* This object monitors a single filter for StartEvent and EndEvent.
* Each time it hears StartEvent it records the time. Each time it
* hears EndEvent it measures the elapsed time (both CPU and
* wall-clock) since the most recent StartEvent. Internally we use
* vtkTimerLog for measurements.
*
* By default we simply store the elapsed time. You are welcome to
* subclass and override TimerFinished() to do anything you want.
*/
#ifndef vtkExecutionTimer_h
#define vtkExecutionTimer_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkAlgorithm;
class vtkCallbackCommand;
class VTKFILTERSCORE_EXPORT vtkExecutionTimer : public vtkObject
{
public:
vtkTypeMacro(vtkExecutionTimer, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Construct a new timer with no attached filter. Use SetFilter()
* to specify the vtkAlgorithm whose execution you want to time.
*/
static vtkExecutionTimer* New();
//@{
/**
* Set/get the filter to be monitored. The only real constraint
* here is that the vtkExecutive associated with the filter must
* fire StartEvent and EndEvent before and after the filter is
* executed. All VTK executives should do this.
*/
void SetFilter(vtkAlgorithm* filter);
vtkGetObjectMacro(Filter, vtkAlgorithm);
//@}
//@{
/**
* Get the total CPU time (in seconds) that elapsed between
* StartEvent and EndEvent. This is undefined before the filter has
* finished executing.
*/
vtkGetMacro(ElapsedCPUTime, double);
//@}
//@{
/**
* Get the total wall clock time (in seconds) that elapsed between
* StartEvent and EndEvent. This is undefined before the filter has
* finished executing.
*/
vtkGetMacro(ElapsedWallClockTime, double);
//@}
protected:
vtkExecutionTimer();
~vtkExecutionTimer() override;
// This is the observer that will catch StartEvent and hand off to
// EventRelay
vtkCallbackCommand* Callback;
// This is the filter that will be timed
vtkAlgorithm* Filter;
// These are where we keep track of the timestamps for start/end
double CPUStartTime;
double CPUEndTime;
double WallClockStartTime;
double WallClockEndTime;
double ElapsedCPUTime;
double ElapsedWallClockTime;
//@{
/**
* Convenience functions -- StartTimer clears out the elapsed times
* and records start times; StopTimer records end times and computes
* the elapsed time
*/
void StartTimer();
void StopTimer();
//@}
/**
* This is where you can do anything you want with the progress
* event. By default this does nothing.
*/
virtual void TimerFinished();
/**
* This is the callback that VTK will invoke when it sees StartEvent
* and EndEvent. Its responsibility is to pass the event on to an
* instance of this observer class.
*/
static void EventRelay(
vtkObject* caller, unsigned long eventId, void* clientData, void* callData);
private:
vtkExecutionTimer(const vtkExecutionTimer&) = delete;
void operator=(const vtkExecutionTimer&) = delete;
};
#endif