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/*=========================================================================
Program: Visualization Toolkit
Module: vtkDistanceWidget.h,v
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkDistanceWidget
* @brief measure the distance between two points
*
* The vtkDistanceWidget is used to measure the distance between two points.
* The two end points can be positioned independently, and when they are
* released, a special PlacePointEvent is invoked so that special operations
* may be take to reposition the point (snap to grid, etc.) The widget has
* two different modes of interaction: when initially defined (i.e., placing
* the two points) and then a manipulate mode (adjusting the position of
* the two points).
*
* To use this widget, specify an instance of vtkDistanceWidget and a
* representation (a subclass of vtkDistanceRepresentation). The widget is
* implemented using two instances of vtkHandleWidget which are used to
* position the end points of the line. The representations for these two
* handle widgets are provided by the vtkDistanceRepresentation.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* LeftButtonPressEvent - add a point or select a handle
* MouseMoveEvent - position the second point or move a handle
* LeftButtonReleaseEvent - release the handle
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkDistanceWidget's widget events:
* <pre>
* vtkWidgetEvent::AddPoint -- add one point; depending on the state
* it may the first or second point added. Or,
* if near a handle, select the handle.
* vtkWidgetEvent::Move -- move the second point or handle depending on the state.
* vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
* </pre>
*
* @par Event Bindings:
* This widget invokes the following VTK events on itself (which observers
* can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (beginning to interact)
* vtkCommand::EndInteractionEvent (completing interaction)
* vtkCommand::InteractionEvent (moving after selecting something)
* vtkCommand::PlacePointEvent (after point is positioned;
* call data includes handle id (0,1))
* </pre>
*
* @sa
* vtkHandleWidget
*/
#ifndef vtkDistanceWidget_h
#define vtkDistanceWidget_h
#include "vtkAbstractWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkDistanceRepresentation;
class vtkHandleWidget;
class vtkDistanceWidgetCallback;
class VTKINTERACTIONWIDGETS_EXPORT vtkDistanceWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate this class.
*/
static vtkDistanceWidget* New();
//@{
/**
* Standard methods for a VTK class.
*/
vtkTypeMacro(vtkDistanceWidget, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* The method for activating and deactivating this widget. This method
* must be overridden because it is a composite widget and does more than
* its superclasses' vtkAbstractWidget::SetEnabled() method.
*/
void SetEnabled(int) override;
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkDistanceRepresentation* r)
{
this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
}
/**
* Return the representation as a vtkDistanceRepresentation.
*/
vtkDistanceRepresentation* GetDistanceRepresentation()
{
return reinterpret_cast<vtkDistanceRepresentation*>(this->WidgetRep);
}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation() override;
/**
* Methods to change the whether the widget responds to interaction.
* Overridden to pass the state to component widgets.
*/
void SetProcessEvents(vtkTypeBool) override;
/**
* Description:
* Enum defining the state of the widget. By default the widget is in Start mode,
* and expects to be interactively placed. While placing the points the widget
* transitions to Define state. Once placed, the widget enters the Manipulate state.
*/
enum
{
Start = 0,
Define,
Manipulate
};
//@{
/**
* Set the state of the widget. If the state is set to "Manipulate" then it
* is assumed that the widget and its representation will be initialized
* programmatically and is not interactively placed. Initially the widget
* state is set to "Start" which means nothing will appear and the user
* must interactively place the widget with repeated mouse selections. Set
* the state to "Start" if you want interactive placement. Generally state
* changes must be followed by a Render() for things to visually take
* effect.
*/
virtual void SetWidgetStateToStart();
virtual void SetWidgetStateToManipulate();
//@}
/**
* Return the current widget state.
*/
virtual int GetWidgetState() { return this->WidgetState; }
protected:
vtkDistanceWidget();
~vtkDistanceWidget() override;
// The state of the widget
int WidgetState;
int CurrentHandle;
// Callback interface to capture events when
// placing the widget.
static void AddPointAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void AddPointAction3D(vtkAbstractWidget*);
static void MoveAction3D(vtkAbstractWidget*);
static void EndSelectAction3D(vtkAbstractWidget*);
// The positioning handle widgets
vtkHandleWidget* Point1Widget;
vtkHandleWidget* Point2Widget;
vtkDistanceWidgetCallback* DistanceWidgetCallback1;
vtkDistanceWidgetCallback* DistanceWidgetCallback2;
// Methods invoked when the handles at the
// end points of the widget are manipulated
void StartDistanceInteraction(int handleNum);
void DistanceInteraction(int handleNum);
void EndDistanceInteraction(int handleNum);
friend class vtkDistanceWidgetCallback;
private:
vtkDistanceWidget(const vtkDistanceWidget&) = delete;
void operator=(const vtkDistanceWidget&) = delete;
};
#endif