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202 lines
6.8 KiB
C++
202 lines
6.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDistanceWidget.h,v
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDistanceWidget
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* @brief measure the distance between two points
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*
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* The vtkDistanceWidget is used to measure the distance between two points.
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* The two end points can be positioned independently, and when they are
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* released, a special PlacePointEvent is invoked so that special operations
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* may be take to reposition the point (snap to grid, etc.) The widget has
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* two different modes of interaction: when initially defined (i.e., placing
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* the two points) and then a manipulate mode (adjusting the position of
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* the two points).
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*
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* To use this widget, specify an instance of vtkDistanceWidget and a
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* representation (a subclass of vtkDistanceRepresentation). The widget is
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* implemented using two instances of vtkHandleWidget which are used to
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* position the end points of the line. The representations for these two
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* handle widgets are provided by the vtkDistanceRepresentation.
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*
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* @par Event Bindings:
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* By default, the widget responds to the following VTK events (i.e., it
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* watches the vtkRenderWindowInteractor for these events):
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* <pre>
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* LeftButtonPressEvent - add a point or select a handle
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* MouseMoveEvent - position the second point or move a handle
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* LeftButtonReleaseEvent - release the handle
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* </pre>
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*
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* @par Event Bindings:
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* Note that the event bindings described above can be changed using this
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* class's vtkWidgetEventTranslator. This class translates VTK events
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* into the vtkDistanceWidget's widget events:
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* <pre>
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* vtkWidgetEvent::AddPoint -- add one point; depending on the state
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* it may the first or second point added. Or,
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* if near a handle, select the handle.
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* vtkWidgetEvent::Move -- move the second point or handle depending on the state.
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* vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
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* </pre>
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*
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* @par Event Bindings:
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* This widget invokes the following VTK events on itself (which observers
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* can listen for):
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* <pre>
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* vtkCommand::StartInteractionEvent (beginning to interact)
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* vtkCommand::EndInteractionEvent (completing interaction)
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* vtkCommand::InteractionEvent (moving after selecting something)
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* vtkCommand::PlacePointEvent (after point is positioned;
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* call data includes handle id (0,1))
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* </pre>
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*
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* @sa
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* vtkHandleWidget
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*/
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#ifndef vtkDistanceWidget_h
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#define vtkDistanceWidget_h
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#include "vtkAbstractWidget.h"
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkDistanceRepresentation;
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class vtkHandleWidget;
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class vtkDistanceWidgetCallback;
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class VTKINTERACTIONWIDGETS_EXPORT vtkDistanceWidget : public vtkAbstractWidget
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{
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public:
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/**
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* Instantiate this class.
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*/
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static vtkDistanceWidget* New();
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//@{
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/**
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* Standard methods for a VTK class.
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*/
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vtkTypeMacro(vtkDistanceWidget, vtkAbstractWidget);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* The method for activating and deactivating this widget. This method
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* must be overridden because it is a composite widget and does more than
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* its superclasses' vtkAbstractWidget::SetEnabled() method.
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*/
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void SetEnabled(int) override;
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/**
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* Specify an instance of vtkWidgetRepresentation used to represent this
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* widget in the scene. Note that the representation is a subclass of vtkProp
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* so it can be added to the renderer independent of the widget.
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*/
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void SetRepresentation(vtkDistanceRepresentation* r)
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{
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this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
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}
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/**
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* Return the representation as a vtkDistanceRepresentation.
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*/
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vtkDistanceRepresentation* GetDistanceRepresentation()
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{
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return reinterpret_cast<vtkDistanceRepresentation*>(this->WidgetRep);
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}
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/**
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* Create the default widget representation if one is not set.
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*/
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void CreateDefaultRepresentation() override;
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/**
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* Methods to change the whether the widget responds to interaction.
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* Overridden to pass the state to component widgets.
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*/
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void SetProcessEvents(vtkTypeBool) override;
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/**
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* Description:
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* Enum defining the state of the widget. By default the widget is in Start mode,
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* and expects to be interactively placed. While placing the points the widget
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* transitions to Define state. Once placed, the widget enters the Manipulate state.
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*/
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enum
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{
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Start = 0,
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Define,
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Manipulate
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};
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//@{
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/**
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* Set the state of the widget. If the state is set to "Manipulate" then it
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* is assumed that the widget and its representation will be initialized
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* programmatically and is not interactively placed. Initially the widget
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* state is set to "Start" which means nothing will appear and the user
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* must interactively place the widget with repeated mouse selections. Set
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* the state to "Start" if you want interactive placement. Generally state
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* changes must be followed by a Render() for things to visually take
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* effect.
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*/
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virtual void SetWidgetStateToStart();
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virtual void SetWidgetStateToManipulate();
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//@}
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/**
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* Return the current widget state.
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*/
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virtual int GetWidgetState() { return this->WidgetState; }
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protected:
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vtkDistanceWidget();
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~vtkDistanceWidget() override;
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// The state of the widget
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int WidgetState;
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int CurrentHandle;
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// Callback interface to capture events when
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// placing the widget.
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static void AddPointAction(vtkAbstractWidget*);
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static void MoveAction(vtkAbstractWidget*);
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static void EndSelectAction(vtkAbstractWidget*);
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static void AddPointAction3D(vtkAbstractWidget*);
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static void MoveAction3D(vtkAbstractWidget*);
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static void EndSelectAction3D(vtkAbstractWidget*);
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// The positioning handle widgets
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vtkHandleWidget* Point1Widget;
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vtkHandleWidget* Point2Widget;
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vtkDistanceWidgetCallback* DistanceWidgetCallback1;
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vtkDistanceWidgetCallback* DistanceWidgetCallback2;
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// Methods invoked when the handles at the
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// end points of the widget are manipulated
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void StartDistanceInteraction(int handleNum);
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void DistanceInteraction(int handleNum);
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void EndDistanceInteraction(int handleNum);
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friend class vtkDistanceWidgetCallback;
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private:
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vtkDistanceWidget(const vtkDistanceWidget&) = delete;
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void operator=(const vtkDistanceWidget&) = delete;
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};
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#endif
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