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172 lines
5.4 KiB
C++
172 lines
5.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDepthSortPolyData.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDepthSortPolyData
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* @brief sort poly data along camera view direction
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*
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* vtkDepthSortPolyData rearranges the order of cells so that certain
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* rendering operations (e.g., transparency or Painter's algorithms)
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* generate correct results. To use this filter you must specify the
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* direction vector along which to sort the cells. You can do this by
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* specifying a camera and/or prop to define a view direction; or
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* explicitly set a view direction.
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*
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* @warning
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* The sort operation will not work well for long, thin primitives, or cells
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* that intersect, overlap, or interpenetrate each other.
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*/
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#ifndef vtkDepthSortPolyData_h
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#define vtkDepthSortPolyData_h
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#include "vtkFiltersHybridModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkCamera;
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class vtkProp3D;
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class vtkTransform;
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class VTKFILTERSHYBRID_EXPORT vtkDepthSortPolyData : public vtkPolyDataAlgorithm
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{
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public:
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/**
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* Instantiate object.
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*/
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static vtkDepthSortPolyData* New();
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vtkTypeMacro(vtkDepthSortPolyData, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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enum Directions
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{
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VTK_DIRECTION_BACK_TO_FRONT = 0,
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VTK_DIRECTION_FRONT_TO_BACK = 1,
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VTK_DIRECTION_SPECIFIED_VECTOR = 2
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};
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//@{
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/**
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* Specify the sort method for the polygonal primitives. By default, the
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* poly data is sorted from back to front.
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*/
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vtkSetMacro(Direction, int);
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vtkGetMacro(Direction, int);
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void SetDirectionToFrontToBack() { this->SetDirection(VTK_DIRECTION_FRONT_TO_BACK); }
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void SetDirectionToBackToFront() { this->SetDirection(VTK_DIRECTION_BACK_TO_FRONT); }
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void SetDirectionToSpecifiedVector() { this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR); }
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//@}
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enum SortMode
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{
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VTK_SORT_FIRST_POINT = 0,
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VTK_SORT_BOUNDS_CENTER = 1,
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VTK_SORT_PARAMETRIC_CENTER = 2
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};
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//@{
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/**
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* Specify the point to use when sorting. The fastest is to just
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* take the first cell point. Other options are to take the bounding
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* box center or the parametric center of the cell. By default, the
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* first cell point is used.
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*/
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vtkSetMacro(DepthSortMode, int);
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vtkGetMacro(DepthSortMode, int);
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void SetDepthSortModeToFirstPoint() { this->SetDepthSortMode(VTK_SORT_FIRST_POINT); }
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void SetDepthSortModeToBoundsCenter() { this->SetDepthSortMode(VTK_SORT_BOUNDS_CENTER); }
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void SetDepthSortModeToParametricCenter() { this->SetDepthSortMode(VTK_SORT_PARAMETRIC_CENTER); }
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//@}
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//@{
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/**
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* Specify a camera that is used to define a view direction along which
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* the cells are sorted. This ivar only has effect if the direction is set
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* to front-to-back or back-to-front, and a camera is specified.
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*/
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virtual void SetCamera(vtkCamera*);
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vtkGetObjectMacro(Camera, vtkCamera);
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//@}
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/**
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* Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
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* that is used to include the effects of transformation. This ivar only
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* has effect if the direction is set to front-to-back or back-to-front,
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* and a camera is specified. Specifying the vtkProp3D is optional.
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*/
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void SetProp3D(vtkProp3D*);
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vtkProp3D* GetProp3D() { return this->Prop3D; }
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//@{
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/**
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* Set/Get the sort direction. This ivar only has effect if the sort
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* direction is set to SetDirectionToSpecifiedVector(). The sort occurs
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* in the direction of the vector.
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*/
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vtkSetVector3Macro(Vector, double);
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vtkGetVectorMacro(Vector, double, 3);
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//@}
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//@{
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/**
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* Set/Get the sort origin. This ivar only has effect if the sort
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* direction is set to SetDirectionToSpecifiedVector(). The sort occurs
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* in the direction of the vector, with this point specifying the
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* origin.
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*/
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vtkSetVector3Macro(Origin, double);
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vtkGetVectorMacro(Origin, double, 3);
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//@}
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//@{
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/**
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* Set/Get a flag that controls the generation of scalar values
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* corresponding to the sort order. If enabled, the output of this
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* filter will include scalar values that range from 0 to (ncells-1),
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* where 0 is closest to the sort direction.
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*/
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vtkSetMacro(SortScalars, vtkTypeBool);
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vtkGetMacro(SortScalars, vtkTypeBool);
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vtkBooleanMacro(SortScalars, vtkTypeBool);
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//@}
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/**
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* Return MTime also considering the dependent objects: the camera
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* and/or the prop3D.
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*/
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vtkMTimeType GetMTime() override;
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protected:
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vtkDepthSortPolyData();
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~vtkDepthSortPolyData() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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void ComputeProjectionVector(double vector[3], double origin[3]);
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int Direction;
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int DepthSortMode;
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vtkCamera* Camera;
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vtkProp3D* Prop3D;
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vtkTransform* Transform;
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double Vector[3];
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double Origin[3];
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vtkTypeBool SortScalars;
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private:
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vtkDepthSortPolyData(const vtkDepthSortPolyData&) = delete;
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void operator=(const vtkDepthSortPolyData&) = delete;
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};
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#endif
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