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191 lines
6.7 KiB
C++
191 lines
6.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDepthImageToPointCloud.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDepthImageToPointCloud
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* @brief convert a depth image into a point cloud
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*
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*
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* vtkDepthImageToPointCloud is a filter that acquires its input
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* from a depth image and converts it to point cloud represented as a
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* vtkPolyData. This can then be used in a visualization pipeline.
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*
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* The filter takes two input images, one of which is optional. The first
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* image is a (required) depth image containing z-buffer values. The second
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* image is an (optional) scalar image. The information in the z-buffer
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* image, plus a specified camera, is used to generate x-y-z coordinates of
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* the output point cloud (i.e., the points in a vtkPolyData). The second
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* scalar image is (optionally) output as scalars to the output point
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* cloud. Note that the depth image must be a single component image, with
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* values ranging between the near and far clipping range [-1,1].
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*
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* Note that if only a single input is provided, then the input is
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* interpreted in one of two ways. First, if the "ZBuffer" point data is
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* provided, then the input image is assumed to be color scalars with the
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* depth data provided in the "ZBuffer" data array. (This is consistent with
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* the vtkRendererSource filter with DepthValues enabled.) Otherwise, the
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* input image is assumed to be a depth image.
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*
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* It is (optionally) possible to cull points located on the near and far
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* clipping planes. This may better simulate the generation of a scanned
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* object point cloud.
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*
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* @warning
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* For the camera to transform the image depths into a point cloud, this
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* filter makes assumptions about the origin of the depth image (and
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* associated color scalar image). This class performs point by point
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* transformation. The view matrix is used to transform each pixel. IMPORTANT
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* NOTE: The transformation occurs by normalizing the image pixels into the
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* (-1,1) view space (depth values are passed through). The process follows the
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* vtkCoordinate class which is the standard for VTK rendering
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* transformations. Subtle differences in whether the lower left pixel origin
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* are at the center of the pixel versus the lower-left corner of the pixel
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* will make slight differences in how pixels are transformed. (Similarly for
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* the upper right pixel as well). This half pixel difference can cause
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* transformation issues. (The code is commented appropriately.)
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*
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* @warning
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* This class has been threaded with vtkSMPTools. Using TBB or other
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* non-sequential type (set in the CMake variable
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* VTK_SMP_IMPLEMENTATION_TYPE) may improve performance significantly.
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*
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* @sa
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* vtkRendererSource vtkWindowToImageFilter vtkCamera vtkPolyData
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* vtkCoordinate
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*/
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#ifndef vtkDepthImageToPointCloud_h
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#define vtkDepthImageToPointCloud_h
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#include "vtkPolyDataAlgorithm.h"
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#include "vtkRenderingImageModule.h" // For export macro
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class vtkCamera;
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class VTKRENDERINGIMAGE_EXPORT vtkDepthImageToPointCloud : public vtkPolyDataAlgorithm
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{
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public:
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//@{
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/**
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* Standard instantiation, type and print methods.
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*/
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static vtkDepthImageToPointCloud* New();
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vtkTypeMacro(vtkDepthImageToPointCloud, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Return the MTime also considering the camera.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Indicates what camera was used to generate the depth image. The camera
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* parameters define a transformation which is used to perform coordinate
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* conversion into the 3D x-y-z space of the point cloud.
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*/
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void SetCamera(vtkCamera*);
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//@{
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/**
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* Returns the camera being used to generate the point cloud from the
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* depth image.
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*/
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vtkGetObjectMacro(Camera, vtkCamera);
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//@}
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//@{
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/**
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* Indicate whether to cull points that are located on the near clipping
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* plane. These typically are points that are part of the clipped foreground. By
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* default this is disabled.
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*/
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vtkSetMacro(CullNearPoints, bool);
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vtkGetMacro(CullNearPoints, bool);
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vtkBooleanMacro(CullNearPoints, bool);
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//@}
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//@{
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/**
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* Indicate whether to cull points that are located on the far clipping
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* plane. These typically are points that are part of the background. By
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* default this is enabled.
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*/
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vtkSetMacro(CullFarPoints, bool);
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vtkGetMacro(CullFarPoints, bool);
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vtkBooleanMacro(CullFarPoints, bool);
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//@}
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//@{
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/**
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* Indicate whether to output color scalar values along with the
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* point cloud (assuming that the scalar values are available on
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* input). By default this is enabled.
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*/
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vtkSetMacro(ProduceColorScalars, bool);
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vtkGetMacro(ProduceColorScalars, bool);
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vtkBooleanMacro(ProduceColorScalars, bool);
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//@}
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//@{
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/**
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* Indicate whether to output a vertex cell array (i.e., Verts) in the
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* output point cloud. Some filters require this vertex cells to be
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* defined in order to execute properly. For example some mappers will
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* only render points if the vertex cells are defined.
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*/
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vtkSetMacro(ProduceVertexCellArray, bool);
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vtkGetMacro(ProduceVertexCellArray, bool);
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vtkBooleanMacro(ProduceVertexCellArray, bool);
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//@}
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//@{
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/**
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* Set the desired precision for the output points.
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* See vtkAlgorithm::DesiredOutputPrecision for the available choices.
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* The default is double precision.
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*/
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vtkSetMacro(OutputPointsPrecision, int);
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vtkGetMacro(OutputPointsPrecision, int);
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//@}
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protected:
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vtkDepthImageToPointCloud();
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~vtkDepthImageToPointCloud() override;
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vtkCamera* Camera;
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bool CullNearPoints;
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bool CullFarPoints;
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bool ProduceColorScalars;
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bool ProduceVertexCellArray;
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int OutputPointsPrecision;
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int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int RequestUpdateExtent(
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vtkInformation* request, vtkInformationVector** inInfo, vtkInformationVector* outInfo) override;
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int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector) override;
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int FillInputPortInformation(int port, vtkInformation* info) override;
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int FillOutputPortInformation(int port, vtkInformation* info) override;
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private:
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vtkDepthImageToPointCloud(const vtkDepthImageToPointCloud&) = delete;
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void operator=(const vtkDepthImageToPointCloud&) = delete;
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};
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#endif
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