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193 lines
6.1 KiB
C++
193 lines
6.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDataSetAlgorithm.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDataSetAlgorithm
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* @brief Superclass for algorithms that produce output of the same type as input
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*
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* vtkDataSetAlgorithm is a convenience class to make writing algorithms
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* easier. It is also designed to help transition old algorithms to the new
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* pipeline architecture. There are some assumptions and defaults made by this
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* class you should be aware of. This class defaults such that your filter
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* will have one input port and one output port. If that is not the case
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* simply change it with SetNumberOfInputPorts etc. See this classes
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* constructor for the default. This class also provides a FillInputPortInfo
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* method that by default says that all inputs will be DataSet. If that isn't
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* the case then please override this method in your subclass. This class
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* breaks out the downstream requests into separate functions such as
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* RequestDataObject RequestData and RequestInformation. The default
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* implementation of RequestDataObject will create an output data of the
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* same type as the input.
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*/
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#ifndef vtkDataSetAlgorithm_h
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#define vtkDataSetAlgorithm_h
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#include "vtkAlgorithm.h"
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#include "vtkCommonExecutionModelModule.h" // For export macro
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class vtkDataSet;
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class vtkImageData;
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class vtkPolyData;
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class vtkStructuredPoints;
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class vtkStructuredGrid;
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class vtkUnstructuredGrid;
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class vtkRectilinearGrid;
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class VTKCOMMONEXECUTIONMODEL_EXPORT vtkDataSetAlgorithm : public vtkAlgorithm
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{
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public:
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static vtkDataSetAlgorithm* New();
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vtkTypeMacro(vtkDataSetAlgorithm, vtkAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Get the output data object for a port on this algorithm.
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*/
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vtkDataSet* GetOutput();
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vtkDataSet* GetOutput(int);
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//@}
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/**
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* Get the input data object. This method is not recommended for use, but
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* lots of old style filters use it.
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*/
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vtkDataObject* GetInput();
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/**
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* Get the output as vtkPolyData.
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*/
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vtkPolyData* GetPolyDataOutput();
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/**
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* Get the output as vtkStructuredPoints.
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*/
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vtkStructuredPoints* GetStructuredPointsOutput();
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/**
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* Get the output as vtkStructuredPoints.
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*/
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vtkImageData* GetImageDataOutput();
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/**
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* Get the output as vtkStructuredGrid.
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*/
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vtkStructuredGrid* GetStructuredGridOutput();
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/**
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* Get the output as vtkUnstructuredGrid.
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*/
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vtkUnstructuredGrid* GetUnstructuredGridOutput();
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/**
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* Get the output as vtkRectilinearGrid.
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*/
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vtkRectilinearGrid* GetRectilinearGridOutput();
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//@{
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/**
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* Assign a data object as input. Note that this method does not
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* establish a pipeline connection. Use SetInputConnection() to
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* setup a pipeline connection.
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*/
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void SetInputData(vtkDataObject*);
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void SetInputData(int, vtkDataObject*);
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void SetInputData(vtkDataSet*);
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void SetInputData(int, vtkDataSet*);
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//@}
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//@{
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/**
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* Assign a data object as input. Note that this method does not
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* establish a pipeline connection. Use AddInputConnection() to
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* setup a pipeline connection.
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*/
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void AddInputData(vtkDataObject*);
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void AddInputData(vtkDataSet*);
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void AddInputData(int, vtkDataSet*);
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void AddInputData(int, vtkDataObject*);
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//@}
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/**
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* see vtkAlgorithm for details
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*/
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vtkTypeBool ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector) override;
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protected:
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vtkDataSetAlgorithm();
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~vtkDataSetAlgorithm() override {}
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/**
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* This is called within ProcessRequest when a request asks for
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* Information. Typically an algorithm provides whatever lightweight
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* information about its output that it can here without doing any
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* lengthy computations. This happens in the first pass of the pipeline
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* execution.
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*/
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virtual int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*)
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{
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return 1;
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}
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//@{
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/**
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* This is called within ProcessRequest when each filter in the pipeline
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* decides what portion of its input is needed to create the portion of its
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* output that the downstream filter asks for. This happens during the
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* second pass in the pipeline execution process.
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*/
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virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*)
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{
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return 1;
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}
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//@}
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/**
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* This is called within ProcessRequest to when a request asks the
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* algorithm to create empty output data objects. This typically happens
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* early on in the execution of the pipeline. The default behavior is to
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* create an output DataSet of the same type as the input for each
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* output port. This method can be overridden to change the output
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* data type of an algorithm. This happens in the third pass of the
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* pipeline execution.
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*/
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virtual int RequestDataObject(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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/**
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* This is called within ProcessRequest when a request asks the algorithm
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* to do its work. This is the method you should override to do whatever the
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* algorithm is designed to do. This happens during the fourth pass in the
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* pipeline execution process.
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*/
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virtual int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*)
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{
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return 1;
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}
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// see algorithm for more info
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int FillOutputPortInformation(int port, vtkInformation* info) override;
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int FillInputPortInformation(int port, vtkInformation* info) override;
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vtkDataObject* GetInput(int port);
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private:
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vtkDataSetAlgorithm(const vtkDataSetAlgorithm&) = delete;
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void operator=(const vtkDataSetAlgorithm&) = delete;
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};
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#endif
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