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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCriticalSection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCriticalSection
* @brief Critical section locking class
*
* vtkCriticalSection allows the locking of variables which are accessed
* through different threads. This header file also defines
* vtkSimpleCriticalSection which is not a subclass of vtkObject.
* The API is identical to that of vtkMutexLock, and the behavior is
* identical as well, except on Windows 9x/NT platforms. The only difference
* on these platforms is that vtkMutexLock is more flexible, in that
* it works across processes as well as across threads, but also costs
* more, in that it evokes a 600-cycle x86 ring transition. The
* vtkCriticalSection provides a higher-performance equivalent (on
* Windows) but won't work across processes. Since it is unclear how,
* in vtk, an object at the vtk level can be shared across processes
* in the first place, one should use vtkCriticalSection unless one has
* a very good reason to use vtkMutexLock. If higher-performance equivalents
* for non-Windows platforms (Irix, SunOS, etc) are discovered, they
* should replace the implementations in this class
*/
#ifndef vtkCriticalSection_h
#define vtkCriticalSection_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"
#include "vtkSimpleCriticalSection.h" // For simple critical section
class VTKCOMMONCORE_EXPORT vtkCriticalSection : public vtkObject
{
public:
static vtkCriticalSection* New();
vtkTypeMacro(vtkCriticalSection, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Lock the vtkCriticalSection
*/
void Lock();
/**
* Unlock the vtkCriticalSection
*/
void Unlock();
protected:
vtkSimpleCriticalSection SimpleCriticalSection;
vtkCriticalSection() {}
~vtkCriticalSection() override {}
private:
vtkCriticalSection(const vtkCriticalSection&) = delete;
void operator=(const vtkCriticalSection&) = delete;
};
inline void vtkCriticalSection::Lock()
{
this->SimpleCriticalSection.Lock();
}
inline void vtkCriticalSection::Unlock()
{
this->SimpleCriticalSection.Unlock();
}
#endif