You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
566 lines
17 KiB
C++
566 lines
17 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkContourRepresentation.h
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
/**
|
|
* @class vtkContourRepresentation
|
|
* @brief represent the vtkContourWidget
|
|
*
|
|
* The vtkContourRepresentation is a superclass for various types of
|
|
* representations for vtkContourWidget.
|
|
*
|
|
* @par Managing contour points:
|
|
* The classes vtkContourRepresentationNode, vtkContourRepresentationInternals,
|
|
* and vtkContourRepresentationPoint manage the data structure used to represent
|
|
* nodes and points on a contour. A contour may contain several nodes and
|
|
* several additional points. Nodes are usually the result of user-clicked points
|
|
* on the contour. Additional points are created between nodes to generate a
|
|
* smooth curve using some Interpolator -- see the method \c SetLineInterpolator.
|
|
*
|
|
* @par Managing contour points:
|
|
* \par
|
|
* The data structure stores both the world and display positions for every
|
|
* point. (This may seem like a duplication.) The default behaviour of this
|
|
* class is to use the WorldPosition to do all the math. Typically a point is
|
|
* added at a given display position. Its corresponding world position is
|
|
* computed using the point placer, and stored. Any query of the display
|
|
* position of a stored point is done via the Renderer, which computes the
|
|
* display position given a world position.
|
|
*
|
|
* @par Managing contour points:
|
|
* \par
|
|
* So why maintain the display position? Consider drawing a contour on a
|
|
* volume widget. You might want the contour to be located at a certain world
|
|
* position in the volume or you might want to be overlaid over the window
|
|
* like an Actor2D. The default behaviour of this class is to provide the
|
|
* former behaviour.
|
|
*
|
|
* @par Managing contour points:
|
|
* \par
|
|
* To achieve the latter behaviour, override the methods that return the display
|
|
* position (to return the set display position instead of computing it from
|
|
* the world positions) and the method \c BuildLines() to interpolate lines
|
|
* using their display positions instead of world positions.
|
|
*
|
|
* @sa
|
|
* vtkContourWidget
|
|
*/
|
|
|
|
#ifndef vtkContourRepresentation_h
|
|
#define vtkContourRepresentation_h
|
|
|
|
#include "vtkInteractionWidgetsModule.h" // For export macro
|
|
#include "vtkWidgetRepresentation.h"
|
|
#include <vector> // STL Header; Required for vector
|
|
|
|
class vtkContourLineInterpolator;
|
|
class vtkIncrementalOctreePointLocator;
|
|
class vtkPointPlacer;
|
|
class vtkPolyData;
|
|
class vtkIdList;
|
|
|
|
//----------------------------------------------------------------------
|
|
class vtkContourRepresentationPoint
|
|
{
|
|
public:
|
|
double WorldPosition[3];
|
|
double NormalizedDisplayPosition[2];
|
|
|
|
// The point id. This is blank except in the case of
|
|
// vtkPolygonalSurfaceContourLineInterpolator
|
|
vtkIdType PointId;
|
|
};
|
|
|
|
class vtkContourRepresentationNode
|
|
{
|
|
public:
|
|
double WorldPosition[3];
|
|
double WorldOrientation[9];
|
|
double NormalizedDisplayPosition[2];
|
|
int Selected;
|
|
std::vector<vtkContourRepresentationPoint*> Points;
|
|
|
|
// The point id. This is blank except in the case of
|
|
// vtkPolygonalSurfaceContourLineInterpolator
|
|
vtkIdType PointId;
|
|
};
|
|
|
|
class vtkContourRepresentationInternals
|
|
{
|
|
public:
|
|
std::vector<vtkContourRepresentationNode*> Nodes;
|
|
void ClearNodes()
|
|
{
|
|
for (unsigned int i = 0; i < this->Nodes.size(); i++)
|
|
{
|
|
for (unsigned int j = 0; j < this->Nodes[i]->Points.size(); j++)
|
|
{
|
|
delete this->Nodes[i]->Points[j];
|
|
}
|
|
this->Nodes[i]->Points.clear();
|
|
delete this->Nodes[i];
|
|
}
|
|
this->Nodes.clear();
|
|
}
|
|
};
|
|
|
|
class VTKINTERACTIONWIDGETS_EXPORT vtkContourRepresentation : public vtkWidgetRepresentation
|
|
{
|
|
friend class vtkContourWidget;
|
|
|
|
public:
|
|
//@{
|
|
/**
|
|
* Standard VTK methods.
|
|
*/
|
|
vtkTypeMacro(vtkContourRepresentation, vtkWidgetRepresentation);
|
|
void PrintSelf(ostream& os, vtkIndent indent) override;
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Add a node at a specific world position. Returns 0 if the
|
|
* node could not be added, 1 otherwise.
|
|
*/
|
|
virtual int AddNodeAtWorldPosition(double x, double y, double z);
|
|
virtual int AddNodeAtWorldPosition(double worldPos[3]);
|
|
virtual int AddNodeAtWorldPosition(double worldPos[3], double worldOrient[9]);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Add a node at a specific display position. This will be
|
|
* converted into a world position according to the current
|
|
* constraints of the point placer. Return 0 if a point could
|
|
* not be added, 1 otherwise.
|
|
*/
|
|
virtual int AddNodeAtDisplayPosition(double displayPos[2]);
|
|
virtual int AddNodeAtDisplayPosition(int displayPos[2]);
|
|
virtual int AddNodeAtDisplayPosition(int X, int Y);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Given a display position, activate a node. The closest
|
|
* node within tolerance will be activated. If a node is
|
|
* activated, 1 will be returned, otherwise 0 will be
|
|
* returned.
|
|
*/
|
|
virtual int ActivateNode(double displayPos[2]);
|
|
virtual int ActivateNode(int displayPos[2]);
|
|
virtual int ActivateNode(int X, int Y);
|
|
//@}
|
|
|
|
// Description:
|
|
// Move the active node to a specified world position.
|
|
// Will return 0 if there is no active node or the node
|
|
// could not be moved to that position. 1 will be returned
|
|
// on success.
|
|
virtual int SetActiveNodeToWorldPosition(double pos[3]);
|
|
virtual int SetActiveNodeToWorldPosition(double pos[3], double orient[9]);
|
|
|
|
//@{
|
|
/**
|
|
* Move the active node based on a specified display position.
|
|
* The display position will be converted into a world
|
|
* position. If the new position is not valid or there is
|
|
* no active node, a 0 will be returned. Otherwise, on
|
|
* success a 1 will be returned.
|
|
*/
|
|
virtual int SetActiveNodeToDisplayPosition(double pos[2]);
|
|
virtual int SetActiveNodeToDisplayPosition(int pos[2]);
|
|
virtual int SetActiveNodeToDisplayPosition(int X, int Y);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get whether the active or nth node is selected.
|
|
*/
|
|
virtual int ToggleActiveNodeSelected();
|
|
virtual int GetActiveNodeSelected();
|
|
virtual int GetNthNodeSelected(int);
|
|
virtual int SetNthNodeSelected(int);
|
|
//@}
|
|
|
|
/**
|
|
* Get the world position of the active node. Will return
|
|
* 0 if there is no active node, or 1 otherwise.
|
|
*/
|
|
virtual int GetActiveNodeWorldPosition(double pos[3]);
|
|
|
|
/**
|
|
* Get the world orientation of the active node. Will return
|
|
* 0 if there is no active node, or 1 otherwise.
|
|
*/
|
|
virtual int GetActiveNodeWorldOrientation(double orient[9]);
|
|
|
|
/**
|
|
* Get the display position of the active node. Will return
|
|
* 0 if there is no active node, or 1 otherwise.
|
|
*/
|
|
virtual int GetActiveNodeDisplayPosition(double pos[2]);
|
|
|
|
/**
|
|
* Get the number of nodes.
|
|
*/
|
|
virtual int GetNumberOfNodes();
|
|
|
|
/**
|
|
* Get the nth node's display position. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting).
|
|
*/
|
|
virtual int GetNthNodeDisplayPosition(int n, double pos[2]);
|
|
|
|
/**
|
|
* Get the nth node's world position. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting).
|
|
*/
|
|
virtual int GetNthNodeWorldPosition(int n, double pos[3]);
|
|
|
|
/**
|
|
* Get the nth node.
|
|
*/
|
|
virtual vtkContourRepresentationNode* GetNthNode(int n);
|
|
|
|
/**
|
|
* Get the nth node's world orientation. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting).
|
|
*/
|
|
virtual int GetNthNodeWorldOrientation(int n, double orient[9]);
|
|
|
|
//@{
|
|
/**
|
|
* Set the nth node's display position. Display position
|
|
* will be converted into world position according to the
|
|
* constraints of the point placer. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting) or the world position
|
|
* is not valid.
|
|
*/
|
|
virtual int SetNthNodeDisplayPosition(int n, int X, int Y);
|
|
virtual int SetNthNodeDisplayPosition(int n, int pos[2]);
|
|
virtual int SetNthNodeDisplayPosition(int n, double pos[2]);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set the nth node's world position. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting) or the world
|
|
* position is not valid according to the point
|
|
* placer.
|
|
*/
|
|
virtual int SetNthNodeWorldPosition(int n, double pos[3]);
|
|
virtual int SetNthNodeWorldPosition(int n, double pos[3], double orient[9]);
|
|
//@}
|
|
|
|
/**
|
|
* Get the nth node's slope. Will return
|
|
* 1 on success, or 0 if there are not at least
|
|
* (n+1) nodes (0 based counting).
|
|
*/
|
|
virtual int GetNthNodeSlope(int idx, double slope[3]);
|
|
|
|
// Description:
|
|
// For a given node n, get the number of intermediate
|
|
// points between this node and the node at
|
|
// (n+1). If n is the last node and the loop is
|
|
// closed, this is the number of intermediate points
|
|
// between node n and node 0. 0 is returned if n is
|
|
// out of range.
|
|
virtual int GetNumberOfIntermediatePoints(int n);
|
|
|
|
/**
|
|
* Get the world position of the intermediate point at
|
|
* index idx between nodes n and (n+1) (or n and 0 if
|
|
* n is the last node and the loop is closed). Returns
|
|
* 1 on success or 0 if n or idx are out of range.
|
|
*/
|
|
virtual int GetIntermediatePointWorldPosition(int n, int idx, double point[3]);
|
|
|
|
/**
|
|
* Add an intermediate point between node n and n+1
|
|
* (or n and 0 if n is the last node and the loop is closed).
|
|
* Returns 1 on success or 0 if n is out of range.
|
|
*/
|
|
virtual int AddIntermediatePointWorldPosition(int n, double point[3]);
|
|
|
|
/**
|
|
* Add an intermediate point between node n and n+1
|
|
* (or n and 0 if n is the last node and the loop is closed).
|
|
* Returns 1 on success or 0 if n is out of range. The added point is
|
|
* assigned a ptId as supplied.
|
|
*/
|
|
virtual int AddIntermediatePointWorldPosition(int n, double point[3], vtkIdType ptId);
|
|
|
|
/**
|
|
* Delete the last node. Returns 1 on success or 0 if
|
|
* there were not any nodes.
|
|
*/
|
|
virtual int DeleteLastNode();
|
|
|
|
/**
|
|
* Delete the active node. Returns 1 on success or 0 if
|
|
* the active node did not indicate a valid node.
|
|
*/
|
|
virtual int DeleteActiveNode();
|
|
|
|
/**
|
|
* Delete the nth node. Return 1 on success or 0 if n
|
|
* is out of range.
|
|
*/
|
|
virtual int DeleteNthNode(int n);
|
|
|
|
/**
|
|
* Delete all nodes.
|
|
*/
|
|
virtual void ClearAllNodes();
|
|
|
|
/**
|
|
* Given a specific X, Y pixel location, add a new node
|
|
* on the contour at this location.
|
|
*/
|
|
virtual int AddNodeOnContour(int X, int Y);
|
|
|
|
//@{
|
|
/**
|
|
* The tolerance to use when calculations are performed in
|
|
* display coordinates
|
|
*/
|
|
vtkSetClampMacro(PixelTolerance, int, 1, 100);
|
|
vtkGetMacro(PixelTolerance, int);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* The tolerance to use when calculations are performed in
|
|
* world coordinates
|
|
*/
|
|
vtkSetClampMacro(WorldTolerance, double, 0.0, VTK_DOUBLE_MAX);
|
|
vtkGetMacro(WorldTolerance, double);
|
|
//@}
|
|
|
|
// Used to communicate about the state of the representation
|
|
enum
|
|
{
|
|
Outside = 0,
|
|
Nearby
|
|
};
|
|
|
|
enum
|
|
{
|
|
Inactive = 0,
|
|
Translate,
|
|
Shift,
|
|
Scale
|
|
};
|
|
|
|
//@{
|
|
/**
|
|
* Set / get the current operation. The widget is either
|
|
* inactive, or it is being translated.
|
|
*/
|
|
vtkGetMacro(CurrentOperation, int);
|
|
vtkSetClampMacro(
|
|
CurrentOperation, int, vtkContourRepresentation::Inactive, vtkContourRepresentation::Scale);
|
|
void SetCurrentOperationToInactive()
|
|
{
|
|
this->SetCurrentOperation(vtkContourRepresentation::Inactive);
|
|
}
|
|
void SetCurrentOperationToTranslate()
|
|
{
|
|
this->SetCurrentOperation(vtkContourRepresentation::Translate);
|
|
}
|
|
void SetCurrentOperationToShift() { this->SetCurrentOperation(vtkContourRepresentation::Shift); }
|
|
void SetCurrentOperationToScale() { this->SetCurrentOperation(vtkContourRepresentation::Scale); }
|
|
//@}
|
|
|
|
// Description:
|
|
// Set / get the Point Placer. The point placer is
|
|
// responsible for converting display coordinates into
|
|
// world coordinates according to some constraints, and
|
|
// for validating world positions.
|
|
void SetPointPlacer(vtkPointPlacer*);
|
|
vtkGetObjectMacro(PointPlacer, vtkPointPlacer);
|
|
|
|
//@{
|
|
/**
|
|
* Set / Get the Line Interpolator. The line interpolator
|
|
* is responsible for generating the line segments connecting
|
|
* nodes.
|
|
*/
|
|
void SetLineInterpolator(vtkContourLineInterpolator*);
|
|
vtkGetObjectMacro(LineInterpolator, vtkContourLineInterpolator);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* These are methods that satisfy vtkWidgetRepresentation's API.
|
|
*/
|
|
void BuildRepresentation() override = 0;
|
|
int ComputeInteractionState(int X, int Y, int modified = 0) override = 0;
|
|
void StartWidgetInteraction(double e[2]) override = 0;
|
|
void WidgetInteraction(double e[2]) override = 0;
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Methods required by vtkProp superclass.
|
|
*/
|
|
void ReleaseGraphicsResources(vtkWindow* w) override = 0;
|
|
int RenderOverlay(vtkViewport* viewport) override = 0;
|
|
int RenderOpaqueGeometry(vtkViewport* viewport) override = 0;
|
|
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override = 0;
|
|
vtkTypeBool HasTranslucentPolygonalGeometry() override = 0;
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set / Get the ClosedLoop value. This ivar indicates whether the contour
|
|
* forms a closed loop.
|
|
*/
|
|
void SetClosedLoop(vtkTypeBool val);
|
|
vtkGetMacro(ClosedLoop, vtkTypeBool);
|
|
vtkBooleanMacro(ClosedLoop, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* A flag to indicate whether to show the Selected nodes
|
|
* Default is to set it to false.
|
|
*/
|
|
virtual void SetShowSelectedNodes(vtkTypeBool);
|
|
vtkGetMacro(ShowSelectedNodes, vtkTypeBool);
|
|
vtkBooleanMacro(ShowSelectedNodes, vtkTypeBool);
|
|
//@}
|
|
|
|
/**
|
|
* Get the points in this contour as a vtkPolyData.
|
|
*/
|
|
virtual vtkPolyData* GetContourRepresentationAsPolyData() = 0;
|
|
|
|
/**
|
|
* Get the nodes and not the intermediate points in this
|
|
* contour as a vtkPolyData.
|
|
*/
|
|
void GetNodePolyData(vtkPolyData* poly);
|
|
|
|
vtkSetMacro(RebuildLocator, bool);
|
|
|
|
protected:
|
|
vtkContourRepresentation();
|
|
~vtkContourRepresentation() override;
|
|
|
|
// Selection tolerance for the handles
|
|
int PixelTolerance;
|
|
double WorldTolerance;
|
|
|
|
vtkPointPlacer* PointPlacer;
|
|
vtkContourLineInterpolator* LineInterpolator;
|
|
|
|
int ActiveNode;
|
|
|
|
int CurrentOperation;
|
|
vtkTypeBool ClosedLoop;
|
|
|
|
// A flag to indicate whether to show the Selected nodes
|
|
vtkTypeBool ShowSelectedNodes;
|
|
|
|
vtkContourRepresentationInternals* Internal;
|
|
|
|
void AddNodeAtPositionInternal(double worldPos[3], double worldOrient[9], int displayPos[2]);
|
|
void AddNodeAtPositionInternal(double worldPos[3], double worldOrient[9], double displayPos[2]);
|
|
void SetNthNodeWorldPositionInternal(int n, double worldPos[3], double worldOrient[9]);
|
|
|
|
//@{
|
|
/**
|
|
* Given a world position and orientation, this computes the display position
|
|
* using the renderer of this class.
|
|
*/
|
|
void GetRendererComputedDisplayPositionFromWorldPosition(
|
|
double worldPos[3], double worldOrient[9], int displayPos[2]);
|
|
void GetRendererComputedDisplayPositionFromWorldPosition(
|
|
double worldPos[3], double worldOrient[9], double displayPos[2]);
|
|
//@}
|
|
|
|
virtual void UpdateLines(int index);
|
|
void UpdateLine(int idx1, int idx2);
|
|
|
|
virtual int FindClosestPointOnContour(int X, int Y, double worldPos[3], int* idx);
|
|
|
|
virtual void BuildLines() = 0;
|
|
|
|
// This method is called when something changes in the point placer.
|
|
// It will cause all points to be updated, and all lines to be regenerated.
|
|
// It should be extended to detect changes in the line interpolator too.
|
|
virtual int UpdateContour();
|
|
vtkTimeStamp ContourBuildTime;
|
|
|
|
void ComputeMidpoint(double p1[3], double p2[3], double mid[3])
|
|
{
|
|
mid[0] = (p1[0] + p2[0]) / 2;
|
|
mid[1] = (p1[1] + p2[1]) / 2;
|
|
mid[2] = (p1[2] + p2[2]) / 2;
|
|
}
|
|
|
|
/**
|
|
* Build a contour representation from externally supplied PolyData. This
|
|
* is very useful when you use an external program to compute a set of
|
|
* contour nodes (let's say based on image features) and subsequently want
|
|
* to build and display a contour that runs through those points.
|
|
* This method is protected and accessible only from
|
|
* vtkContourWidget::Initialize. The idlist here may be used to initialize
|
|
* a contour widget that uses a vtkPolygonalSurfacePointPlacer. This stores
|
|
* the point id's of the nodes, since the contour is drawn on the vertices
|
|
* of a surface mesh.
|
|
*/
|
|
virtual void Initialize(vtkPolyData*, vtkIdList*);
|
|
|
|
/**
|
|
* Overloaded initialize method, that is called when the vtkIdList is nullptr
|
|
* to maintain backwards compatibility.
|
|
*/
|
|
virtual void Initialize(vtkPolyData*);
|
|
|
|
/**
|
|
* Internal implementation, delegated to another method, so that users who
|
|
* override the method Initialize that takes in one argument are supported.
|
|
*/
|
|
virtual void InitializeContour(vtkPolyData*, vtkIdList*);
|
|
|
|
/**
|
|
* Adding a point locator to the representation to speed
|
|
* up lookup of the active node when dealing with large datasets (100k+)
|
|
*/
|
|
vtkIncrementalOctreePointLocator* Locator;
|
|
|
|
/**
|
|
* Deletes the previous locator if it exists and creates
|
|
* a new locator. Also deletes / recreates the attached data set.
|
|
*/
|
|
void ResetLocator();
|
|
|
|
void BuildLocator();
|
|
|
|
bool RebuildLocator;
|
|
|
|
private:
|
|
vtkContourRepresentation(const vtkContourRepresentation&) = delete;
|
|
void operator=(const vtkContourRepresentation&) = delete;
|
|
};
|
|
|
|
#endif
|