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/*=========================================================================
Program: Visualization Toolkit
Module: vtkContext2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkContext2D
* @brief Class for drawing 2D primitives to a graphical context.
*
*
* This defines the interface for drawing onto a 2D context. The context must
* be set up with a vtkContextDevice2D derived class that provides the functions
* to facilitate the low level calls to the context. Currently only an OpenGL
* based device is provided, but this could be extended in the future.
*/
#ifndef vtkContext2D_h
#define vtkContext2D_h
#include "vtkObject.h"
#include "vtkRenderingContext2DModule.h" // For export macro
class vtkWindow;
class vtkContext3D;
class vtkStdString;
class vtkUnicodeString;
class vtkTextProperty;
class vtkPoints2D;
class vtkVector2f;
class vtkRectf;
class vtkUnsignedCharArray;
class vtkContextDevice2D;
class vtkPen;
class vtkBrush;
class vtkImageData;
class vtkPolyData;
class vtkTransform2D;
class vtkAbstractContextBufferId;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContext2D : public vtkObject
{
public:
vtkTypeMacro(vtkContext2D, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Creates a 2D Painter object.
*/
static vtkContext2D* New();
/**
* Begin painting on a vtkContextDevice2D, no painting can occur before this call
* has been made. Only one painter is allowed at a time on any given paint
* device. Returns true if successful, otherwise false.
*/
bool Begin(vtkContextDevice2D* device);
vtkGetObjectMacro(Device, vtkContextDevice2D);
/**
* Ends painting on the device, you would not usually need to call this as it
* should be called by the destructor. Returns true if the painter is no
* longer active, otherwise false.
*/
bool End();
/**
* Tell if the context is in BufferId creation mode. Initial value is false.
*/
bool GetBufferIdMode() const;
/**
* Start BufferId creation Mode.
* \pre not_yet: !GetBufferIdMode()
* \pre bufferId_exists: bufferId!=0
* \post started: GetBufferIdMode()
*/
void BufferIdModeBegin(vtkAbstractContextBufferId* bufferId);
/**
* Finalize BufferId creation Mode. It makes sure that the content of the
* bufferId passed in argument of BufferIdModeBegin() is correctly set.
* \pre started: GetBufferIdMode()
* \post done: !GetBufferIdMode()
*/
void BufferIdModeEnd();
/**
* Draw a line between the specified points.
*/
void DrawLine(float x1, float y1, float x2, float y2);
/**
* Draw a line between the specified points.
*/
void DrawLine(float p[4]);
/**
* Draw a line between the specified points.
* Note: Fastest path - points packed in x and y.
*/
void DrawLine(vtkPoints2D* points);
/**
* Draw a poly line between the specified points.
*/
void DrawPoly(float* x, float* y, int n);
/**
* Draw a poly line between the specified points - fastest code path due to
* memory layout of the coordinates.
*/
void DrawPoly(vtkPoints2D* points);
/**
* Draw a poly line between the specified points, where the float array is of
* size 2*n and the points are packed x1, y1, x2, y2 etc.
* Note: Fastest code path - points packed in x and y.
*/
void DrawPoly(float* points, int n);
/**
* Draw a poly line between the specified points, where the float array is of
* size 2*n and the points are packed x1, y1, x2, y2 etc. The line will be colored by
* the colors array, which must have nc_comps components (defining a single color).
* Note: Fastest code path - points packed in x and y.
*/
void DrawPoly(float* points, int n, unsigned char* colors, int nc_comps);
/**
* Draw multiple lines between the specified pairs of points.
* \sa DrawPoly()
*/
void DrawLines(vtkPoints2D* points);
/**
* Draw multiple lines between the specified pairs of points
* \sa DrawPoly()
*/
void DrawLines(float* points, int n);
/**
* Draw a point at the supplied x and y coordinate
*/
void DrawPoint(float x, float y);
/**
* Draw the specified number of points using the x and y arrays supplied
*/
void DrawPoints(float* x, float* y, int n);
/**
* Draw a poly line between the specified points - fastest code path due to
* memory layout of the coordinates.
*/
void DrawPoints(vtkPoints2D* points);
/**
* Draw a poly line between the specified points, where the float array is of
* size 2*n and the points are packed x1, y1, x2, y2 etc.
* Note: Fastest code path - points packed in x and y.
*/
void DrawPoints(float* points, int n);
/**
* Draw a series of point sprites, images centred at the points supplied.
* The supplied vtkImageData is the sprite to be drawn, only squares will be
* drawn and the size is set using SetPointSize.
*/
void DrawPointSprites(vtkImageData* sprite, vtkPoints2D* points);
//@{
/**
* Draw a series of point sprites, images centred at the points supplied.
* The supplied vtkImageData is the sprite to be drawn, only squares will be
* drawn and the size is set using SetPointSize. Points will be colored by
* the colors array, which must be the same length as points.
*/
void DrawPointSprites(vtkImageData* sprite, vtkPoints2D* points, vtkUnsignedCharArray* colors);
void DrawPointSprites(
vtkImageData* sprite, float* points, int n, unsigned char* colors, int nc_comps);
//@}
/**
* Draw a series of point sprites, images centred at the points supplied.
* The supplied vtkImageData is the sprite to be drawn, only squares will be
* drawn and the size is set using SetPointSize.
*/
void DrawPointSprites(vtkImageData* sprite, float* points, int n);
//@{
/**
* Draw a series of markers centered at the points supplied. The \a shape
* argument controls the marker shape, and can be one of
* - VTK_MARKER_CROSS
* - VTK_MARKER_PLUS
* - VTK_MARKER_SQUARE
* - VTK_MARKER_CIRCLE
* - VTK_MARKER_DIAMOND
* Marker size is determined by the current pen width.
* \param colors is an optional array of colors.
* \param nc_comps is the number of components for the color.
*/
virtual void DrawMarkers(
int shape, bool highlight, float* points, int n, unsigned char* colors, int nc_comps);
virtual void DrawMarkers(int shape, bool highlight, float* points, int n);
virtual void DrawMarkers(int shape, bool highlight, vtkPoints2D* points);
virtual void DrawMarkers(
int shape, bool highlight, vtkPoints2D* points, vtkUnsignedCharArray* colors);
//@}
/**
* Draw a rectangle with origin at x, y and width w, height h
*/
void DrawRect(float x, float y, float w, float h);
//@{
/**
* Draw a quadrilateral at the specified points (4 points, 8 floats in x, y).
*/
void DrawQuad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
void DrawQuad(float* p);
//@}
//@{
/**
* Draw a strip of quads
*/
void DrawQuadStrip(vtkPoints2D* points);
void DrawQuadStrip(float* p, int n);
//@}
/**
* Draw a polygon specified specified by the points using the x and y arrays
* supplied
*/
void DrawPolygon(float* x, float* y, int n);
/**
* Draw a polygon defined by the specified points - fastest code path due to
* memory layout of the coordinates.
*/
void DrawPolygon(vtkPoints2D* points);
/**
* Draw a polygon defined by the specified points, where the float array is
* of size 2*n and the points are packed x1, y1, x2, y2 etc.
* Note: Fastest code path - points packed in x and y.
*/
void DrawPolygon(float* points, int n);
/**
* Draw a polygon specified specified by the points using the x and y arrays
* supplied
*/
void DrawPolygon(float* x, float* y, int n, unsigned char* color, int nc_comps);
/**
* Draw a polygon defined by the specified points - fastest code path due to
* memory layout of the coordinates.
*/
void DrawPolygon(vtkPoints2D* points, unsigned char* color, int nc_comps);
/**
* Draw a polygon defined by the specified points, where the float array is
* of size 2*n and the points are packed x1, y1, x2, y2 etc.
* Note: Fastest code path - points packed in x and y.
*/
void DrawPolygon(float* points, int n, unsigned char* color, int nc_comps);
/**
* Draw an ellipse with center at x, y and radii rx, ry.
* \pre positive_rx: rx>=0
* \pre positive_ry: ry>=0
*/
void DrawEllipse(float x, float y, float rx, float ry);
/**
* Draw a circular wedge with center at x, y, outer radius outRadius,
* inner radius inRadius between angles startAngle and stopAngle
* (expressed in degrees).
* \pre positive_outRadius: outRadius>=0
* \pre positive_inRadius: inRadius>=0
* \pre ordered_radii: inRadius<=outRadius
*/
void DrawWedge(
float x, float y, float outRadius, float inRadius, float startAngle, float stopAngle);
/**
* Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
* inner radii inRx, inRy between angles startAngle and stopAngle
* (expressed in degrees).
* \pre positive_outRx: outRx>=0
* \pre positive_outRy: outRy>=0
* \pre positive_inRx: inRx>=0
* \pre positive_inRy: inRy>=0
* \pre ordered_rx: inRx<=outRx
* \pre ordered_ry: inRy<=outRy
*/
void DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy,
float startAngle, float stopAngle);
/**
* Draw a circular arc with center at x,y with radius r between angles
* startAngle and stopAngle (expressed in degrees).
* \pre positive_radius: r>=0
*/
void DrawArc(float x, float y, float r, float startAngle, float stopAngle);
/**
* Draw an elliptic arc with center at x,y with radii rX and rY between
* angles startAngle and stopAngle (expressed in degrees).
* \pre positive_rX: rX>=0
* \pre positive_rY: rY>=0
*/
void DrawEllipticArc(float x, float y, float rX, float rY, float startAngle, float stopAngle);
/**
* Draw the supplied image at the given x, y location (bottom corner).
*/
void DrawImage(float x, float y, vtkImageData* image);
/**
* Draw the supplied image at the given x, y location (bottom corner).
* Scale the supplied image by scale.
*/
void DrawImage(float x, float y, float scale, vtkImageData* image);
/**
* Draw the supplied image at the given position. The origin, width, and
* height are specified by the supplied vtkRectf variable pos. The image
* will be drawn scaled to that size.
*/
void DrawImage(const vtkRectf& pos, vtkImageData* image);
/**
* Draw the supplied polyData at the given x, y position (bottom corner).
* \note Supports only 2D meshes.
*/
void DrawPolyData(
float x, float y, vtkPolyData* polyData, vtkUnsignedCharArray* colors, int scalarMode);
//@{
/**
* Draw some text to the screen in a bounding rectangle with the alignment
* of the text properties respecting the rectangle. The points should be
* supplied as bottom corner (x, y), width, height.
*/
void DrawStringRect(vtkPoints2D* rect, const vtkStdString& string);
void DrawStringRect(vtkPoints2D* rect, const vtkUnicodeString& string);
void DrawStringRect(vtkPoints2D* rect, const char* string);
//@}
//@{
/**
* Draw some text to the screen.
*/
void DrawString(vtkPoints2D* point, const vtkStdString& string);
void DrawString(float x, float y, const vtkStdString& string);
void DrawString(vtkPoints2D* point, const vtkUnicodeString& string);
void DrawString(float x, float y, const vtkUnicodeString& string);
void DrawString(vtkPoints2D* point, const char* string);
void DrawString(float x, float y, const char* string);
//@}
//@{
/**
* Compute the bounds of the supplied string. The bounds will be copied to the
* supplied bounds variable, the first two elements are the bottom corner of
* the string, and the second two elements are the width and height of the
* bounding box.
* NOTE:the text justification from the current text property is
* NOT considered when computing these bounds.
*/
void ComputeStringBounds(const vtkStdString& string, vtkPoints2D* bounds);
void ComputeStringBounds(const vtkStdString& string, float bounds[4]);
void ComputeStringBounds(const vtkUnicodeString& string, vtkPoints2D* bounds);
void ComputeStringBounds(const vtkUnicodeString& string, float bounds[4]);
void ComputeStringBounds(const char* string, vtkPoints2D* bounds);
void ComputeStringBounds(const char* string, float bounds[4]);
//@}
/**
* Compute the bounds of the supplied string while taking into account the
* justification and rotation of the currently applied text property.
*/
void ComputeJustifiedStringBounds(const char* string, float bounds[4]);
/**
* Calculate the largest possible font size where the supplied string will fit
* within the specified bounds. In addition to being returned, this font size
* is also used to update the vtkTextProperty used by this object.
* NOTE: text rotation is ignored for the purposes of this function.
*/
int ComputeFontSizeForBoundedString(const vtkStdString& string, float width, float height);
//@{
/**
* Draw a MathText formatted equation to the screen. See
* http://matplotlib.sourceforge.net/users/mathtext.html for more information.
* MathText requires matplotlib and python, and the vtkMatplotlib module must
* be enabled manually during build configuration. This method will do nothing
* but print a warning if vtkMathTextUtilities::GetInstance() returns NULL.
*/
void DrawMathTextString(vtkPoints2D* point, const vtkStdString& string);
void DrawMathTextString(float x, float y, const vtkStdString& string);
void DrawMathTextString(vtkPoints2D* point, const char* string);
void DrawMathTextString(float x, float y, const char* string);
//@}
//@{
/**
* Draw a MathText formatted equation to the screen. See
* http://matplotlib.sourceforge.net/users/mathtext.html for more information.
* MathText requires matplotlib and python, and the vtkMatplotlib module must
* be enabled manually during build configuration.
* If MathText is not available on the target device the non-MathText string
* in "fallback" is rendered using DrawString.
*/
void DrawMathTextString(
vtkPoints2D* point, const vtkStdString& string, const vtkStdString& fallback);
void DrawMathTextString(
float x, float y, const vtkStdString& string, const vtkStdString& fallback);
void DrawMathTextString(vtkPoints2D* point, const char* string, const char* fallback);
void DrawMathTextString(float x, float y, const char* string, const char* fallback);
//@}
/**
* Return true if MathText rendering available on the current device.
*/
bool MathTextIsSupported();
/**
* Apply the supplied pen which controls the outlines of shapes, as well as
* lines, points and related primitives. This makes a deep copy of the vtkPen
* object in the vtkContext2D, it does not hold a pointer to the supplied object.
*/
void ApplyPen(vtkPen* pen);
/**
* Get the pen which controls the outlines of shapes, as well as lines,
* points and related primitives. This object can be modified and the changes
* will be reflected in subsequent drawing operations.
*/
vtkPen* GetPen();
/**
* Apply the supplied brush which controls the outlines of shapes, as well as
* lines, points and related primitives. This makes a deep copy of the vtkBrush
* object in the vtkContext2D, it does not hold a pointer to the supplied object.
*/
void ApplyBrush(vtkBrush* brush);
/**
* Get the pen which controls the outlines of shapes as well as lines, points
* and related primitives.
*/
vtkBrush* GetBrush();
/**
* Apply the supplied text property which controls how text is rendered.
* This makes a deep copy of the vtkTextProperty object in the vtkContext2D,
* it does not hold a pointer to the supplied object.
*/
void ApplyTextProp(vtkTextProperty* prop);
/**
* Get the text properties object for the vtkContext2D.
*/
vtkTextProperty* GetTextProp();
/**
* Set the transform for the context, the underlying device will use the
* matrix of the transform. Note, this is set immediately, later changes to
* the matrix will have no effect until it is set again.
*/
void SetTransform(vtkTransform2D* transform);
/**
* Compute the current transform applied to the context.
*/
vtkTransform2D* GetTransform();
/**
* Append the transform for the context, the underlying device will use the
* matrix of the transform. Note, this is set immediately, later changes to
* the matrix will have no effect until it is set again. The matrix of the
* transform will multiply the current context transform.
*/
void AppendTransform(vtkTransform2D* transform);
//@{
/**
* Push/pop the transformation matrix for the painter (sets the underlying
* matrix for the device when available).
*/
void PushMatrix();
void PopMatrix();
//@}
/**
* Apply id as a color.
*/
void ApplyId(vtkIdType id);
/**
* Float to int conversion, performs truncation but with a rounding
* tolerance for float values that are within 1/256 of their closest
* integer.
*/
static int FloatToInt(float x);
//@{
/**
* Get the vtkContext3D device, in order to do some 3D rendering. This API
* is very experimental, and may be moved around.
*/
vtkGetObjectMacro(Context3D, vtkContext3D);
virtual void SetContext3D(vtkContext3D* context);
//@}
protected:
vtkContext2D();
~vtkContext2D() override;
vtkContextDevice2D* Device; // The underlying device
vtkTransform2D* Transform; // Current transform
vtkAbstractContextBufferId* BufferId;
vtkContext3D* Context3D; // May be very temporary - get at a 3D version.
private:
vtkContext2D(const vtkContext2D&) = delete;
void operator=(const vtkContext2D&) = delete;
/**
* Calculate position of text for rendering in a rectangle.
* The first point in rect is the bottom left corner of
* the text box, and the second point is the width and
* height of the rect.
*/
vtkVector2f CalculateTextPosition(vtkPoints2D* rect);
/**
* Calculate position of text for rendering in a rectangle.
* The first two elements of rect represent the lower left
* corner of the text box, and the 3rd and 4th elements
* represent width and height.
*/
vtkVector2f CalculateTextPosition(float rect[4]);
};
inline int vtkContext2D::FloatToInt(float x)
{
// Use a tolerance of 1/256 of a pixel when converting.
// A float has only 24 bits of precision, so we cannot
// make the tolerance too small. For example, a tolerance
// of 2^-8 means that the tolerance will be significant
// for float values up to 2^16 or 65536.0. But a
// tolerance of 2^-16 would only be significant for
// float values up to 2^8 or 256.0. A small tolerance
// disappears into insignificance when added to a large float.
float tol = 0.00390625; // 1.0/256.0
tol = (x >= 0 ? tol : -tol);
return static_cast<int>(x + tol);
}
#endif // vtkContext2D_h