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221 lines
6.4 KiB
C++
221 lines
6.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCompassRepresentation.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkCompassRepresentation
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* @brief provide a compass
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*
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* This class is used to represent and render a compass.
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*/
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#ifndef vtkCompassRepresentation_h
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#define vtkCompassRepresentation_h
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#include "vtkCenteredSliderRepresentation.h" // to use in a SP
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#include "vtkContinuousValueWidgetRepresentation.h"
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#include "vtkCoordinate.h" // For vtkViewportCoordinateMacro
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#include "vtkGeovisCoreModule.h" // For export macro
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#include "vtkSmartPointer.h" // used for SmartPointers
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class vtkActor2D;
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class vtkPoints;
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class vtkCellArray;
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class vtkPolyData;
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class vtkPolyDataMapper2D;
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class vtkCoordinate;
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class vtkProperty2D;
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class vtkPropCollection;
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class vtkWindow;
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class vtkViewport;
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class vtkTransform;
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class vtkTransformPolyDataFilter;
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class vtkTextProperty;
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class vtkTextActor;
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class VTKGEOVISCORE_EXPORT vtkCompassRepresentation : public vtkContinuousValueWidgetRepresentation
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{
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public:
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/**
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* Instantiate the class.
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*/
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static vtkCompassRepresentation* New();
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//@{
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/**
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* Standard methods for the class.
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*/
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vtkTypeMacro(vtkCompassRepresentation, vtkContinuousValueWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Position the first end point of the slider. Note that this point is an
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* instance of vtkCoordinate, meaning that Point 1 can be specified in a
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* variety of coordinate systems, and can even be relative to another
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* point. To set the point, you'll want to get the Point1Coordinate and
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* then invoke the necessary methods to put it into the correct coordinate
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* system and set the correct initial value.
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*/
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vtkCoordinate* GetPoint1Coordinate();
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/**
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* Position the second end point of the slider. Note that this point is an
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* instance of vtkCoordinate, meaning that Point 1 can be specified in a
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* variety of coordinate systems, and can even be relative to another
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* point. To set the point, you'll want to get the Point2Coordinate and
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* then invoke the necessary methods to put it into the correct coordinate
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* system and set the correct initial value.
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*/
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vtkCoordinate* GetPoint2Coordinate();
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//@{
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/**
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* Get the slider properties. The properties of the slider when selected
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* and unselected can be manipulated.
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*/
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vtkGetObjectMacro(RingProperty, vtkProperty2D);
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//@}
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//@{
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/**
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* Get the selection property. This property is used to modify the
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* appearance of selected objects (e.g., the slider).
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*/
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vtkGetObjectMacro(SelectedProperty, vtkProperty2D);
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//@}
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//@{
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/**
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* Set/Get the properties for the label and title text.
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*/
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vtkGetObjectMacro(LabelProperty, vtkTextProperty);
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//@}
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//@{
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/**
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* Methods to interface with the vtkSliderWidget. The PlaceWidget() method
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* assumes that the parameter bounds[6] specifies the location in display
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* space where the widget should be placed.
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*/
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void PlaceWidget(double bounds[6]) override;
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void BuildRepresentation() override;
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void StartWidgetInteraction(double eventPos[2]) override;
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void WidgetInteraction(double eventPos[2]) override;
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virtual void TiltWidgetInteraction(double eventPos[2]);
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virtual void DistanceWidgetInteraction(double eventPos[2]);
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int ComputeInteractionState(int X, int Y, int modify = 0) override;
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void Highlight(int) override;
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//@}
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//@{
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/**
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* Methods supporting the rendering process.
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*/
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void GetActors(vtkPropCollection*) override;
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void ReleaseGraphicsResources(vtkWindow*) override;
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int RenderOverlay(vtkViewport*) override;
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int RenderOpaqueGeometry(vtkViewport*) override;
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//@}
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virtual void SetHeading(double value);
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virtual double GetHeading();
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virtual void SetTilt(double value);
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virtual double GetTilt();
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virtual void UpdateTilt(double time);
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virtual void EndTilt();
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virtual void SetDistance(double value);
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virtual double GetDistance();
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virtual void UpdateDistance(double time);
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virtual void EndDistance();
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void SetRenderer(vtkRenderer* ren) override;
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// Enums are used to describe what is selected
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enum _InteractionState
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{
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Outside = 0,
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Inside,
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Adjusting,
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TiltDown,
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TiltUp,
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TiltAdjusting,
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DistanceOut,
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DistanceIn,
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DistanceAdjusting
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};
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protected:
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vtkCompassRepresentation();
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~vtkCompassRepresentation() override;
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// Positioning the widget
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vtkCoordinate* Point1Coordinate;
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vtkCoordinate* Point2Coordinate;
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// radius values
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double InnerRadius;
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double OuterRadius;
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// tilt and distance rep
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vtkSmartPointer<vtkCenteredSliderRepresentation> TiltRepresentation;
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vtkSmartPointer<vtkCenteredSliderRepresentation> DistanceRepresentation;
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// Define the geometry. It is constructed in canaonical position
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// along the x-axis and then rotated into position.
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vtkTransform* XForm;
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vtkPoints* Points;
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vtkPolyData* Ring;
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vtkTransformPolyDataFilter* RingXForm;
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vtkPolyDataMapper2D* RingMapper;
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vtkActor2D* RingActor;
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vtkProperty2D* RingProperty;
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vtkPolyDataMapper2D* BackdropMapper;
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vtkActor2D* Backdrop;
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vtkTextProperty* LabelProperty;
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vtkTextActor* LabelActor;
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vtkTextProperty* StatusProperty;
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vtkTextActor* StatusActor;
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vtkProperty2D* SelectedProperty;
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// build the tube geometry
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void BuildRing();
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void BuildBackdrop();
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// used for positioning etc
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void GetCenterAndUnitRadius(int center[2], double& radius);
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int HighlightState;
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double Heading;
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double Tilt;
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double Distance;
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private:
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vtkCompassRepresentation(const vtkCompassRepresentation&) = delete;
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void operator=(const vtkCompassRepresentation&) = delete;
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};
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#endif
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