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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCompassRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkCompassRepresentation
* @brief provide a compass
*
* This class is used to represent and render a compass.
*/
#ifndef vtkCompassRepresentation_h
#define vtkCompassRepresentation_h
#include "vtkCenteredSliderRepresentation.h" // to use in a SP
#include "vtkContinuousValueWidgetRepresentation.h"
#include "vtkCoordinate.h" // For vtkViewportCoordinateMacro
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkSmartPointer.h" // used for SmartPointers
class vtkActor2D;
class vtkPoints;
class vtkCellArray;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkCoordinate;
class vtkProperty2D;
class vtkPropCollection;
class vtkWindow;
class vtkViewport;
class vtkTransform;
class vtkTransformPolyDataFilter;
class vtkTextProperty;
class vtkTextActor;
class VTKGEOVISCORE_EXPORT vtkCompassRepresentation : public vtkContinuousValueWidgetRepresentation
{
public:
/**
* Instantiate the class.
*/
static vtkCompassRepresentation* New();
//@{
/**
* Standard methods for the class.
*/
vtkTypeMacro(vtkCompassRepresentation, vtkContinuousValueWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Position the first end point of the slider. Note that this point is an
* instance of vtkCoordinate, meaning that Point 1 can be specified in a
* variety of coordinate systems, and can even be relative to another
* point. To set the point, you'll want to get the Point1Coordinate and
* then invoke the necessary methods to put it into the correct coordinate
* system and set the correct initial value.
*/
vtkCoordinate* GetPoint1Coordinate();
/**
* Position the second end point of the slider. Note that this point is an
* instance of vtkCoordinate, meaning that Point 1 can be specified in a
* variety of coordinate systems, and can even be relative to another
* point. To set the point, you'll want to get the Point2Coordinate and
* then invoke the necessary methods to put it into the correct coordinate
* system and set the correct initial value.
*/
vtkCoordinate* GetPoint2Coordinate();
//@{
/**
* Get the slider properties. The properties of the slider when selected
* and unselected can be manipulated.
*/
vtkGetObjectMacro(RingProperty, vtkProperty2D);
//@}
//@{
/**
* Get the selection property. This property is used to modify the
* appearance of selected objects (e.g., the slider).
*/
vtkGetObjectMacro(SelectedProperty, vtkProperty2D);
//@}
//@{
/**
* Set/Get the properties for the label and title text.
*/
vtkGetObjectMacro(LabelProperty, vtkTextProperty);
//@}
//@{
/**
* Methods to interface with the vtkSliderWidget. The PlaceWidget() method
* assumes that the parameter bounds[6] specifies the location in display
* space where the widget should be placed.
*/
void PlaceWidget(double bounds[6]) override;
void BuildRepresentation() override;
void StartWidgetInteraction(double eventPos[2]) override;
void WidgetInteraction(double eventPos[2]) override;
virtual void TiltWidgetInteraction(double eventPos[2]);
virtual void DistanceWidgetInteraction(double eventPos[2]);
int ComputeInteractionState(int X, int Y, int modify = 0) override;
void Highlight(int) override;
//@}
//@{
/**
* Methods supporting the rendering process.
*/
void GetActors(vtkPropCollection*) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOverlay(vtkViewport*) override;
int RenderOpaqueGeometry(vtkViewport*) override;
//@}
virtual void SetHeading(double value);
virtual double GetHeading();
virtual void SetTilt(double value);
virtual double GetTilt();
virtual void UpdateTilt(double time);
virtual void EndTilt();
virtual void SetDistance(double value);
virtual double GetDistance();
virtual void UpdateDistance(double time);
virtual void EndDistance();
void SetRenderer(vtkRenderer* ren) override;
// Enums are used to describe what is selected
enum _InteractionState
{
Outside = 0,
Inside,
Adjusting,
TiltDown,
TiltUp,
TiltAdjusting,
DistanceOut,
DistanceIn,
DistanceAdjusting
};
protected:
vtkCompassRepresentation();
~vtkCompassRepresentation() override;
// Positioning the widget
vtkCoordinate* Point1Coordinate;
vtkCoordinate* Point2Coordinate;
// radius values
double InnerRadius;
double OuterRadius;
// tilt and distance rep
vtkSmartPointer<vtkCenteredSliderRepresentation> TiltRepresentation;
vtkSmartPointer<vtkCenteredSliderRepresentation> DistanceRepresentation;
// Define the geometry. It is constructed in canaonical position
// along the x-axis and then rotated into position.
vtkTransform* XForm;
vtkPoints* Points;
vtkPolyData* Ring;
vtkTransformPolyDataFilter* RingXForm;
vtkPolyDataMapper2D* RingMapper;
vtkActor2D* RingActor;
vtkProperty2D* RingProperty;
vtkPolyDataMapper2D* BackdropMapper;
vtkActor2D* Backdrop;
vtkTextProperty* LabelProperty;
vtkTextActor* LabelActor;
vtkTextProperty* StatusProperty;
vtkTextActor* StatusActor;
vtkProperty2D* SelectedProperty;
// build the tube geometry
void BuildRing();
void BuildBackdrop();
// used for positioning etc
void GetCenterAndUnitRadius(int center[2], double& radius);
int HighlightState;
double Heading;
double Tilt;
double Distance;
private:
vtkCompassRepresentation(const vtkCompassRepresentation&) = delete;
void operator=(const vtkCompassRepresentation&) = delete;
};
#endif