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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkClientSocket.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkClientSocket
* @brief Encapsulates a client socket.
*/
#ifndef vtkClientSocket_h
#define vtkClientSocket_h
#include "vtkCommonSystemModule.h" // For export macro
#include "vtkSocket.h"
class vtkServerSocket;
class VTKCOMMONSYSTEM_EXPORT vtkClientSocket : public vtkSocket
{
public:
static vtkClientSocket* New();
vtkTypeMacro(vtkClientSocket, vtkSocket);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Connects to host. Returns 0 on success, -1 on error.
*/
int ConnectToServer(const char* hostname, int port);
//@{
/**
* Returns if the socket is on the connecting side (the side that requests a
* ConnectToServer() or on the connected side (the side that was waiting for
* the client to connect). This is used to disambiguate the two ends of a socket
* connection.
*/
vtkGetMacro(ConnectingSide, bool);
//@}
protected:
vtkClientSocket();
~vtkClientSocket() override;
vtkSetMacro(ConnectingSide, bool);
bool ConnectingSide;
friend class vtkServerSocket;
private:
vtkClientSocket(const vtkClientSocket&) = delete;
void operator=(const vtkClientSocket&) = delete;
};
#endif