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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkClearZPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkClearZPass
* @brief Clear the depth buffer with a given value.
*
* Clear the depth buffer with a given value.
*
* @sa
* vtkRenderPass
*/
#ifndef vtkClearZPass_h
#define vtkClearZPass_h
#include "vtkRenderPass.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLRenderWindow;
class VTKRENDERINGOPENGL2_EXPORT vtkClearZPass : public vtkRenderPass
{
public:
static vtkClearZPass* New();
vtkTypeMacro(vtkClearZPass, vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Perform rendering according to a render state \p s.
* \pre s_exists: s!=0
*/
void Render(const vtkRenderState* s) override;
//@{
/**
* Set/Get the depth value. Initial value is 1.0 (farest).
*/
vtkSetClampMacro(Depth, double, 0.0, 1.0);
vtkGetMacro(Depth, double);
//@}
protected:
/**
* Default constructor.
*/
vtkClearZPass();
/**
* Destructor.
*/
~vtkClearZPass() override;
double Depth;
private:
vtkClearZPass(const vtkClearZPass&) = delete;
void operator=(const vtkClearZPass&) = delete;
};
#endif