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354 lines
12 KiB
C++
354 lines
12 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCellPicker.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkCellPicker
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* @brief ray-cast cell picker for all kinds of Prop3Ds
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*
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* vtkCellPicker will shoot a ray into a 3D scene and return information
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* about the first object that the ray hits. It works for all Prop3Ds.
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* For vtkVolume objects, it shoots a ray into the volume and returns
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* the point where the ray intersects an isosurface of a chosen opacity.
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* For vtkImage objects, it intersects the ray with the displayed
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* slice. For vtkActor objects, it intersects the actor's polygons.
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* If the object's mapper has ClippingPlanes, then it takes the clipping
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* into account, and will return the Id of the clipping plane that was
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* intersected.
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* For all prop types, it returns point and cell information, plus the
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* normal of the surface that was intersected at the pick position. For
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* volumes and images, it also returns (i,j,k) coordinates for the point
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* and the cell that were picked.
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*
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* @sa
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* vtkPicker vtkPointPicker vtkVolumePicker
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*
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* @par Thanks:
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* This class was contributed to VTK by David Gobbi on behalf of Atamai Inc.,
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* as an enhancement to the original vtkCellPicker.
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*/
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#ifndef vtkCellPicker_h
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#define vtkCellPicker_h
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#include "vtkPicker.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkMapper;
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class vtkTexture;
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class vtkAbstractHyperTreeGridMapper;
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class vtkAbstractVolumeMapper;
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class vtkImageMapper3D;
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class vtkPlaneCollection;
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class vtkPiecewiseFunction;
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class vtkDataArray;
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class vtkDoubleArray;
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class vtkIdList;
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class vtkCell;
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class vtkGenericCell;
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class vtkImageData;
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class vtkAbstractCellLocator;
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class vtkCollection;
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class vtkMatrix4x4;
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class vtkBitArray;
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class vtkHyperTreeGridNonOrientedGeometryCursor;
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class VTKRENDERINGCORE_EXPORT vtkCellPicker : public vtkPicker
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{
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public:
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static vtkCellPicker* New();
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vtkTypeMacro(vtkCellPicker, vtkPicker);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Perform pick operation with selection point provided. Normally the
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* first two values are the (x,y) pixel coordinates for the pick, and
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* the third value is z=0. The return value will be non-zero if
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* something was successfully picked.
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*/
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int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer* renderer) override;
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/**
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* Perform pick operation with selection point provided. The
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* selectionPt is in world coordinates.
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* Return non-zero if something was successfully picked.
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*/
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int Pick3DRay(double selectionPt[3], double orient[4], vtkRenderer* ren) override;
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/**
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* Add a locator for one of the data sets that will be included in the
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* scene. You must set up the locator with exactly the same data set
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* that was input to the mapper of one or more of the actors in the
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* scene. As well, you must either build the locator before doing the
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* pick, or you must turn on LazyEvaluation in the locator to make it
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* build itself on the first pick. Note that if you try to add the
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* same locator to the picker twice, the second addition will be ignored.
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*/
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void AddLocator(vtkAbstractCellLocator* locator);
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/**
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* Remove a locator that was previously added. If you try to remove a
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* nonexistent locator, then nothing will happen and no errors will be
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* raised.
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*/
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void RemoveLocator(vtkAbstractCellLocator* locator);
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/**
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* Remove all locators associated with this picker.
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*/
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void RemoveAllLocators();
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//@{
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/**
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* Set the opacity isovalue to use for defining volume surfaces. The
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* pick will occur at the location along the pick ray where the
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* opacity of the volume is equal to this isovalue. If you want to do
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* the pick based on an actual data isovalue rather than the opacity,
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* then pass the data value through the scalar opacity function before
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* using this method.
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*/
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vtkSetMacro(VolumeOpacityIsovalue, double);
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vtkGetMacro(VolumeOpacityIsovalue, double);
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//@}
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//@{
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/**
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* Use the product of the scalar and gradient opacity functions when
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* computing the opacity isovalue, instead of just using the scalar
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* opacity. This parameter is only relevant to volume picking and
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* is off by default.
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*/
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vtkSetMacro(UseVolumeGradientOpacity, vtkTypeBool);
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vtkBooleanMacro(UseVolumeGradientOpacity, vtkTypeBool);
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vtkGetMacro(UseVolumeGradientOpacity, vtkTypeBool);
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//@}
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//@{
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/**
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* The PickClippingPlanes setting controls how clipping planes are
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* handled by the pick. If it is On, then the clipping planes become
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* pickable objects, even though they are usually invisible. This
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* means that if the pick ray intersects a clipping plane before it
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* hits anything else, the pick will stop at that clipping plane.
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* The GetProp3D() and GetMapper() methods will return the Prop3D
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* and Mapper that the clipping plane belongs to. The
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* GetClippingPlaneId() method will return the index of the clipping
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* plane so that you can retrieve it from the mapper, or -1 if no
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* clipping plane was picked.
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*/
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vtkSetMacro(PickClippingPlanes, vtkTypeBool);
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vtkBooleanMacro(PickClippingPlanes, vtkTypeBool);
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vtkGetMacro(PickClippingPlanes, vtkTypeBool);
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//@}
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//@{
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/**
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* Get the index of the clipping plane that was intersected during
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* the pick. This will be set regardless of whether PickClippingPlanes
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* is On, all that is required is that the pick intersected a clipping
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* plane of the Prop3D that was picked. The result will be -1 if the
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* Prop3D that was picked has no clipping planes, or if the ray didn't
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* intersect the planes.
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*/
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vtkGetMacro(ClippingPlaneId, int);
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//@}
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//@{
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/**
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* Return the normal of the picked surface at the PickPosition. If no
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* surface was picked, then a vector pointing back at the camera is
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* returned.
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*/
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vtkGetVectorMacro(PickNormal, double, 3);
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//@}
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//@{
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/**
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* Return the normal of the surface at the PickPosition in mapper
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* coordinates. The result is undefined if no prop was picked.
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*/
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vtkGetVector3Macro(MapperNormal, double);
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//@}
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//@{
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/**
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* Get the structured coordinates of the point at the PickPosition.
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* Only valid for image actors and volumes with vtkImageData.
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*/
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vtkGetVector3Macro(PointIJK, int);
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//@}
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//@{
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/**
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* Get the structured coordinates of the cell at the PickPosition.
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* Only valid for image actors and volumes with vtkImageData.
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* Combine this with the PCoords to get the position within the cell.
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*/
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vtkGetVector3Macro(CellIJK, int);
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//@}
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//@{
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/**
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* Get the id of the picked point. If PointId = -1, nothing was picked.
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* This point will be a member of any cell that is picked.
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*/
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vtkGetMacro(PointId, vtkIdType);
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//@}
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//@{
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/**
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* Get the id of the picked cell. If CellId = -1, nothing was picked.
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*/
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vtkGetMacro(CellId, vtkIdType);
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//@}
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//@{
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/**
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* Get the subId of the picked cell. This is useful, for example, if
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* the data is made of triangle strips. If SubId = -1, nothing was picked.
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*/
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vtkGetMacro(SubId, int);
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//@}
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//@{
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/**
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* Get the parametric coordinates of the picked cell. Only valid if
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* a prop was picked. The PCoords can be used to compute the weights
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* that are needed to interpolate data values within the cell.
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*/
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vtkGetVector3Macro(PCoords, double);
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//@}
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/**
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* Get the texture that was picked. This will always be set if the
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* picked prop has a texture, and will always be null otherwise.
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*/
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vtkTexture* GetTexture() { return this->Texture; }
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//@{
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/**
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* If this is "On" and if the picked prop has a texture, then the data
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* returned by GetDataSet() will be the texture's data instead of the
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* mapper's data. The GetPointId(), GetCellId(), GetPCoords() etc. will
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* all return information for use with the texture's data. If the picked
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* prop does not have any texture, then GetDataSet() will return the
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* mapper's data instead and GetPointId() etc. will return information
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* related to the mapper's data. The default value of PickTextureData
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* is "Off".
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*/
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vtkSetMacro(PickTextureData, vtkTypeBool);
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vtkBooleanMacro(PickTextureData, vtkTypeBool);
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vtkGetMacro(PickTextureData, vtkTypeBool);
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//@}
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protected:
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vtkCellPicker();
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~vtkCellPicker() override;
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void Initialize() override;
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virtual void ResetPickInfo();
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double IntersectWithLine(const double p1[3], const double p2[3], double tol,
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vtkAssemblyPath* path, vtkProp3D* p, vtkAbstractMapper3D* m) override;
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virtual double IntersectActorWithLine(const double p1[3], const double p2[3], double t1,
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double t2, double tol, vtkProp3D* prop, vtkMapper* mapper);
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virtual bool IntersectDataSetWithLine(vtkDataSet* dataSet, const double p1[3], const double p2[3],
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double t1, double t2, double tol, vtkAbstractCellLocator*& locator, vtkIdType& cellId,
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int& subId, double& tMin, double& pDistMin, double xyz[3], double minPCoords[3]);
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//@{
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/**
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* Intersect a vtkAbstractHyperTreeGridMapper with a line by ray casting.
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*/
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virtual double IntersectHyperTreeGridWithLine(
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const double[3], const double[3], double, double, vtkAbstractHyperTreeGridMapper*);
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virtual bool RecursivelyProcessTree(vtkHyperTreeGridNonOrientedGeometryCursor*, int);
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//@}
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virtual double IntersectVolumeWithLine(const double p1[3], const double p2[3], double t1,
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double t2, vtkProp3D* prop, vtkAbstractVolumeMapper* mapper);
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virtual double IntersectImageWithLine(const double p1[3], const double p2[3], double t1,
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double t2, vtkProp3D* prop, vtkImageMapper3D* mapper);
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virtual double IntersectProp3DWithLine(const double p1[3], const double p2[3], double t1,
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double t2, double tol, vtkProp3D* prop, vtkAbstractMapper3D* mapper);
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static int ClipLineWithPlanes(vtkAbstractMapper3D* mapper, vtkMatrix4x4* propMatrix,
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const double p1[3], const double p2[3], double& t1, double& t2, int& planeId);
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static int ClipLineWithExtent(const int extent[6], const double x1[3], const double x2[3],
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double& t1, double& t2, int& planeId);
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static int ComputeSurfaceNormal(
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vtkDataSet* data, vtkCell* cell, const double* weights, double normal[3]);
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static int ComputeSurfaceTCoord(
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vtkDataSet* data, vtkCell* cell, const double* weights, double tcoord[3]);
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static int HasSubCells(int cellType);
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static int GetNumberOfSubCells(vtkIdList* pointIds, int cellType);
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static void GetSubCell(
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vtkDataSet* data, vtkIdList* pointIds, int subId, int cellType, vtkGenericCell* cell);
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static void SubCellFromCell(vtkGenericCell* cell, int subId);
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void SetImageDataPickInfo(const double x[3], const int extent[6]);
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double ComputeVolumeOpacity(const int xi[3], const double pcoords[3], vtkImageData* data,
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vtkDataArray* scalars, vtkPiecewiseFunction* scalarOpacity,
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vtkPiecewiseFunction* gradientOpacity);
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vtkCollection* Locators;
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double VolumeOpacityIsovalue;
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vtkTypeBool UseVolumeGradientOpacity;
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vtkTypeBool PickClippingPlanes;
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int ClippingPlaneId;
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vtkIdType PointId;
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vtkIdType CellId;
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int SubId;
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double PCoords[3];
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int PointIJK[3];
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int CellIJK[3];
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double PickNormal[3];
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double MapperNormal[3];
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vtkTexture* Texture;
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vtkTypeBool PickTextureData;
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vtkBitArray* InMask;
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double WordlPoint[3];
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private:
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void ResetCellPickerInfo();
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vtkGenericCell* Cell; // used to accelerate picking
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vtkIdList* PointIds; // used to accelerate picking
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vtkDoubleArray* Gradients; // used in volume picking
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private:
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vtkCellPicker(const vtkCellPicker&) = delete;
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void operator=(const vtkCellPicker&) = delete;
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};
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#endif
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