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126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkButtonRepresentation.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkButtonRepresentation
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* @brief abstract class defines the representation for a vtkButtonWidget
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*
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* This abstract class is used to specify how the vtkButtonWidget should
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* interact with representations of the vtkButtonWidget. This class may be
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* subclassed so that alternative representations can be created. The class
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* defines an API, and a default implementation, that the vtkButtonWidget
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* interacts with to render itself in the scene.
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*
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* The vtkButtonWidget assumes an n-state button so that traversal methods
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* are available for changing, querying and manipulating state. Derived
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* classed determine the actual appearance. The state is represented by an
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* integral value 0<=state<numStates.
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*
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* To use this representation, always begin by specifying the number of states.
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* Then follow with the necessary information to represent each state (done through
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* a subclass API).
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*
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* @sa
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* vtkButtonWidget
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*/
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#ifndef vtkButtonRepresentation_h
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#define vtkButtonRepresentation_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkWidgetRepresentation.h"
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class VTKINTERACTIONWIDGETS_EXPORT vtkButtonRepresentation : public vtkWidgetRepresentation
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{
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public:
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//@{
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/**
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* Standard methods for the class.
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*/
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vtkTypeMacro(vtkButtonRepresentation, vtkWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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//@{
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/**
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* Retrieve the current button state.
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*/
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vtkSetClampMacro(NumberOfStates, int, 1, VTK_INT_MAX);
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//@}
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//@{
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/**
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* Retrieve the current button state.
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*/
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vtkGetMacro(State, int);
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//@}
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//@{
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/**
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* Manipulate the state. Note that the NextState() and PreviousState() methods
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* use modulo traversal. The "state" integral value will be clamped within
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* the possible state values (0<=state<NumberOfStates). Note that subclasses
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* will override these methods in many cases.
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*/
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virtual void SetState(int state);
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virtual void NextState();
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virtual void PreviousState();
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//@}
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enum _InteractionState
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{
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Outside = 0,
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Inside
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};
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//@{
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/**
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* These methods control the appearance of the button as it is being
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* interacted with. Subclasses will behave differently depending on their
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* particulars. HighlightHovering is used when the mouse pointer moves
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* over the button. HighlightSelecting is set when the button is selected.
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* Otherwise, the HighlightNormal is used. The Highlight() method will throw
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* a vtkCommand::HighlightEvent.
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*/
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enum _HighlightState
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{
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HighlightNormal,
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HighlightHovering,
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HighlightSelecting
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};
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void Highlight(int) override;
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vtkGetMacro(HighlightState, int);
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//@}
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/**
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* Satisfy some of vtkProp's API.
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*/
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void ShallowCopy(vtkProp* prop) override;
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protected:
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vtkButtonRepresentation();
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~vtkButtonRepresentation() override;
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// Values
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int NumberOfStates;
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int State;
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int HighlightState;
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private:
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vtkButtonRepresentation(const vtkButtonRepresentation&) = delete;
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void operator=(const vtkButtonRepresentation&) = delete;
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};
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#endif
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