You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

191 lines
4.7 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBrush.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBrush
* @brief provides a brush that fills shapes drawn by vtkContext2D.
*
*
* The vtkBrush defines the fill (or pattern) of shapes that are drawn by
* vtkContext2D. The color is stored as four unsigned chars (RGBA), where the
* opacity defaults to 255, but can be modified separately to the other
* components. Ideally we would use a lightweight color class to store and pass
* around colors.
*/
#ifndef vtkBrush_h
#define vtkBrush_h
#include "vtkColor.h" // Needed for vtkColor4ub
#include "vtkObject.h"
#include "vtkRenderingContext2DModule.h" // For export macro
class vtkImageData;
class VTKRENDERINGCONTEXT2D_EXPORT vtkBrush : public vtkObject
{
public:
vtkTypeMacro(vtkBrush, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkBrush* New();
/**
* Set the color of the brush with three component doubles (RGB), ranging from
* 0.0 to 1.0.
*/
void SetColorF(double color[3]);
/**
* Set the color of the brush with three component doubles (RGB), ranging from
* 0.0 to 1.0.
*/
void SetColorF(double r, double g, double b);
/**
* Set the color of the brush with four component doubles (RGBA), ranging from
* 0.0 to 1.0.
*/
void SetColorF(double r, double g, double b, double a);
/**
* Set the opacity with a double, ranging from 0.0 (transparent) to 1.0
* (opaque).
*/
void SetOpacityF(double a);
/**
* Get the opacity ranging from 0.0 (transparent) to 1.0(opaque).
*/
double GetOpacityF();
/**
* Set the color of the brush with three component unsigned chars (RGB),
* ranging from 0 to 255.
*/
void SetColor(unsigned char color[3]);
/**
* Set the color of the brush with three component unsigned chars (RGB),
* ranging from 0 to 255.
*/
void SetColor(unsigned char r, unsigned char g, unsigned char b);
//@{
/**
* Set the color of the brush with four component unsigned chars (RGBA),
* ranging from 0 to 255.
*/
void SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void SetColor(const vtkColor4ub& color);
//@}
/**
* Set the opacity with an unsigned char, ranging from 0 (transparent) to 255
* (opaque).
*/
void SetOpacity(unsigned char a);
/**
* Get the opacity ranging from 0 (transparent) to 255(opaque).
*/
unsigned char GetOpacity();
/**
* Get the color of the brush - expects a double of length 4 to copy into.
*/
void GetColorF(double color[4]);
/**
* Get the color of the brush - expects an unsigned char of length 4.
*/
void GetColor(unsigned char color[4]);
/**
* Get the color of the brush - gives a pointer to the underlying data.
*/
unsigned char* GetColor() { return &this->Color[0]; }
/**
* Get the color of the brush.
*/
vtkColor4ub GetColorObject();
/**
* Set the texture that will be used to fill polygons
* By default, no texture is set. The image will be registered with the brush
* (ref count is incremented)
* To disable the texture, set Texture to 0.
*/
void SetTexture(vtkImageData* image);
//@{
/**
* Get the texture that is used to fill polygons
*/
vtkGetObjectMacro(Texture, vtkImageData);
//@}
/**
* Texture properties
*/
enum TextureProperty
{
Nearest = 0x01,
Linear = 0x02,
Stretch = 0x04,
Repeat = 0x08
};
//@{
/**
* Set properties to the texture
* By default, the texture is linearly stretched.
* The behavior is undefined when Linear and Nearest are both set
* The behavior is undefined when Stretch and Repeat are both set
* The behavior is undefined if TextureProperties is 0
*/
vtkSetMacro(TextureProperties, int);
//@}
//@{
/**
* Get the properties associated to the texture
*/
vtkGetMacro(TextureProperties, int);
//@}
/**
* Make a deep copy of the supplied brush.
*/
void DeepCopy(vtkBrush* brush);
protected:
vtkBrush();
~vtkBrush() override;
// Storage of the color in RGBA format (0-255 per channel).
unsigned char* Color;
vtkColor4ub BrushColor;
vtkImageData* Texture;
int TextureProperties;
private:
vtkBrush(const vtkBrush&) = delete;
void operator=(const vtkBrush&) = delete;
};
#endif // vtkBrush_h