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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBoundedPointSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBoundedPointSource
* @brief create a random cloud of points within a
* specified bounding box
*
*
* vtkBoundedPointSource is a source object that creates a user-specified
* number of points within a specified bounding box. The points are scattered
* randomly throughout the box. Optionally, the user can produce a
* vtkPolyVertex cell as well as random scalar values within a specified
* range. The class is typically used for debugging and testing, as well as
* seeding streamlines.
*/
#ifndef vtkBoundedPointSource_h
#define vtkBoundedPointSource_h
#include "vtkFiltersPointsModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class VTKFILTERSPOINTS_EXPORT vtkBoundedPointSource : public vtkPolyDataAlgorithm
{
public:
//@{
/**
* Standard methods for instantiation, type information and printing.
*/
static vtkBoundedPointSource* New();
vtkTypeMacro(vtkBoundedPointSource, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Set the number of points to generate.
*/
vtkSetClampMacro(NumberOfPoints, vtkIdType, 1, VTK_ID_MAX);
vtkGetMacro(NumberOfPoints, vtkIdType);
//@}
//@{
/**
* Set the bounding box for the point distribution. By default the bounds is
* (-1,1,-1,1,-1,1).
*/
vtkSetVector6Macro(Bounds, double);
vtkGetVectorMacro(Bounds, double, 6);
//@}
//@{
/**
* Set/get the desired precision for the output points.
* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
*/
vtkSetMacro(OutputPointsPrecision, int);
vtkGetMacro(OutputPointsPrecision, int);
//@}
//@{
/**
* Indicate whether to produce a vtkPolyVertex cell to go along with the
* output vtkPoints generated. By default a cell is NOT produced. Some filters
* do not need the vtkPolyVertex which just consumes a lot of memory.
*/
vtkSetMacro(ProduceCellOutput, bool);
vtkGetMacro(ProduceCellOutput, bool);
vtkBooleanMacro(ProduceCellOutput, bool);
//@}
//@{
/**
* Indicate whether to produce random point scalars in the output. By default
* this is off.
*/
vtkSetMacro(ProduceRandomScalars, bool);
vtkGetMacro(ProduceRandomScalars, bool);
vtkBooleanMacro(ProduceRandomScalars, bool);
//@}
//@{
/**
* Set the range in which the random scalars should be produced. By default the
* scalar range is (0,1).
*/
vtkSetVector2Macro(ScalarRange, double);
vtkGetVectorMacro(ScalarRange, double, 2);
//@}
protected:
vtkBoundedPointSource();
~vtkBoundedPointSource() override {}
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
vtkIdType NumberOfPoints;
double Bounds[6];
int OutputPointsPrecision;
bool ProduceCellOutput;
bool ProduceRandomScalars;
double ScalarRange[2];
private:
vtkBoundedPointSource(const vtkBoundedPointSource&) = delete;
void operator=(const vtkBoundedPointSource&) = delete;
};
#endif