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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBYUWriter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBYUWriter
* @brief write MOVIE.BYU files
*
* vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist
* of a geometry file (.g), a scalar file (.s), a displacement or
* vector file (.d), and a 2D texture coordinate file (.t). These files
* must be specified to the object, the appropriate boolean
* variables must be true, and data must be available from the input
* for the files to be written.
* WARNING: this writer does not currently write triangle strips. Use
* vtkTriangleFilter to convert strips to triangles.
*/
#ifndef vtkBYUWriter_h
#define vtkBYUWriter_h
#include "vtkIOGeometryModule.h" // For export macro
#include "vtkWriter.h"
class vtkPolyData;
class VTKIOGEOMETRY_EXPORT vtkBYUWriter : public vtkWriter
{
public:
static vtkBYUWriter* New();
vtkTypeMacro(vtkBYUWriter, vtkWriter);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify the name of the geometry file to write.
*/
vtkSetStringMacro(GeometryFileName);
vtkGetStringMacro(GeometryFileName);
//@}
//@{
/**
* Specify the name of the displacement file to write.
*/
vtkSetStringMacro(DisplacementFileName);
vtkGetStringMacro(DisplacementFileName);
//@}
//@{
/**
* Specify the name of the scalar file to write.
*/
vtkSetStringMacro(ScalarFileName);
vtkGetStringMacro(ScalarFileName);
//@}
//@{
/**
* Specify the name of the texture file to write.
*/
vtkSetStringMacro(TextureFileName);
vtkGetStringMacro(TextureFileName);
//@}
//@{
/**
* Turn on/off writing the displacement file.
*/
vtkSetMacro(WriteDisplacement, vtkTypeBool);
vtkGetMacro(WriteDisplacement, vtkTypeBool);
vtkBooleanMacro(WriteDisplacement, vtkTypeBool);
//@}
//@{
/**
* Turn on/off writing the scalar file.
*/
vtkSetMacro(WriteScalar, vtkTypeBool);
vtkGetMacro(WriteScalar, vtkTypeBool);
vtkBooleanMacro(WriteScalar, vtkTypeBool);
//@}
//@{
/**
* Turn on/off writing the texture file.
*/
vtkSetMacro(WriteTexture, vtkTypeBool);
vtkGetMacro(WriteTexture, vtkTypeBool);
vtkBooleanMacro(WriteTexture, vtkTypeBool);
//@}
//@{
/**
* Get the input to this writer.
*/
vtkPolyData* GetInput();
vtkPolyData* GetInput(int port);
//@}
protected:
vtkBYUWriter();
~vtkBYUWriter() override;
void WriteData() override;
char* GeometryFileName;
char* DisplacementFileName;
char* ScalarFileName;
char* TextureFileName;
vtkTypeBool WriteDisplacement;
vtkTypeBool WriteScalar;
vtkTypeBool WriteTexture;
void WriteGeometryFile(FILE* fp, int numPts);
void WriteDisplacementFile(int numPts);
void WriteScalarFile(int numPts);
void WriteTextureFile(int numPts);
int FillInputPortInformation(int port, vtkInformation* info) override;
private:
vtkBYUWriter(const vtkBYUWriter&) = delete;
void operator=(const vtkBYUWriter&) = delete;
};
#endif