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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAxisFollower.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAxisFollower
* @brief a subclass of vtkFollower that ensures that
* data is always parallel to the axis defined by a vtkAxisActor.
*
* vtkAxisFollower is a subclass of vtkFollower that always follows its
* specified axis. More specifically it will not change its position or scale,
* but it will continually update its orientation so that it is aliged with the
* axis and facing at angle to the camera to provide maximum visibilty.
* This is typically used for text labels for 3d plots.
* @sa
* vtkActor vtkFollower vtkCamera vtkAxisActor vtkCubeAxesActor
*/
#ifndef vtkAxisFollower_h
#define vtkAxisFollower_h
#include "vtkFollower.h"
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkWeakPointer.h" // For vtkWeakPointer
// Forward declarations.
class vtkAxisActor;
class vtkRenderer;
class VTKRENDERINGANNOTATION_EXPORT vtkAxisFollower : public vtkFollower
{
public:
vtkTypeMacro(vtkAxisFollower, vtkFollower);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Creates a follower with no camera set
*/
static vtkAxisFollower* New();
//@{
/**
* Set axis that needs to be followed.
*/
virtual void SetAxis(vtkAxisActor*);
virtual vtkAxisActor* GetAxis();
//@}
//@{
/**
* Set/Get state of auto center mode where additional
* translation will be added to make sure the underlying
* geometry has its pivot point at the center of its bounds.
*/
vtkSetMacro(AutoCenter, vtkTypeBool);
vtkGetMacro(AutoCenter, vtkTypeBool);
vtkBooleanMacro(AutoCenter, vtkTypeBool);
//@}
//@{
/**
* Enable / disable use of distance based LOD. If enabled the actor
* will not be visible at a certain distance from the camera.
* Default is false.
*/
vtkSetMacro(EnableDistanceLOD, int);
vtkGetMacro(EnableDistanceLOD, int);
//@}
//@{
/**
* Set distance LOD threshold (0.0 - 1.0).This determines at what fraction
* of camera far clip range, actor is not visible.
* Default is 0.80.
*/
vtkSetClampMacro(DistanceLODThreshold, double, 0.0, 1.0);
vtkGetMacro(DistanceLODThreshold, double);
//@}
//@{
/**
* Enable / disable use of view angle based LOD. If enabled the actor
* will not be visible at a certain view angle.
* Default is true.
*/
vtkSetMacro(EnableViewAngleLOD, int);
vtkGetMacro(EnableViewAngleLOD, int);
//@}
//@{
/**
* Set view angle LOD threshold (0.0 - 1.0).This determines at what view
* angle to geometry will make the geometry not visible.
* Default is 0.34.
*/
vtkSetClampMacro(ViewAngleLODThreshold, double, 0.0, 1.0);
vtkGetMacro(ViewAngleLODThreshold, double);
//@}
//@{
/**
* Set/Get the desired screen offset from the axis.
* Convenience method, using a zero horizontal offset
*/
double GetScreenOffset();
void SetScreenOffset(double offset);
//@}
//@{
/**
* Set/Get the desired screen offset from the axis.
* first component is horizontal, second is vertical.
*/
vtkSetVector2Macro(ScreenOffsetVector, double);
vtkGetVector2Macro(ScreenOffsetVector, double);
//@}
//@{
/**
* This causes the actor to be rendered. It in turn will render the actor's
* property, texture map and then mapper. If a property hasn't been
* assigned, then the actor will create one automatically.
*/
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
void Render(vtkRenderer* ren) override;
//@}
/**
* Generate the matrix based on ivars. This method overloads its superclasses
* ComputeMatrix() method due to the special vtkFollower matrix operations.
*/
virtual void ComputeTransformMatrix(vtkRenderer* ren);
/**
* Shallow copy of a follower. Overloads the virtual vtkProp method.
*/
void ShallowCopy(vtkProp* prop) override;
/**
* Calculate scale factor to maintain same size of a object
* on the screen.
*/
static double AutoScale(
vtkViewport* viewport, vtkCamera* camera, double screenSize, double position[3]);
protected:
vtkAxisFollower();
~vtkAxisFollower() override;
void CalculateOrthogonalVectors(
double Rx[3], double Ry[3], double Rz[3], vtkAxisActor* axis1, double* dop, vtkRenderer* ren);
void ComputeRotationAndTranlation(vtkRenderer* ren, double translation[3], double Rx[3],
double Ry[3], double Rz[3], vtkAxisActor* axis);
// \NOTE: Not used as of now.
void ComputerAutoCenterTranslation(const double& autoScaleFactor, double translation[3]);
int TestDistanceVisibility();
void ExecuteViewAngleVisibility(double normal[3]);
bool IsTextUpsideDown(double* a, double* b);
vtkTypeBool AutoCenter;
int EnableDistanceLOD;
double DistanceLODThreshold;
int EnableViewAngleLOD;
double ViewAngleLODThreshold;
double ScreenOffsetVector[2];
vtkWeakPointer<vtkAxisActor> Axis;
private:
int TextUpsideDown;
int VisibleAtCurrentViewAngle;
vtkAxisFollower(const vtkAxisFollower&) = delete;
void operator=(const vtkAxisFollower&) = delete;
// hide the two parameter Render() method from the user and the compiler.
void Render(vtkRenderer*, vtkMapper*) override {}
};
#endif // vtkAxisFollower_h