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167 lines
5.1 KiB
C++
167 lines
5.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAreaPicker.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAreaPicker
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* @brief Picks props behind a selection rectangle on a viewport.
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*
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*
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* The vtkAreaPicker picks all vtkProp3Ds that lie behind the screen space
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* rectangle from x0,y0 and x1,y1. The selection is based upon the bounding
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* box of the prop and is thus not exact.
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*
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* Like vtkPicker, a pick results in a list of Prop3Ds because many props may
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* lie within the pick frustum. You can also get an AssemblyPath, which in this
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* case is defined to be the path to the one particular prop in the Prop3D list
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* that lies nearest to the near plane.
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*
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* This picker also returns the selection frustum, defined as either a
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* vtkPlanes, or a set of eight corner vertices in world space. The vtkPlanes
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* version is an ImplicitFunction, which is suitable for use with the
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* vtkExtractGeometry. The six frustum planes are in order: left, right,
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* bottom, top, near, far
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*
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* Because this picker picks everything within a volume, the world pick point
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* result is ill-defined. Therefore if you ask this class for the world pick
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* position, you will get the centroid of the pick frustum. This may be outside
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* of all props in the prop list.
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*
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* @sa
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* vtkInteractorStyleRubberBandPick, vtkExtractSelectedFrustum.
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*/
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#ifndef vtkAreaPicker_h
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#define vtkAreaPicker_h
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#include "vtkAbstractPropPicker.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkRenderer;
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class vtkPoints;
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class vtkPlanes;
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class vtkProp3DCollection;
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class vtkAbstractMapper3D;
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class vtkDataSet;
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class vtkExtractSelectedFrustum;
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class vtkProp;
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class VTKRENDERINGCORE_EXPORT vtkAreaPicker : public vtkAbstractPropPicker
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{
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public:
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static vtkAreaPicker* New();
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vtkTypeMacro(vtkAreaPicker, vtkAbstractPropPicker);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Set the default screen rectangle to pick in.
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*/
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void SetPickCoords(double x0, double y0, double x1, double y1);
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/**
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* Set the default renderer to pick on.
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*/
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void SetRenderer(vtkRenderer*);
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/**
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* Perform an AreaPick within the default screen rectangle and renderer.
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*/
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virtual int Pick();
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/**
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* Perform pick operation in volume behind the given screen coordinates.
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* Props intersecting the selection frustum will be accessible via GetProp3D.
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* GetPlanes returns a vtkImplicitFunction suitable for vtkExtractGeometry.
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*/
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virtual int AreaPick(double x0, double y0, double x1, double y1, vtkRenderer* renderer = nullptr);
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/**
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* Perform pick operation in volume behind the given screen coordinate.
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* This makes a thin frustum around the selected pixel.
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* Note: this ignores Z in order to pick everying in a volume from z=0 to z=1.
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*/
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int Pick(double x0, double y0, double vtkNotUsed(z0), vtkRenderer* renderer = nullptr) override
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{
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return this->AreaPick(x0, y0, x0 + 1.0, y0 + 1.0, renderer);
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}
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//@{
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/**
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* Return mapper that was picked (if any).
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*/
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vtkGetObjectMacro(Mapper, vtkAbstractMapper3D);
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//@}
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//@{
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/**
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* Get a pointer to the dataset that was picked (if any). If nothing
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* was picked then NULL is returned.
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*/
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vtkGetObjectMacro(DataSet, vtkDataSet);
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//@}
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/**
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* Return a collection of all the prop 3D's that were intersected
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* by the pick ray. This collection is not sorted.
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*/
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vtkProp3DCollection* GetProp3Ds() { return this->Prop3Ds; }
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//@{
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/**
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* Return the six planes that define the selection frustum. The implicit
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* function defined by the planes evaluates to negative inside and positive
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* outside.
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*/
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vtkGetObjectMacro(Frustum, vtkPlanes);
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//@}
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//@{
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/**
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* Return eight points that define the selection frustum.
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*/
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vtkGetObjectMacro(ClipPoints, vtkPoints);
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//@}
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protected:
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vtkAreaPicker();
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~vtkAreaPicker() override;
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void Initialize() override;
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void DefineFrustum(double x0, double y0, double x1, double y1, vtkRenderer*);
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virtual int PickProps(vtkRenderer* renderer);
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int TypeDecipher(vtkProp*, vtkAbstractMapper3D**);
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int ABoxFrustumIsect(double bounds[], double& mindist);
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vtkPoints* ClipPoints;
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vtkPlanes* Frustum;
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vtkProp3DCollection* Prop3Ds; // candidate actors (based on bounding box)
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vtkAbstractMapper3D* Mapper; // selected mapper (if the prop has a mapper)
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vtkDataSet* DataSet; // selected dataset (if there is one)
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// used internally to do prop intersection tests
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vtkExtractSelectedFrustum* FrustumExtractor;
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double X0;
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double Y0;
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double X1;
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double Y1;
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private:
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vtkAreaPicker(const vtkAreaPicker&) = delete;
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void operator=(const vtkAreaPicker&) = delete;
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};
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#endif
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