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124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAreaLayout.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkAreaLayout
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* @brief layout a vtkTree into a tree map
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*
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*
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* vtkAreaLayout assigns sector regions to each vertex in the tree,
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* creating a tree ring. The data is added as a data array with four
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* components per tuple representing the location and size of the
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* sector using the format (StartAngle, EndAngle, innerRadius, outerRadius).
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*
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* This algorithm relies on a helper class to perform the actual layout.
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* This helper class is a subclass of vtkAreaLayoutStrategy.
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*
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* @par Thanks:
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* Thanks to Jason Shepherd from Sandia National Laboratories
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* for help developing this class.
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*/
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#ifndef vtkAreaLayout_h
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#define vtkAreaLayout_h
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#include "vtkInfovisLayoutModule.h" // For export macro
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#include "vtkTreeAlgorithm.h"
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class vtkAreaLayoutStrategy;
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class VTKINFOVISLAYOUT_EXPORT vtkAreaLayout : public vtkTreeAlgorithm
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{
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public:
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static vtkAreaLayout* New();
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vtkTypeMacro(vtkAreaLayout, vtkTreeAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* The array name to use for retrieving the relative size of each vertex.
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* If this array is not found, use constant size for each vertex.
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*/
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virtual void SetSizeArrayName(const char* name)
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{
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this->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_VERTICES, name);
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}
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//@{
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/**
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* The name for the array created for the area for each vertex.
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* The rectangles are stored in a quadruple float array
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* (startAngle, endAngle, innerRadius, outerRadius).
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* For rectangular layouts, this is (minx, maxx, miny, maxy).
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*/
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vtkGetStringMacro(AreaArrayName);
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vtkSetStringMacro(AreaArrayName);
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//@}
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//@{
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/**
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* Whether to output a second output tree with vertex locations
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* appropriate for routing bundled edges. Default is on.
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*/
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vtkGetMacro(EdgeRoutingPoints, bool);
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vtkSetMacro(EdgeRoutingPoints, bool);
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vtkBooleanMacro(EdgeRoutingPoints, bool);
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//@}
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//@{
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/**
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* The strategy to use when laying out the tree map.
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*/
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vtkGetObjectMacro(LayoutStrategy, vtkAreaLayoutStrategy);
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void SetLayoutStrategy(vtkAreaLayoutStrategy* strategy);
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//@}
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/**
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* Get the modification time of the layout algorithm.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Get the vertex whose area contains the point, or return -1
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* if no vertex area covers the point.
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*/
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vtkIdType FindVertex(float pnt[2]);
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/**
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* The bounding area information for a certain vertex id.
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*/
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void GetBoundingArea(vtkIdType id, float* sinfo);
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protected:
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vtkAreaLayout();
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~vtkAreaLayout() override;
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char* AreaArrayName;
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bool EdgeRoutingPoints;
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char* EdgeRoutingPointsArrayName;
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vtkAreaLayoutStrategy* LayoutStrategy;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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private:
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vtkAreaLayout(const vtkAreaLayout&) = delete;
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void operator=(const vtkAreaLayout&) = delete;
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};
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#endif
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