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908 lines
32 KiB
C++
908 lines
32 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAlgorithm.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAlgorithm
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* @brief Superclass for all sources, filters, and sinks in VTK.
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*
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* vtkAlgorithm is the superclass for all sources, filters, and sinks
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* in VTK. It defines a generalized interface for executing data
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* processing algorithms. Pipeline connections are associated with
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* input and output ports that are independent of the type of data
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* passing through the connections.
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*
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* Instances may be used independently or within pipelines with a
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* variety of architectures and update mechanisms. Pipelines are
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* controlled by instances of vtkExecutive. Every vtkAlgorithm
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* instance has an associated vtkExecutive when it is used in a
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* pipeline. The executive is responsible for data flow.
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*/
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#ifndef vtkAlgorithm_h
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#define vtkAlgorithm_h
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#include "vtkCommonExecutionModelModule.h" // For export macro
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#include "vtkObject.h"
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class vtkAbstractArray;
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class vtkAlgorithmInternals;
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class vtkAlgorithmOutput;
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class vtkCollection;
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class vtkDataArray;
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class vtkDataObject;
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class vtkExecutive;
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class vtkInformation;
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class vtkInformationInformationVectorKey;
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class vtkInformationIntegerKey;
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class vtkInformationStringKey;
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class vtkInformationStringVectorKey;
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class vtkInformationVector;
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class vtkProgressObserver;
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class VTKCOMMONEXECUTIONMODEL_EXPORT vtkAlgorithm : public vtkObject
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{
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public:
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static vtkAlgorithm* New();
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vtkTypeMacro(vtkAlgorithm, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Values used for setting the desired output precision for various
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* algorithms. Currently, the following algorithms support changing their
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* output precision: vtkAppendPolyData, vtkCleanPolyData, vtkClipPolyData,
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* vtkConnectivityFilter, vtkDecimatePolylineFilter, vtkDecimatePro, vtkDelaunay3D,
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* vtkFeatureEdges, vtkGlyph3D, vtkHedgeHog, vtkMaskPoints, vtkPolyDataConnectivityFilter,
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* vtkSmoothPolyDataFilter, vtkStaticCleanPolyData, vtkThresholdPoints, vtkTubeFilter,
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* vtkAppendPoints, vtkTransformFilter, vtkTransformPolyDataFilter,
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* vtkLinearToQuadraticCellsFilter, vtkProcrustesAlignmentFilter,
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* vtkAdaptiveSubdivisionFilter, vtkBoundedPointSource, vtkArcSource, vtkConeSource,
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* vtkCubeSource, vtkCylinderSource, vtkDiskSource, vtkEllipseArcSource,
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* vtkEllipticalButtonSource, vtkFrustumSource, vtkGlyphSource2D, vtkLineSource,
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* vtkOutlineSource, vtkParametricFunctionSource, vtkPlaneSource, vtkPlatonicSolidSource,
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* vtkPointSource, vtkRectangularButtonSource, vtkRegularPolygonSource, vtkSphereSource,
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* vtkSuperquadricSource, vtkTessellatedBoxSource, vtkTextSource, vtkTexturedSphereSource,
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* vtkImageToPoints, vtkDepthImageToPointCloud.
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* SINGLE_PRECISION - Output single-precision floating-point (i.e. float)
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* DOUBLE_PRECISION - Output double-precision floating-point (i.e. double)
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* DEFAULT_PRECISION - Output precision should match the input precision.
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*/
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enum DesiredOutputPrecision
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{
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SINGLE_PRECISION,
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DOUBLE_PRECISION,
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DEFAULT_PRECISION
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};
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/**
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* Check whether this algorithm has an assigned executive. This
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* will NOT create a default executive.
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*/
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int HasExecutive();
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/**
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* Get this algorithm's executive. If it has none, a default
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* executive will be created.
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*/
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vtkExecutive* GetExecutive();
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/**
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* Set this algorithm's executive. This algorithm is removed from
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* any executive to which it has previously been assigned and then
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* assigned to the given executive.
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*/
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virtual void SetExecutive(vtkExecutive* executive);
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/**
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* Upstream/Downstream requests form the generalized interface
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* through which executives invoke a algorithm's functionality.
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* Upstream requests correspond to information flow from the
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* algorithm's outputs to its inputs. Downstream requests
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* correspond to information flow from the algorithm's inputs to its
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* outputs.
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* A downstream request is defined by the contents of the request
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* information object. The input to the request is stored in the
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* input information vector passed to ProcessRequest. The results
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* of an downstream request are stored in the output information
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* vector passed to ProcessRequest.
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* An upstream request is defined by the contents of the request
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* information object. The input to the request is stored in the
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* output information vector passed to ProcessRequest. The results
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* of an upstream request are stored in the input information vector
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* passed to ProcessRequest.
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* It returns the boolean status of the pipeline (false
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* means failure).
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*/
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virtual vtkTypeBool ProcessRequest(
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vtkInformation* request, vtkInformationVector** inInfo, vtkInformationVector* outInfo);
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/**
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* Version of ProcessRequest() that is wrapped. This converts the
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* collection to an array and calls the other version.
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*/
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vtkTypeBool ProcessRequest(
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vtkInformation* request, vtkCollection* inInfo, vtkInformationVector* outInfo);
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/**
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* A special version of ProcessRequest meant specifically for the
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* pipeline modified time request. See
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* vtkExecutive::ComputePipelineMTime() for details.
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*/
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virtual int ComputePipelineMTime(vtkInformation* request, vtkInformationVector** inInfoVec,
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vtkInformationVector* outInfoVec, int requestFromOutputPort, vtkMTimeType* mtime);
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/**
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* This method gives the algorithm a chance to modify the contents of a
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* request before or after (specified in the when argument) it is
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* forwarded. The default implementation is empty. Returns 1 on success,
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* 0 on failure. When can be either vtkExecutive::BeforeForward or
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* vtkExecutive::AfterForward.
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*/
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virtual int ModifyRequest(vtkInformation* request, int when);
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/**
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* Get the information object associated with an input port. There
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* is one input port per kind of input to the algorithm. Each input
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* port tells executives what kind of data and downstream requests
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* this algorithm can handle for that input.
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*/
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vtkInformation* GetInputPortInformation(int port);
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/**
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* Get the information object associated with an output port. There
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* is one output port per output from the algorithm. Each output
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* port tells executives what kind of upstream requests this
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* algorithm can handle for that output.
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*/
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vtkInformation* GetOutputPortInformation(int port);
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//@{
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/**
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* Set/Get the information object associated with this algorithm.
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*/
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vtkGetObjectMacro(Information, vtkInformation);
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virtual void SetInformation(vtkInformation*);
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//@}
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/**
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* Get the number of input ports used by the algorithm.
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*/
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int GetNumberOfInputPorts();
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/**
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* Get the number of output ports provided by the algorithm.
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*/
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int GetNumberOfOutputPorts();
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//@{
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/**
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* Participate in garbage collection.
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*/
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void Register(vtkObjectBase* o) override;
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void UnRegister(vtkObjectBase* o) override;
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//@}
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//@{
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/**
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* Set/Get the AbortExecute flag for the process object. Process objects
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* may handle premature termination of execution in different ways.
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*/
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vtkSetMacro(AbortExecute, vtkTypeBool);
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vtkGetMacro(AbortExecute, vtkTypeBool);
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vtkBooleanMacro(AbortExecute, vtkTypeBool);
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//@}
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//@{
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/**
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* Get the execution progress of a process object.
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*/
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vtkGetMacro(Progress, double);
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//@}
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/**
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* `SetProgress` is deprecated. Subclasses should use `UpdateProgress` to
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* report progress updates.
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*/
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VTK_LEGACY(void SetProgress(double));
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/**
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* Update the progress of the process object. If a ProgressMethod exists,
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* executes it. Then set the Progress ivar to amount. The parameter amount
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* should range between (0,1).
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*/
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void UpdateProgress(double amount);
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//@{
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/**
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* Specify the shift and scale values to use to apply to the progress amount
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* when `UpdateProgress` is called. By default shift is set to 0, and scale is
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* set to 1.0. This is useful when the vtkAlgorithm instance is used as an
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* internal algorithm to solve only a part of a whole problem.
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*
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* If calling on a internal vtkAlgorithm, make sure you take into
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* consideration that values set of the outer vtkAlgorithm as well since the
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* outer vtkAlgorithm itself may be nested in another algorithm.
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*
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* @note SetProgressShiftScale does not modify the MTime of the algorithm.
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*/
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void SetProgressShiftScale(double shift, double scale);
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vtkGetMacro(ProgressShift, double);
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vtkGetMacro(ProgressScale, double);
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//@}
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//@{
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/**
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* Set the current text message associated with the progress state.
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* This may be used by a calling process/GUI.
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* Note: Because SetProgressText() is called from inside RequestData()
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* it does not modify the algorithm object. Algorithms are not
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* allowed to modify themselves from inside RequestData().
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*/
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void SetProgressText(const char* ptext);
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vtkGetStringMacro(ProgressText);
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//@}
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//@{
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/**
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* The error code contains a possible error that occurred while
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* reading or writing the file.
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*/
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vtkGetMacro(ErrorCode, unsigned long);
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//@}
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// left public for performance since it is used in inner loops
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vtkTypeBool AbortExecute;
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/**
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* Keys used to specify input port requirements.
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* INPUT_IS_OPTIONAL();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* INPUT_IS_REPEATABLE();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationInformationVectorKey* INPUT_REQUIRED_FIELDS();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationStringVectorKey* INPUT_REQUIRED_DATA_TYPE();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationInformationVectorKey* INPUT_ARRAYS_TO_PROCESS();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* INPUT_PORT();
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/**
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* INPUT_CONNECTION();
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/**
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* This key tells the executive that a particular output port
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* is capable of producing an arbitrary subextent of the whole
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* extent. Many image sources and readers fall into this category
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* but some such as the legacy structured data readers cannot
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* support this feature.
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* CAN_PRODUCE_SUB_EXTENT();
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/**
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* Key that tells the pipeline that a particular algorithm
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* can or cannot handle piece request. If a filter cannot handle
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* piece requests and is asked for a piece, the executive will
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* flag an error. If a structured data source cannot handle piece
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* requests but can produce sub-extents (CAN_PRODUCE_SUB_EXTENT),
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* the executive will use an extent translator to split the extent
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* into pieces. Otherwise, if a source cannot handle piece requests,
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* the executive will ask for the whole data for piece 0 and not
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* execute the source for other pieces.
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* \ingroup InformationKeys
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*/
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static vtkInformationIntegerKey* CAN_HANDLE_PIECE_REQUEST();
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//@{
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/**
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* Set the input data arrays that this algorithm will
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* process. Specifically the idx array that this algorithm will process
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* (starting from 0) is the array on port, connection with the specified
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* association and name or attribute type (such as SCALARS). The
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* fieldAssociation refers to which field in the data object the array is
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* stored. See vtkDataObject::FieldAssociations for detail.
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*/
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virtual void SetInputArrayToProcess(
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int idx, int port, int connection, int fieldAssociation, const char* name);
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virtual void SetInputArrayToProcess(
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int idx, int port, int connection, int fieldAssociation, int fieldAttributeType);
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virtual void SetInputArrayToProcess(int idx, vtkInformation* info);
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//@}
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/**
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* String based versions of SetInputArrayToProcess(). Because
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* fieldAssociation and fieldAttributeType are enums, they cannot be
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* easily accessed from scripting language. These methods provides an
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* easy and safe way of passing association and attribute type
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* information. Field association is one of the following:
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* @verbatim
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* vtkDataObject::FIELD_ASSOCIATION_POINTS
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* vtkDataObject::FIELD_ASSOCIATION_CELLS
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* vtkDataObject::FIELD_ASSOCIATION_NONE
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* vtkDataObject::FIELD_ASSOCIATION_POINTS_THEN_CELLS
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* @endverbatim
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* Attribute type is one of the following:
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* @verbatim
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* vtkDataSetAttributes::SCALARS
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* vtkDataSetAttributes::VECTORS
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* vtkDataSetAttributes::NORMALS
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* vtkDataSetAttributes::TCOORDS
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* vtkDataSetAttributes::TENSORS
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* @endverbatim
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* If the last argument is not an attribute type, it is assumed to
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* be an array name.
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*/
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virtual void SetInputArrayToProcess(int idx, int port, int connection,
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const char* fieldAssociation, const char* attributeTypeorName);
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/**
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* Get the info object for the specified input array to this algorithm
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*/
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vtkInformation* GetInputArrayInformation(int idx);
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// from here down are convenience methods that really are executive methods
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/**
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* Remove all the input data.
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*/
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void RemoveAllInputs();
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/**
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* Get the data object that will contain the algorithm output for
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* the given port.
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*/
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vtkDataObject* GetOutputDataObject(int port);
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/**
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* Get the data object that will contain the algorithm input for the given
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* port and given connection.
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*/
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vtkDataObject* GetInputDataObject(int port, int connection);
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//@{
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/**
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* Set the connection for the given input port index. Each input
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* port of a filter has a specific purpose. A port may have zero or
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* more connections and the required number is specified by each
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* filter. Setting the connection with this method removes all
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* other connections from the port. To add more than one connection
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* use AddInputConnection().
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* The input for the connection is the output port of another
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* filter, which is obtained with GetOutputPort(). Typical usage is
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* filter2->SetInputConnection(0, filter1->GetOutputPort(0)).
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*/
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virtual void SetInputConnection(int port, vtkAlgorithmOutput* input);
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virtual void SetInputConnection(vtkAlgorithmOutput* input);
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//@}
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//@{
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/**
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* Add a connection to the given input port index. See
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* SetInputConnection() for details on input connections. This
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* method is the complement to RemoveInputConnection() in that it
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* adds only the connection specified without affecting other
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* connections. Typical usage is
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* filter2->AddInputConnection(0, filter1->GetOutputPort(0)).
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*/
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virtual void AddInputConnection(int port, vtkAlgorithmOutput* input);
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virtual void AddInputConnection(vtkAlgorithmOutput* input);
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//@}
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/**
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* Remove a connection from the given input port index. See
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* SetInputConnection() for details on input connection. This
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* method is the complement to AddInputConnection() in that it
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* removes only the connection specified without affecting other
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* connections. Typical usage is
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* filter2->RemoveInputConnection(0, filter1->GetOutputPort(0)).
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*/
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virtual void RemoveInputConnection(int port, vtkAlgorithmOutput* input);
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/**
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* Remove a connection given by index idx.
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*/
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virtual void RemoveInputConnection(int port, int idx);
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/**
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* Removes all input connections.
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*/
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virtual void RemoveAllInputConnections(int port);
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/**
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* Sets the data-object as an input on the given port index. Setting the input with
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* this method removes all other connections from the port. Internally, this
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* method creates a vtkTrivialProducer instance and sets that as the
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* input-connection for the given port. It is safe to call this method repeatedly
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* with the same input data object. The MTime of the vtkAlgorithm will not
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* change unless the data object changed.
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*/
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virtual void SetInputDataObject(int port, vtkDataObject* data);
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virtual void SetInputDataObject(vtkDataObject* data) { this->SetInputDataObject(0, data); }
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/**
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* Add the data-object as an input to this given port. This will add a new
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* input connection on the specified port without affecting any existing
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* connections on the same input port.
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*/
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virtual void AddInputDataObject(int port, vtkDataObject* data);
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virtual void AddInputDataObject(vtkDataObject* data) { this->AddInputDataObject(0, data); }
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/**
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* Get a proxy object corresponding to the given output port of this
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* algorithm. The proxy object can be passed to another algorithm's
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* SetInputConnection(), AddInputConnection(), and
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* RemoveInputConnection() methods to modify pipeline connectivity.
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*/
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vtkAlgorithmOutput* GetOutputPort(int index);
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vtkAlgorithmOutput* GetOutputPort() { return this->GetOutputPort(0); }
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/**
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* Get the number of inputs currently connected to a port.
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*/
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int GetNumberOfInputConnections(int port);
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/**
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* Get the total number of inputs for this algorithm
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*/
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int GetTotalNumberOfInputConnections();
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/**
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* Get the algorithm output port connected to an input port.
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*/
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vtkAlgorithmOutput* GetInputConnection(int port, int index);
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/**
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* Returns the algorithm and the output port index of
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* that algorithm connected to a port-index pair.
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*/
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vtkAlgorithm* GetInputAlgorithm(int port, int index, int& algPort);
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/**
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* Returns the algorithm connected to a port-index pair.
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*/
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vtkAlgorithm* GetInputAlgorithm(int port, int index);
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/**
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* Equivalent to GetInputAlgorithm(0, 0).
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*/
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vtkAlgorithm* GetInputAlgorithm() { return this->GetInputAlgorithm(0, 0); }
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/**
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* Returns the executive associated with a particular input
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* connection.
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*/
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vtkExecutive* GetInputExecutive(int port, int index);
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/**
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* Equivalent to GetInputExecutive(0, 0)
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*/
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vtkExecutive* GetInputExecutive() { return this->GetInputExecutive(0, 0); }
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/**
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* Return the information object that is associated with
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* a particular input connection. This can be used to get
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* meta-data coming from the REQUEST_INFORMATION pass and set
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* requests for the REQUEST_UPDATE_EXTENT pass. NOTE:
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* Do not use this in any of the pipeline passes. Use
|
|
* the information objects passed as arguments instead.
|
|
*/
|
|
vtkInformation* GetInputInformation(int port, int index);
|
|
|
|
/**
|
|
* Equivalent to GetInputInformation(0, 0)
|
|
*/
|
|
vtkInformation* GetInputInformation() { return this->GetInputInformation(0, 0); }
|
|
|
|
/**
|
|
* Return the information object that is associated with
|
|
* a particular output port. This can be used to set
|
|
* meta-data coming during the REQUEST_INFORMATION. NOTE:
|
|
* Do not use this in any of the pipeline passes. Use
|
|
* the information objects passed as arguments instead.
|
|
*/
|
|
vtkInformation* GetOutputInformation(int port);
|
|
|
|
//@{
|
|
/**
|
|
* Bring this algorithm's outputs up-to-date.
|
|
*/
|
|
virtual void Update(int port);
|
|
virtual void Update();
|
|
//@}
|
|
|
|
/**
|
|
* This method enables the passing of data requests to the algorithm
|
|
* to be used during execution (in addition to bringing a particular
|
|
* port up-to-date). The requests argument should contain an information
|
|
* object for each port that requests need to be passed. For each
|
|
* of those, the pipeline will copy all keys to the output information
|
|
* before execution. This is equivalent to:
|
|
* \verbatim
|
|
* algorithm->UpdateInformation();
|
|
* for (int i=0; i<algorithm->GetNumberOfOutputPorts(); i++)
|
|
* {
|
|
* vtkInformation* portRequests = requests->GetInformationObject(i);
|
|
* if (portRequests)
|
|
* {
|
|
* algorithm->GetOutputInformation(i)->Append(portRequests);
|
|
* }
|
|
* }
|
|
* algorithm->Update();
|
|
* \endverbatim
|
|
* Available requests include UPDATE_PIECE_NUMBER(), UPDATE_NUMBER_OF_PIECES()
|
|
* UPDATE_EXTENT() etc etc.
|
|
*/
|
|
virtual vtkTypeBool Update(int port, vtkInformationVector* requests);
|
|
|
|
/**
|
|
* Convenience method to update an algorithm after passing requests
|
|
* to its first output port. See documentation for
|
|
* Update(int port, vtkInformationVector* requests) for details.
|
|
*/
|
|
virtual vtkTypeBool Update(vtkInformation* requests);
|
|
|
|
/**
|
|
* Convenience method to update an algorithm after passing requests
|
|
* to its first output port. See documentation for
|
|
* Update(int port, vtkInformationVector* requests) for details.
|
|
* Supports piece and extent (optional) requests.
|
|
*/
|
|
virtual int UpdatePiece(
|
|
int piece, int numPieces, int ghostLevels, const int extents[6] = nullptr);
|
|
|
|
/**
|
|
* Convenience method to update an algorithm after passing requests
|
|
* to its first output port.
|
|
* Supports extent request.
|
|
*/
|
|
virtual int UpdateExtent(const int extents[6]);
|
|
|
|
/**
|
|
* Convenience method to update an algorithm after passing requests
|
|
* to its first output port. See documentation for
|
|
* Update(int port, vtkInformationVector* requests) for details.
|
|
* Supports time, piece (optional) and extent (optional) requests.
|
|
*/
|
|
virtual int UpdateTimeStep(double time, int piece = -1, int numPieces = 1, int ghostLevels = 0,
|
|
const int extents[6] = nullptr);
|
|
|
|
/**
|
|
* Bring the algorithm's information up-to-date.
|
|
*/
|
|
virtual void UpdateInformation();
|
|
|
|
/**
|
|
* Create output object(s).
|
|
*/
|
|
virtual void UpdateDataObject();
|
|
|
|
/**
|
|
* Propagate meta-data upstream.
|
|
*/
|
|
virtual void PropagateUpdateExtent();
|
|
|
|
/**
|
|
* Bring this algorithm's outputs up-to-date.
|
|
*/
|
|
virtual void UpdateWholeExtent();
|
|
|
|
/**
|
|
* Convenience routine to convert from a linear ordering of input
|
|
* connections to a port/connection pair.
|
|
*/
|
|
void ConvertTotalInputToPortConnection(int ind, int& port, int& conn);
|
|
|
|
//======================================================================
|
|
// The following block of code is to support old style VTK applications. If
|
|
// you are using these calls there are better ways to do it in the new
|
|
// pipeline
|
|
//======================================================================
|
|
|
|
//@{
|
|
/**
|
|
* Turn release data flag on or off for all output ports.
|
|
*/
|
|
virtual void SetReleaseDataFlag(int);
|
|
virtual int GetReleaseDataFlag();
|
|
void ReleaseDataFlagOn();
|
|
void ReleaseDataFlagOff();
|
|
//@}
|
|
|
|
//========================================================================
|
|
|
|
//@{
|
|
/**
|
|
* This detects when the UpdateExtent will generate no data
|
|
* This condition is satisfied when the UpdateExtent has
|
|
* zero volume (0,-1,...) or the UpdateNumberOfPieces is 0.
|
|
* The source uses this call to determine whether to call Execute.
|
|
*/
|
|
int UpdateExtentIsEmpty(vtkInformation* pinfo, vtkDataObject* output);
|
|
int UpdateExtentIsEmpty(vtkInformation* pinfo, int extentType);
|
|
//@}
|
|
|
|
/**
|
|
* If the DefaultExecutivePrototype is set, a copy of it is created
|
|
* in CreateDefaultExecutive() using NewInstance().
|
|
*/
|
|
static void SetDefaultExecutivePrototype(vtkExecutive* proto);
|
|
|
|
//@{
|
|
/**
|
|
* These functions return the update extent for output ports that
|
|
* use 3D extents. Where port is not specified, it is assumed to
|
|
* be 0.
|
|
*/
|
|
int* GetUpdateExtent() VTK_SIZEHINT(6) { return this->GetUpdateExtent(0); }
|
|
int* GetUpdateExtent(int port) VTK_SIZEHINT(6);
|
|
void GetUpdateExtent(int& x0, int& x1, int& y0, int& y1, int& z0, int& z1)
|
|
{
|
|
this->GetUpdateExtent(0, x0, x1, y0, y1, z0, z1);
|
|
}
|
|
void GetUpdateExtent(int port, int& x0, int& x1, int& y0, int& y1, int& z0, int& z1);
|
|
void GetUpdateExtent(int extent[6]) { this->GetUpdateExtent(0, extent); }
|
|
void GetUpdateExtent(int port, int extent[6]);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* These functions return the update extent for output ports that
|
|
* use piece extents. Where port is not specified, it is assumed to
|
|
* be 0.
|
|
*/
|
|
int GetUpdatePiece() { return this->GetUpdatePiece(0); }
|
|
int GetUpdatePiece(int port);
|
|
int GetUpdateNumberOfPieces() { return this->GetUpdateNumberOfPieces(0); }
|
|
int GetUpdateNumberOfPieces(int port);
|
|
int GetUpdateGhostLevel() { return this->GetUpdateGhostLevel(0); }
|
|
int GetUpdateGhostLevel(int port);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* If an ProgressObserver is set, the algorithm will report
|
|
* progress through it rather than directly. This means that
|
|
* it will call UpdateProgress() on the ProgressObserver rather
|
|
* than itself report it and set progress.
|
|
* This is most useful in situations where multiple threads
|
|
* are executing an algorithm at the same time and want to
|
|
* handle progress locally.
|
|
*/
|
|
void SetProgressObserver(vtkProgressObserver*);
|
|
vtkGetObjectMacro(ProgressObserver, vtkProgressObserver);
|
|
//@}
|
|
|
|
protected:
|
|
vtkAlgorithm();
|
|
~vtkAlgorithm() override;
|
|
|
|
// Keys used to indicate that input/output port information has been
|
|
// filled.
|
|
static vtkInformationIntegerKey* PORT_REQUIREMENTS_FILLED();
|
|
|
|
// Arbitrary extra information associated with this algorithm
|
|
vtkInformation* Information;
|
|
|
|
/**
|
|
* Fill the input port information objects for this algorithm. This
|
|
* is invoked by the first call to GetInputPortInformation for each
|
|
* port so subclasses can specify what they can handle.
|
|
*/
|
|
virtual int FillInputPortInformation(int port, vtkInformation* info);
|
|
|
|
/**
|
|
* Fill the output port information objects for this algorithm.
|
|
* This is invoked by the first call to GetOutputPortInformation for
|
|
* each port so subclasses can specify what they can handle.
|
|
*/
|
|
virtual int FillOutputPortInformation(int port, vtkInformation* info);
|
|
|
|
/**
|
|
* Set the number of input ports used by the algorithm.
|
|
*/
|
|
virtual void SetNumberOfInputPorts(int n);
|
|
|
|
/**
|
|
* Set the number of output ports provided by the algorithm.
|
|
*/
|
|
virtual void SetNumberOfOutputPorts(int n);
|
|
|
|
// Helper methods to check input/output port index ranges.
|
|
int InputPortIndexInRange(int index, const char* action);
|
|
int OutputPortIndexInRange(int index, const char* action);
|
|
|
|
/**
|
|
* Get the assocition of the actual data array for the input array specified
|
|
* by idx, this is only reasonable during the REQUEST_DATA pass.
|
|
*/
|
|
int GetInputArrayAssociation(int idx, vtkInformationVector** inputVector);
|
|
|
|
//@{
|
|
/**
|
|
* Filters that have multiple connections on one port can use
|
|
* this signature. This will override the connection id that the
|
|
* user set in SetInputArrayToProcess() with the connection id
|
|
* passed. This way, the user specifies one array to process and
|
|
* that information is used to obtain arrays for all the connection
|
|
* on the port with the appropriate connection id substituted.
|
|
*/
|
|
int GetInputArrayAssociation(int idx, int connection, vtkInformationVector** inputVector);
|
|
int GetInputArrayAssociation(int idx, vtkDataObject* input);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Get the actual data array for the input array specified by idx, this is
|
|
* only reasonable during the REQUEST_DATA pass
|
|
*/
|
|
vtkDataArray* GetInputArrayToProcess(int idx, vtkInformationVector** inputVector);
|
|
vtkDataArray* GetInputArrayToProcess(
|
|
int idx, vtkInformationVector** inputVector, int& association);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Filters that have multiple connections on one port can use
|
|
* this signature. This will override the connection id that the
|
|
* user set in SetInputArrayToProcess() with the connection id
|
|
* passed. This way, the user specifies one array to process and
|
|
* that information is used to obtain arrays for all the connection
|
|
* on the port with the appropriate connection id substituted.
|
|
*/
|
|
vtkDataArray* GetInputArrayToProcess(int idx, int connection, vtkInformationVector** inputVector);
|
|
vtkDataArray* GetInputArrayToProcess(
|
|
int idx, int connection, vtkInformationVector** inputVector, int& association);
|
|
vtkDataArray* GetInputArrayToProcess(int idx, vtkDataObject* input);
|
|
vtkDataArray* GetInputArrayToProcess(int idx, vtkDataObject* input, int& association);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Get the actual data array for the input array specified by idx, this is
|
|
* only reasonable during the REQUEST_DATA pass
|
|
*/
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(int idx, vtkInformationVector** inputVector);
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(
|
|
int idx, vtkInformationVector** inputVector, int& association);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Filters that have multiple connections on one port can use
|
|
* this signature. This will override the connection id that the
|
|
* user set in SetInputArrayToProcess() with the connection id
|
|
* passed. This way, the user specifies one array to process and
|
|
* that information is used to obtain arrays for all the connection
|
|
* on the port with the appropriate connection id substituted.
|
|
*/
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(
|
|
int idx, int connection, vtkInformationVector** inputVector);
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(
|
|
int idx, int connection, vtkInformationVector** inputVector, int& association);
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(int idx, vtkDataObject* input);
|
|
vtkAbstractArray* GetInputAbstractArrayToProcess(int idx, vtkDataObject* input, int& association);
|
|
//@}
|
|
|
|
/**
|
|
* This method takes in an index (as specified in SetInputArrayToProcess)
|
|
* and a pipeline information vector. It then finds the information about
|
|
* input array idx and then uses that information to find the field
|
|
* information from the relevant field in the pifo vector (as done by
|
|
* vtkDataObject::GetActiveFieldInformation)
|
|
*/
|
|
vtkInformation* GetInputArrayFieldInformation(int idx, vtkInformationVector** inputVector);
|
|
|
|
/**
|
|
* Create a default executive.
|
|
* If the DefaultExecutivePrototype is set, a copy of it is created
|
|
* in CreateDefaultExecutive() using NewInstance().
|
|
* Otherwise, vtkStreamingDemandDrivenPipeline is created.
|
|
*/
|
|
virtual vtkExecutive* CreateDefaultExecutive();
|
|
|
|
//@{
|
|
/**
|
|
* The error code contains a possible error that occurred while
|
|
* reading or writing the file.
|
|
*/
|
|
vtkSetMacro(ErrorCode, unsigned long);
|
|
unsigned long ErrorCode;
|
|
//@}
|
|
|
|
// Progress/Update handling
|
|
double Progress;
|
|
char* ProgressText;
|
|
|
|
// Garbage collection support.
|
|
void ReportReferences(vtkGarbageCollector*) override;
|
|
|
|
// executive methods below
|
|
|
|
/**
|
|
* Replace the Nth connection on the given input port. For use only
|
|
* by this class and subclasses. If this is used to store a nullptr
|
|
* input then the subclass must be able to handle nullptr inputs in its
|
|
* ProcessRequest method.
|
|
*/
|
|
virtual void SetNthInputConnection(int port, int index, vtkAlgorithmOutput* input);
|
|
|
|
/**
|
|
* Set the number of input connections on the given input port. For
|
|
* use only by this class and subclasses. If this is used to store
|
|
* a nullptr input then the subclass must be able to handle nullptr inputs
|
|
* in its ProcessRequest method.
|
|
*/
|
|
virtual void SetNumberOfInputConnections(int port, int n);
|
|
|
|
static vtkExecutive* DefaultExecutivePrototype;
|
|
|
|
/**
|
|
* These methods are used by subclasses to implement methods to
|
|
* set data objects directly as input. Internally, they create
|
|
* a vtkTrivialProducer that has the data object as output and
|
|
* connect it to the algorithm.
|
|
*/
|
|
void SetInputDataInternal(int port, vtkDataObject* input)
|
|
{
|
|
this->SetInputDataObject(port, input);
|
|
}
|
|
void AddInputDataInternal(int port, vtkDataObject* input)
|
|
{
|
|
this->AddInputDataObject(port, input);
|
|
}
|
|
|
|
vtkProgressObserver* ProgressObserver;
|
|
|
|
private:
|
|
vtkExecutive* Executive;
|
|
vtkInformationVector* InputPortInformation;
|
|
vtkInformationVector* OutputPortInformation;
|
|
vtkAlgorithmInternals* AlgorithmInternal;
|
|
static void ConnectionAdd(
|
|
vtkAlgorithm* producer, int producerPort, vtkAlgorithm* consumer, int consumerPort);
|
|
static void ConnectionRemove(
|
|
vtkAlgorithm* producer, int producerPort, vtkAlgorithm* consumer, int consumerPort);
|
|
static void ConnectionRemoveAllInput(vtkAlgorithm* consumer, int port);
|
|
static void ConnectionRemoveAllOutput(vtkAlgorithm* producer, int port);
|
|
|
|
private:
|
|
vtkAlgorithm(const vtkAlgorithm&) = delete;
|
|
void operator=(const vtkAlgorithm&) = delete;
|
|
|
|
double ProgressShift;
|
|
double ProgressScale;
|
|
};
|
|
|
|
#endif
|