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129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkActorCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkActorCollection
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* @brief an ordered list of actors
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*
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* vtkActorCollection represents and provides methods to manipulate a list of
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* actors (i.e., vtkActor and subclasses). The list is ordered and duplicate
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* entries are not prevented.
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*
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* @sa
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* vtkActor vtkCollection
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*/
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#ifndef vtkActorCollection_h
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#define vtkActorCollection_h
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#include "vtkActor.h" // For inline methods
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#include "vtkPropCollection.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkProperty;
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class VTKRENDERINGCORE_EXPORT vtkActorCollection : public vtkPropCollection
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{
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public:
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static vtkActorCollection* New();
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vtkTypeMacro(vtkActorCollection, vtkPropCollection);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Add an actor to the bottom of the list.
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*/
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void AddItem(vtkActor* a);
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/**
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* Get the next actor in the list.
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*/
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vtkActor* GetNextActor();
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/**
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* Get the last actor in the list.
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*/
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vtkActor* GetLastActor();
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//@{
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/**
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* Access routines that are provided for compatibility with previous
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* version of VTK. Please use the GetNextActor(), GetLastActor() variants
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* where possible.
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*/
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vtkActor* GetNextItem();
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vtkActor* GetLastItem();
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//@}
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/**
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* Apply properties to all actors in this collection.
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*/
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void ApplyProperties(vtkProperty* p);
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/**
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* Reentrant safe way to get an object in a collection. Just pass the
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* same cookie back and forth.
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*/
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vtkActor* GetNextActor(vtkCollectionSimpleIterator& cookie)
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{
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return static_cast<vtkActor*>(this->GetNextItemAsObject(cookie));
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}
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protected:
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vtkActorCollection() {}
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~vtkActorCollection() override {}
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
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void AddItem(vtkProp* o) { this->vtkPropCollection::AddItem(o); }
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private:
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vtkActorCollection(const vtkActorCollection&) = delete;
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void operator=(const vtkActorCollection&) = delete;
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};
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inline void vtkActorCollection::AddItem(vtkActor* a)
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{
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this->vtkCollection::AddItem(a);
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}
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inline vtkActor* vtkActorCollection::GetNextActor()
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{
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return static_cast<vtkActor*>(this->GetNextItemAsObject());
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}
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inline vtkActor* vtkActorCollection::GetLastActor()
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{
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if (this->Bottom == nullptr)
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{
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return nullptr;
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}
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else
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{
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return static_cast<vtkActor*>(this->Bottom->Item);
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}
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}
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inline vtkActor* vtkActorCollection::GetNextItem()
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{
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return this->GetNextActor();
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}
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inline vtkActor* vtkActorCollection::GetLastItem()
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{
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return this->GetLastActor();
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}
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#endif
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