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160 lines
6.0 KiB
C++
160 lines
6.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAbstractPropPicker.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAbstractPropPicker
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* @brief abstract API for pickers that can pick an instance of vtkProp
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*
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* vtkAbstractPropPicker is an abstract superclass for pickers that can pick
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* an instance of vtkProp. Some pickers, like vtkWorldPointPicker (not a
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* subclass of this class), cannot identify the prop that is
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* picked. Subclasses of vtkAbstractPropPicker return a prop in the form of a
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* vtkAssemblyPath when a pick is invoked. Note that an vtkAssemblyPath
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* contain a list of vtkAssemblyNodes, each of which in turn contains a
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* reference to a vtkProp and a 4x4 transformation matrix. The path fully
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* describes the entire pick path, so you can pick assemblies or portions of
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* assemblies, or just grab the tail end of the vtkAssemblyPath (which is the
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* picked prop).
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*
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* @warning
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* Because a vtkProp can be placed into different assemblies, or even in
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* different leaf positions of the same assembly, the vtkAssemblyPath is
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* used to fully qualify exactly which use of the vtkProp was picked,
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* including its position (since vtkAssemblyPath includes a transformation
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* matrix per node).
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*
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* @warning
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* The class returns information about picked actors, props, etc. Note that
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* what is returned by these methods is the top level of the assembly
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* path. This can cause a lot of confusion! For example, if you pick a
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* vtkAssembly, and the returned vtkAssemblyPath has as a leaf a vtkActor,
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* then if you invoke GetActor(), you will get NULL, even though an actor was
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* indeed picked. (GetAssembly() will return something.) Note that the safest
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* thing to do is to do a GetViewProp(), which will always return something if
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* something was picked. A better way to manage picking is to work with
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* vtkAssemblyPath, since this completely defines the pick path from top to
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* bottom in a assembly hierarchy, and avoids confusion when the same prop is
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* used in different assemblies.
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*
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* @warning
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* The returned assembly paths refer to assembly nodes that in turn refer
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* to vtkProp and vtkMatrix. This association to vtkProp is not a reference
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* counted association, meaning that dangling references are possible if
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* you do a pick, get an assembly path, and then delete a vtkProp. (Reason:
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* assembly paths create many self-referencing loops that destroy reference
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* counting.)
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*
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* @sa
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* vtkPropPicker vtkPicker vtkWorldPointPicker vtkCellPicker vtkPointPicker
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* vtkAssemblyPath vtkAssemblyNode vtkAssemblyPaths vtkAbstractPicker
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* vtkRenderer
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*/
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#ifndef vtkAbstractPropPicker_h
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#define vtkAbstractPropPicker_h
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#include "vtkAbstractPicker.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkProp;
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class vtkPropAssembly;
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class vtkAssembly;
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class vtkActor;
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class vtkVolume;
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class vtkProp3D;
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class vtkAssemblyPath;
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class vtkActor2D;
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class VTKRENDERINGCORE_EXPORT vtkAbstractPropPicker : public vtkAbstractPicker
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{
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public:
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vtkTypeMacro(vtkAbstractPropPicker, vtkAbstractPicker);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Return the vtkAssemblyPath that has been picked. The assembly path lists
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* all the vtkProps that form an assembly. If no assembly is present, then
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* the assembly path will have one node (which is the picked prop). The
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* set method is used internally to set the path. (Note: the structure of
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* an assembly path is a collection of vtkAssemblyNode, each node pointing
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* to a vtkProp and (possibly) a transformation matrix.)
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*/
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virtual void SetPath(vtkAssemblyPath*);
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vtkGetObjectMacro(Path, vtkAssemblyPath);
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//@}
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// The following are convenience methods to maintain API with older
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// versions of VTK, and to allow query for the return type of a pick. Note:
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// the functionality of these methods can also be obtained by using the
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// returned vtkAssemblyPath and using the IsA() to determine type.
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/**
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* Return the vtkProp that has been picked. If NULL, nothing was picked.
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* If anything at all was picked, this method will return something.
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*/
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virtual vtkProp* GetViewProp();
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/**
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* Return the vtkProp that has been picked. If NULL, no vtkProp3D was picked.
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*/
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virtual vtkProp3D* GetProp3D();
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/**
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* Return the vtkActor that has been picked. If NULL, no actor was picked.
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*/
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virtual vtkActor* GetActor();
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/**
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* Return the vtkActor2D that has been picked. If NULL, no actor2D was
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* picked.
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*/
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virtual vtkActor2D* GetActor2D();
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/**
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* Return the vtkVolume that has been picked. If NULL, no volume was picked.
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*/
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virtual vtkVolume* GetVolume();
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/**
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* Return the vtkAssembly that has been picked. If NULL, no assembly
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* was picked. (Note: the returned assembly is the first node in the
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* assembly path. If the path is one node long, then the assembly and
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* the prop are the same, assuming that the first node is a vtkAssembly.)
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*/
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virtual vtkAssembly* GetAssembly();
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/**
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* Return the vtkPropAssembly that has been picked. If NULL, no prop
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* assembly was picked. (Note: the returned prop assembly is the first node
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* in the assembly path. If the path is one node long, then the prop
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* assembly and the prop are the same, assuming that the first node is a
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* vtkPropAssembly.)
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*/
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virtual vtkPropAssembly* GetPropAssembly();
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protected:
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vtkAbstractPropPicker();
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~vtkAbstractPropPicker() override;
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void Initialize() override;
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vtkAssemblyPath* Path; // this is what is picked, and includes the prop
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private:
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vtkAbstractPropPicker(const vtkAbstractPropPicker&) = delete;
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void operator=(const vtkAbstractPropPicker&) = delete;
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};
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#endif
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