You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

494 lines
17 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAbstractGridConnectivity.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAbstractGridConnectivity
*
*
* A superclass that defines the interface to be implemented by all
* concrete grid connectivity classes. Grid connectivity classes provide the
* mechanism to achieve the following:
* <ul>
* <li>
* <b> Handling of partitioned/distributed data </b>
* <p>
* Construct the neighboring topology information for each partition,e.g.,
* used for creating communication lists and in computing statistics,i.e.,
* average, mean, etc.
* </p>
* <b> Creation of ghost layers </b>
* <p>
* Provides the mechanism for automatically generating ghost information
* given a partitioned/distributed grid configuration.
* </p>
* </li>
* </ul>
*
* @sa
* vtkStructuredGridConnectivity vtkStructuredAMRGridConnectivity
*/
#ifndef vtkAbstractGridConnectivity_h
#define vtkAbstractGridConnectivity_h
// VTK includes
#include "vtkCellData.h" // for vtkCellData definition int STL vector
#include "vtkFiltersGeometryModule.h" // For export macro
#include "vtkObject.h"
#include "vtkPointData.h" // for vtkPointData definition in STL vector
#include "vtkPoints.h" // for vtkPoints definition in STL vector
#include "vtkUnsignedCharArray.h" // for vtkUnsignedCharArray definition
// Forward declarations
class vtkPointData;
class vtkCellData;
class vtkUnsignedCharArray;
class vtkPoints;
// C++ include directives
#include <cassert> // For assert
#include <vector> // For STL vector
class VTKFILTERSGEOMETRY_EXPORT vtkAbstractGridConnectivity : public vtkObject
{
public:
vtkTypeMacro(vtkAbstractGridConnectivity, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the number of ghost layers
*/
vtkSetMacro(NumberOfGhostLayers, unsigned int);
vtkGetMacro(NumberOfGhostLayers, unsigned int);
//@}
/**
* Sets the total number of grids in the domain.
* Note: This method is implemented by concrete classes.
* NOTE: Concrete classes implementing this pure virtual method must
* set the number of grids and call AllocateUserRegisterDataStructures
* in addition to defining any other additional functionality.
*/
virtual void SetNumberOfGrids(const unsigned int N) = 0;
/**
* Returns the total number of grids.
*/
unsigned int GetNumberOfGrids() { return this->NumberOfGrids; }
/**
* Computes the grid neighboring topology for the domain
*/
virtual void ComputeNeighbors() = 0;
/**
* Creates N layers of ghost layers where N is the number of cells that will
* be added to each grid. If no parameter is supplied, N has a nominal value
* of 1, in which case 1 layer of cells would be added.
* NOTE: This method is implemented by concrete implementations
*/
virtual void CreateGhostLayers(const int N = 1) = 0;
/**
* Returns the ghosted points ghost array for the grid associated with the
* given grid ID. The return pointer is a shallow-copy of the internal
* data-structure. The pointer may be nullptr iff there is no ghosted points
* ghost array for the requested grid.
*/
vtkUnsignedCharArray* GetGhostedPointGhostArray(const int gridID);
/**
* Returns the ghosted cells ghost array for the grid associated with the
* given grid ID. The return pointer is a shallow-copy of the internal
* data-structure. The pointer may be nullptr iff there is no ghosted cells
* ghost array for the requested grid.
*/
vtkUnsignedCharArray* GetGhostedCellGhostArray(const int gridID);
/**
* Returns the ghosted grid point data for the grid associated with the
* given grid ID. The return pointer is a shallow-copy of the internal
* data-structure. The pointer may be nullptr iff there is no ghosted point
* data for the requested grid.
*/
vtkPointData* GetGhostedGridPointData(const int gridID);
/**
* Returns the ghosted grid cell data for the grid associated with the
* given grid ID. The return pointer is a shallow-copy of the internal
* data-structure. The pointer may be nullptr iff there is no ghosted cell
* data for the requested grid.
*/
vtkCellData* GetGhostedGridCellData(const int gridID);
/**
* Returns the ghosted grid points for the grid associated with the given
* grid ID. The return pointer is a shallow-copy of the internal data
* structure. The pointer may be nullptr iff there are no ghosted points
* created for the requested grid.
*/
vtkPoints* GetGhostedPoints(const int gridID);
protected:
vtkAbstractGridConnectivity();
~vtkAbstractGridConnectivity() override;
/**
* Fills the ghost arrays for the given grid.
*/
virtual void FillGhostArrays(
const int gridId, vtkUnsignedCharArray* nodesArray, vtkUnsignedCharArray* cellsArray) = 0;
/**
* Registers the ghostarrays for the given grid.
*/
void RegisterGridGhostArrays(
const int gridID, vtkUnsignedCharArray* nodesArray, vtkUnsignedCharArray* cellsArray);
/**
* Registers the grid's field data, i.e., the node and cell data.
*/
void RegisterFieldData(const int gridID, vtkPointData* PointData, vtkCellData* CellData);
/**
* Registers the grid nodes for the grid associated with the given gridID.
*/
void RegisterGridNodes(const int gridID, vtkPoints* nodes);
//@{
/**
* Allocate/De-allocate the data-structures where the user-supplied grids
* will be registered.
*/
void AllocateUserRegisterDataStructures();
void DeAllocateUserRegisterDataStructures();
//@}
//@{
/**
* Allocated/De-allocate the data-structures where the ghosted grid
* data will be stored.
*/
void AllocateInternalDataStructures();
void DeAllocateInternalDataStructures();
//@}
// The total number of grids, set initially by the user.
unsigned int NumberOfGrids;
unsigned int NumberOfGhostLayers;
// Arrays registered by the user for each grid
std::vector<vtkUnsignedCharArray*> GridPointGhostArrays;
std::vector<vtkUnsignedCharArray*> GridCellGhostArrays;
std::vector<vtkPointData*> GridPointData;
std::vector<vtkCellData*> GridCellData;
std::vector<vtkPoints*> GridPoints;
// Arrays computed internally for each grid
bool AllocatedGhostDataStructures;
std::vector<vtkPointData*> GhostedGridPointData;
std::vector<vtkCellData*> GhostedGridCellData;
std::vector<vtkUnsignedCharArray*> GhostedPointGhostArray;
std::vector<vtkUnsignedCharArray*> GhostedCellGhostArray;
std::vector<vtkPoints*> GhostedGridPoints;
private:
vtkAbstractGridConnectivity(const vtkAbstractGridConnectivity&) = delete;
void operator=(const vtkAbstractGridConnectivity&) = delete;
};
//------------------------------------------------------------------------------
inline vtkUnsignedCharArray* vtkAbstractGridConnectivity::GetGhostedPointGhostArray(
const int gridID)
{
if (!this->AllocatedGhostDataStructures)
{
return nullptr;
}
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: Ghosted point ghost array" &&
(this->NumberOfGrids == this->GhostedPointGhostArray.size()));
return (this->GhostedPointGhostArray[gridID]);
}
//------------------------------------------------------------------------------
inline vtkUnsignedCharArray* vtkAbstractGridConnectivity::GetGhostedCellGhostArray(const int gridID)
{
if (!this->AllocatedGhostDataStructures)
{
return nullptr;
}
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: Ghosted point ghost array" &&
(this->NumberOfGrids == this->GhostedCellGhostArray.size()));
return (this->GhostedCellGhostArray[gridID]);
}
//------------------------------------------------------------------------------
inline vtkPointData* vtkAbstractGridConnectivity::GetGhostedGridPointData(const int gridID)
{
if (!this->AllocatedGhostDataStructures)
{
return nullptr;
}
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert(
"pre: Ghosted point ghost array" && (this->NumberOfGrids == this->GhostedGridPointData.size()));
return (this->GhostedGridPointData[gridID]);
}
//------------------------------------------------------------------------------
inline vtkCellData* vtkAbstractGridConnectivity::GetGhostedGridCellData(const int gridID)
{
if (!this->AllocatedGhostDataStructures)
{
return nullptr;
}
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert(
"pre: Ghosted point ghost array" && (this->NumberOfGrids == this->GhostedGridCellData.size()));
return (this->GhostedGridCellData[gridID]);
}
//------------------------------------------------------------------------------
inline vtkPoints* vtkAbstractGridConnectivity::GetGhostedPoints(const int gridID)
{
if (!this->AllocatedGhostDataStructures)
{
return nullptr;
}
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert(
"pre: Ghosted point ghost array" && (this->NumberOfGrids == this->GhostedGridPoints.size()));
return (this->GhostedGridPoints[gridID]);
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::AllocateUserRegisterDataStructures()
{
// Sanity Check
assert("pre: Allocating UserRegister for N > 0 grids" && (this->NumberOfGrids > 0));
this->GridPointGhostArrays.resize(this->NumberOfGrids, nullptr);
this->GridCellGhostArrays.resize(this->NumberOfGrids, nullptr);
this->GridPointData.resize(this->NumberOfGrids, nullptr);
this->GridCellData.resize(this->NumberOfGrids, nullptr);
this->GridPoints.resize(this->NumberOfGrids, nullptr);
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::DeAllocateUserRegisterDataStructures()
{
assert("pre: Data-structure has not been properly allocated" &&
(this->GridPointGhostArrays.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GridCellGhostArrays.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GridPointData.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GridCellData.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GridPoints.size() == this->NumberOfGrids));
for (unsigned int i = 0; i < this->NumberOfGrids; ++i)
{
// NOTE: Ghost arrays are not deleted here b/c when they are registered, they
// are not shallow-copied.
// if( this->GridPointGhostArrays[i] != nullptr )
// {
// this->GridPointGhostArrays[i]->Delete();
// }
// if( this->GridCellGhostArrays[i] != nullptr )
// {
// this->GridCellGhostArrays[i]->Delete();
// }
if (this->GridPointData[i] != nullptr)
{
this->GridPointData[i]->Delete();
}
if (this->GridCellData[i] != nullptr)
{
this->GridCellData[i]->Delete();
}
if (this->GridPoints[i] != nullptr)
{
this->GridPoints[i]->Delete();
}
} // END for all grids
this->GridPointGhostArrays.clear();
this->GridCellGhostArrays.clear();
this->GridPointData.clear();
this->GridCellData.clear();
this->GridPoints.clear();
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::AllocateInternalDataStructures()
{
assert("pre: Allocating Internal data-structured for N > 0 grids" && (this->NumberOfGrids > 0));
this->GhostedGridPointData.resize(this->NumberOfGrids, nullptr);
this->GhostedGridCellData.resize(this->NumberOfGrids, nullptr);
this->GhostedPointGhostArray.resize(this->NumberOfGrids, nullptr);
this->GhostedCellGhostArray.resize(this->NumberOfGrids, nullptr);
this->GhostedGridPoints.resize(this->NumberOfGrids, nullptr);
this->AllocatedGhostDataStructures = true;
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::DeAllocateInternalDataStructures()
{
if (!this->AllocatedGhostDataStructures)
{
return;
}
assert("pre: Data-structure has not been properly allocated" &&
(this->GhostedGridPointData.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GhostedGridCellData.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GhostedPointGhostArray.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GhostedCellGhostArray.size() == this->NumberOfGrids));
assert("pre: Data-structure has not been properly allocated" &&
(this->GhostedGridPoints.size() == this->NumberOfGrids));
for (unsigned int i = 0; i < this->NumberOfGrids; ++i)
{
if (this->GhostedGridPointData[i] != nullptr)
{
this->GhostedGridPointData[i]->Delete();
}
if (this->GhostedGridCellData[i] != nullptr)
{
this->GhostedGridCellData[i]->Delete();
}
if (this->GhostedPointGhostArray[i] != nullptr)
{
this->GhostedPointGhostArray[i]->Delete();
}
if (this->GhostedCellGhostArray[i] != nullptr)
{
this->GhostedCellGhostArray[i]->Delete();
}
if (this->GhostedGridPoints[i] != nullptr)
{
this->GhostedGridPoints[i]->Delete();
}
} // END for all grids
this->GhostedGridPointData.clear();
this->GhostedGridCellData.clear();
this->GhostedPointGhostArray.clear();
this->GhostedCellGhostArray.clear();
this->GhostedGridPoints.clear();
this->AllocatedGhostDataStructures = false;
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::RegisterGridGhostArrays(
const int gridID, vtkUnsignedCharArray* nodesArray, vtkUnsignedCharArray* cellsArray)
{
// Sanity check
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: GridPointGhostArrays has not been allocated" &&
(this->GridPointGhostArrays.size() == this->NumberOfGrids));
assert("pre: GridCellGhostArrays has not been allocated" &&
(this->GridCellGhostArrays.size() == this->NumberOfGrids));
// NOTE: We should really shallow copy the objects here
this->GridPointGhostArrays[gridID] = nodesArray;
this->GridCellGhostArrays[gridID] = cellsArray;
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::RegisterFieldData(
const int gridID, vtkPointData* PointData, vtkCellData* CellData)
{
// Sanity check
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: GridPointData has not been allocated!" &&
(this->GridPointData.size() == this->NumberOfGrids));
assert("pre: GridCellData has not been allocated!" &&
(this->GridCellData.size() == this->NumberOfGrids));
// Note: The size of these vectors is allocated in SetNumberOfGrids
if (PointData != nullptr)
{
assert("pre: GridPointData[gridID] must be nullptr" && this->GridPointData[gridID] == nullptr);
this->GridPointData[gridID] = vtkPointData::New();
this->GridPointData[gridID]->ShallowCopy(PointData);
}
else
{
this->GridPointData[gridID] = nullptr;
}
if (CellData != nullptr)
{
assert("pre: GridCellData[gridID] must be nullptr" && this->GridCellData[gridID] == nullptr);
this->GridCellData[gridID] = vtkCellData::New();
this->GridCellData[gridID]->ShallowCopy(CellData);
}
else
{
this->GridCellData[gridID] = nullptr;
}
}
//------------------------------------------------------------------------------
inline void vtkAbstractGridConnectivity::RegisterGridNodes(const int gridID, vtkPoints* nodes)
{
// Sanity check
assert("pre: GridID is out-of-bound GridPointData" && (gridID >= 0) &&
(gridID < static_cast<int>(this->NumberOfGrids)));
assert(
"pre: GridPoints has not been allocated!" && (this->GridPoints.size() == this->NumberOfGrids));
if (nodes != nullptr)
{
assert("pre:GridPoints[gridID] must be nullptr" && this->GridPoints[gridID] == nullptr);
this->GridPoints[gridID] = vtkPoints::New();
this->GridPoints[gridID]->SetDataTypeToDouble();
this->GridPoints[gridID]->ShallowCopy(nodes);
}
else
{
this->GridPoints[gridID] = nullptr;
}
}
#endif /* vtkAbstractGridConnectivity_h */