/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing#kwsys for details. */ #ifndef vtksys_CommandLineArguments_hxx #define vtksys_CommandLineArguments_hxx #include #include #include #include namespace vtksys { class CommandLineArgumentsInternal; struct CommandLineArgumentsCallbackStructure; /** \class CommandLineArguments * \brief Command line arguments processing code. * * Find specified arguments with optional options and execute specified methods * or set given variables. * * The two interfaces it knows are callback based and variable based. For * callback based, you have to register callback for particular argument using * AddCallback method. When that argument is passed, the callback will be * called with argument, value, and call data. For boolean (NO_ARGUMENT) * arguments, the value is "1". If the callback returns 0 the argument parsing * will stop with an error. * * For the variable interface you associate variable with each argument. When * the argument is specified, the variable is set to the specified value casted * to the appropriate type. For boolean (NO_ARGUMENT), the value is "1". * * Both interfaces can be used at the same time. * * Possible argument types are: * NO_ARGUMENT - The argument takes no value : --A * CONCAT_ARGUMENT - The argument takes value after no space : --Aval * SPACE_ARGUMENT - The argument takes value after space : --A val * EQUAL_ARGUMENT - The argument takes value after equal : --A=val * MULTI_ARGUMENT - The argument takes values after space : --A val1 val2 * val3 ... * * Example use: * * kwsys::CommandLineArguments arg; * arg.Initialize(argc, argv); * typedef kwsys::CommandLineArguments argT; * arg.AddArgument("--something", argT::EQUAL_ARGUMENT, &some_variable, * "This is help string for --something"); * if ( !arg.Parse() ) * { * std::cerr << "Problem parsing arguments" << std::endl; * res = 1; * } * */ class vtksys_EXPORT CommandLineArguments { public: CommandLineArguments(); ~CommandLineArguments(); CommandLineArguments(const CommandLineArguments&) = delete; CommandLineArguments& operator=(const CommandLineArguments&) = delete; /** * Various argument types. */ enum ArgumentTypeEnum { NO_ARGUMENT, CONCAT_ARGUMENT, SPACE_ARGUMENT, EQUAL_ARGUMENT, MULTI_ARGUMENT }; /** * Various variable types. When using the variable interface, this specifies * what type the variable is. */ enum VariableTypeEnum { NO_VARIABLE_TYPE = 0, // The variable is not specified INT_TYPE, // The variable is integer (int) BOOL_TYPE, // The variable is boolean (bool) DOUBLE_TYPE, // The variable is float (double) STRING_TYPE, // The variable is string (char*) STL_STRING_TYPE, // The variable is string (char*) VECTOR_INT_TYPE, // The variable is integer (int) VECTOR_BOOL_TYPE, // The variable is boolean (bool) VECTOR_DOUBLE_TYPE, // The variable is float (double) VECTOR_STRING_TYPE, // The variable is string (char*) VECTOR_STL_STRING_TYPE, // The variable is string (char*) LAST_VARIABLE_TYPE }; /** * Prototypes for callbacks for callback interface. */ typedef int (*CallbackType)(const char* argument, const char* value, void* call_data); typedef int (*ErrorCallbackType)(const char* argument, void* client_data); /** * Initialize internal data structures. This should be called before parsing. */ void Initialize(int argc, const char* const argv[]); void Initialize(int argc, char* argv[]); /** * Initialize internal data structure and pass arguments one by one. This is * convenience method for use from scripting languages where argc and argv * are not available. */ void Initialize(); void ProcessArgument(const char* arg); /** * This method will parse arguments and call appropriate methods. */ int Parse(); /** * This method will add a callback for a specific argument. The arguments to * it are argument, argument type, callback method, and call data. The * argument help specifies the help string used with this option. The * callback and call_data can be skipped. */ void AddCallback(const char* argument, ArgumentTypeEnum type, CallbackType callback, void* call_data, const char* help); /** * Add handler for argument which is going to set the variable to the * specified value. If the argument is specified, the option is casted to the * appropriate type. */ void AddArgument(const char* argument, ArgumentTypeEnum type, bool* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, int* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, double* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, char** variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, std::string* variable, const char* help); /** * Add handler for argument which is going to set the variable to the * specified value. If the argument is specified, the option is casted to the * appropriate type. This will handle the multi argument values. */ void AddArgument(const char* argument, ArgumentTypeEnum type, std::vector* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, std::vector* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, std::vector* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, std::vector* variable, const char* help); void AddArgument(const char* argument, ArgumentTypeEnum type, std::vector* variable, const char* help); /** * Add handler for boolean argument. The argument does not take any option * and if it is specified, the value of the variable is true/1, otherwise it * is false/0. */ void AddBooleanArgument(const char* argument, bool* variable, const char* help); void AddBooleanArgument(const char* argument, int* variable, const char* help); void AddBooleanArgument(const char* argument, double* variable, const char* help); void AddBooleanArgument(const char* argument, char** variable, const char* help); void AddBooleanArgument(const char* argument, std::string* variable, const char* help); /** * Set the callbacks for error handling. */ void SetClientData(void* client_data); void SetUnknownArgumentCallback(ErrorCallbackType callback); /** * Get remaining arguments. It allocates space for argv, so you have to call * delete[] on it. */ void GetRemainingArguments(int* argc, char*** argv); void DeleteRemainingArguments(int argc, char*** argv); /** * If StoreUnusedArguments is set to true, then all unknown arguments will be * stored and the user can access the modified argc, argv without known * arguments. */ void StoreUnusedArguments(bool val) { this->StoreUnusedArgumentsFlag = val; } void GetUnusedArguments(int* argc, char*** argv); /** * Return string containing help. If the argument is specified, only return * help for that argument. */ const char* GetHelp() { return this->Help.c_str(); } const char* GetHelp(const char* arg); /** * Get / Set the help line length. This length is used when generating the * help page. Default length is 80. */ void SetLineLength(unsigned int); unsigned int GetLineLength(); /** * Get the executable name (argv0). This is only available when using * Initialize with argc/argv. */ const char* GetArgv0(); /** * Get index of the last argument parsed. This is the last argument that was * parsed ok in the original argc/argv list. */ unsigned int GetLastArgument(); protected: void GenerateHelp(); //! This is internal method that registers variable with argument void AddArgument(const char* argument, ArgumentTypeEnum type, VariableTypeEnum vtype, void* variable, const char* help); bool GetMatchedArguments(std::vector* matches, const std::string& arg); //! Populate individual variables bool PopulateVariable(CommandLineArgumentsCallbackStructure* cs, const char* value); //! Populate individual variables of type ... void PopulateVariable(bool* variable, const std::string& value); void PopulateVariable(int* variable, const std::string& value); void PopulateVariable(double* variable, const std::string& value); void PopulateVariable(char** variable, const std::string& value); void PopulateVariable(std::string* variable, const std::string& value); void PopulateVariable(std::vector* variable, const std::string& value); void PopulateVariable(std::vector* variable, const std::string& value); void PopulateVariable(std::vector* variable, const std::string& value); void PopulateVariable(std::vector* variable, const std::string& value); void PopulateVariable(std::vector* variable, const std::string& value); typedef CommandLineArgumentsInternal Internal; Internal* Internals; std::string Help; unsigned int LineLength; bool StoreUnusedArgumentsFlag; }; } // namespace vtksys #endif