/*========================================================================= Program: Visualization Toolkit Module: vtkTreeAlgorithm.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkTreeAlgorithm * @brief Superclass for algorithms that produce only Tree as output * * * vtkTreeAlgorithm is a convenience class to make writing algorithms * easier. It is also designed to help transition old algorithms to the new * pipeline edgehitecture. There are some assumptions and defaults made by this * class you should be aware of. This class defaults such that your filter * will have one input port and one output port. If that is not the case * simply change it with SetNumberOfInputPorts etc. See this class * constructor for the default. This class also provides a FillInputPortInfo * method that by default says that all inputs will be Tree. If that * isn't the case then please override this method in your subclass. */ #ifndef vtkTreeAlgorithm_h #define vtkTreeAlgorithm_h #include "vtkAlgorithm.h" #include "vtkCommonExecutionModelModule.h" // For export macro #include "vtkTree.h" // makes things a bit easier class vtkDataSet; class VTKCOMMONEXECUTIONMODEL_EXPORT vtkTreeAlgorithm : public vtkAlgorithm { public: static vtkTreeAlgorithm* New(); vtkTypeMacro(vtkTreeAlgorithm, vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; /** * Get the output data object for a port on this algorithm. */ vtkTree* GetOutput() { return this->GetOutput(0); } vtkTree* GetOutput(int index); /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(vtkDataObject* obj) { this->SetInputData(0, obj); } void SetInputData(int index, vtkDataObject* obj); protected: vtkTreeAlgorithm(); ~vtkTreeAlgorithm() override; // convenience method virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*); // see algorithm for more info int FillOutputPortInformation(int port, vtkInformation* info) override; int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkTreeAlgorithm(const vtkTreeAlgorithm&) = delete; void operator=(const vtkTreeAlgorithm&) = delete; }; #endif