/*========================================================================= Program: Visualization Toolkit Module: vtkTranslucentPass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkTranslucentPass * @brief Render the translucent polygonal geometry * with property key filtering. * * vtkTranslucentPass renders the translucent polygonal geometry of all the * props that have the keys contained in vtkRenderState. * * This pass expects an initialized depth buffer and color buffer. * Initialized buffers means they have been cleared with farest z-value and * background color/gradient/transparent color. * * @sa * vtkRenderPass vtkDefaultPass */ #ifndef vtkTranslucentPass_h #define vtkTranslucentPass_h #include "vtkDefaultPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro class VTKRENDERINGOPENGL2_EXPORT vtkTranslucentPass : public vtkDefaultPass { public: static vtkTranslucentPass* New(); vtkTypeMacro(vtkTranslucentPass, vtkDefaultPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; protected: /** * Default constructor. */ vtkTranslucentPass(); /** * Destructor. */ ~vtkTranslucentPass() override; private: vtkTranslucentPass(const vtkTranslucentPass&) = delete; void operator=(const vtkTranslucentPass&) = delete; }; #endif