/*========================================================================= Program: Visualization Toolkit Module: vtkTerrainDataPointPlacer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkTerrainDataPointPlacer * @brief Place points on terrain data * * * vtkTerrainDataPointPlacer dictates the placement of points on height field * data. The class takes as input the list of props that represent the terrain * in a rendered scene. A height offset can be specified to dicatate the * placement of points at a certain height above the surface. * * @par Usage: * A typical usage of this class is as follows: * \code * pointPlacer->AddProp(demActor); // the actor(s) containing the terrain. * rep->SetPointPlacer(pointPlacer); * pointPlacer->SetHeightOffset( 100 ); * \endcode * * @sa * vtkPointPlacer vtkTerrainContourLineInterpolator */ #ifndef vtkTerrainDataPointPlacer_h #define vtkTerrainDataPointPlacer_h #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkPointPlacer.h" class vtkPropCollection; class vtkProp; class vtkPropPicker; class VTKINTERACTIONWIDGETS_EXPORT vtkTerrainDataPointPlacer : public vtkPointPlacer { public: /** * Instantiate this class. */ static vtkTerrainDataPointPlacer* New(); //@{ /** * Standard methods for instances of this class. */ vtkTypeMacro(vtkTerrainDataPointPlacer, vtkPointPlacer); void PrintSelf(ostream& os, vtkIndent indent) override; //@} // Descuription: // Add an actor (that represents a terrain in a rendererd scene) to the // list. Only props in this list are considered by the PointPlacer virtual void AddProp(vtkProp*); virtual void RemoveAllProps(); //@{ /** * This is the height above (or below) the terrain that the dictated * point should be placed. Positive values indicate distances above the * terrain; negative values indicate distances below the terrain. The * default is 0.0. */ vtkSetMacro(HeightOffset, double); vtkGetMacro(HeightOffset, double); //@} /** * Given a renderer and a display position in pixel coordinates, * compute the world position and orientation where this point * will be placed. This method is typically used by the * representation to place the point initially. * For the Terrain point placer this computes world points that * lie at the specified height above the terrain. */ int ComputeWorldPosition( vtkRenderer* ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; /** * Given a renderer, a display position, and a reference world * position, compute the new world position and orientation * of this point. This method is typically used by the * representation to move the point. */ int ComputeWorldPosition(vtkRenderer* ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override; /** * Given a world position check the validity of this * position according to the constraints of the placer */ int ValidateWorldPosition(double worldPos[3]) override; /** * Given a display position, check the validity of this position. */ int ValidateDisplayPosition(vtkRenderer*, double displayPos[2]) override; /** * Given a world position and a world orientation, * validate it according to the constraints of the placer. */ int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; //@{ /** * Get the Prop picker. */ vtkGetObjectMacro(PropPicker, vtkPropPicker); //@} protected: vtkTerrainDataPointPlacer(); ~vtkTerrainDataPointPlacer() override; // The props that represents the terrain data (one or more) in a rendered // scene vtkPropCollection* TerrainProps; vtkPropPicker* PropPicker; double HeightOffset; private: vtkTerrainDataPointPlacer(const vtkTerrainDataPointPlacer&) = delete; void operator=(const vtkTerrainDataPointPlacer&) = delete; }; #endif