/*========================================================================= Program: Visualization Toolkit Module: vtkSphericalTransform.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSphericalTransform * @brief spherical to rectangular coords and back * * vtkSphericalTransform will convert (r,phi,theta) coordinates to * (x,y,z) coordinates and back again. The angles are given in radians. * By default, it converts spherical coordinates to rectangular, but * GetInverse() returns a transform that will do the opposite. The equation * that is used is x = r*sin(phi)*cos(theta), y = r*sin(phi)*sin(theta), * z = r*cos(phi). * @warning * This transform is not well behaved along the line x=y=0 (i.e. along * the z-axis) * @sa * vtkCylindricalTransform vtkGeneralTransform */ #ifndef vtkSphericalTransform_h #define vtkSphericalTransform_h #include "vtkCommonTransformsModule.h" // For export macro #include "vtkWarpTransform.h" class VTKCOMMONTRANSFORMS_EXPORT vtkSphericalTransform : public vtkWarpTransform { public: static vtkSphericalTransform* New(); vtkTypeMacro(vtkSphericalTransform, vtkWarpTransform); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Make another transform of the same type. */ vtkAbstractTransform* MakeTransform() override; protected: vtkSphericalTransform(); ~vtkSphericalTransform() override; /** * Copy this transform from another of the same type. */ void InternalDeepCopy(vtkAbstractTransform* transform) override; //@{ /** * Internal functions for calculating the transformation. */ void ForwardTransformPoint(const float in[3], float out[3]) override; void ForwardTransformPoint(const double in[3], double out[3]) override; //@} void ForwardTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override; void ForwardTransformDerivative( const double in[3], double out[3], double derivative[3][3]) override; void InverseTransformPoint(const float in[3], float out[3]) override; void InverseTransformPoint(const double in[3], double out[3]) override; void InverseTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override; void InverseTransformDerivative( const double in[3], double out[3], double derivative[3][3]) override; private: vtkSphericalTransform(const vtkSphericalTransform&) = delete; void operator=(const vtkSphericalTransform&) = delete; }; #endif