/*========================================================================= Program: Visualization Toolkit Module: vtkSphereWidget2.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSphereWidget2 * @brief 3D widget for manipulating a point on a sphere * * This 3D widget interacts with a vtkSphereRepresentation class (i.e., it * handles the events that drive its corresponding representation). It can be * used to position a point on a sphere (for example, to place a light or * camera), or to position a sphere in a scene, including translating and * scaling the sphere. * * A nice feature of vtkSphereWidget2, like any 3D widget, is that it will * work in combination with the current interactor style (or any other * interactor observer). That is, if vtkSphereWidget2 does not handle an * event, then all other registered observers (including the interactor * style) have an opportunity to process the event. Otherwise, the * vtkSphereWidget2 will terminate the processing of the event that it * handles. * * To use this widget, you generally pair it with a vtkSphereRepresentation * (or a subclass). Various options are available in the representation for * controlling how the widget appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
* If the handle or sphere are selected: * LeftButtonPressEvent - select the handle or sphere * LeftButtonReleaseEvent - release the handle to sphere * MouseMoveEvent - move the handle or translate the sphere * In all the cases, independent of what is picked, the widget responds to the * following VTK events: * MiddleButtonPressEvent - translate the representation * MiddleButtonReleaseEvent - stop translating the representation * RightButtonPressEvent - scale the widget's representation * RightButtonReleaseEvent - stop scaling the representation * MouseMoveEvent - scale (if right button) or move (if middle button) the widget ** * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkSphereWidget2's widget events: *
* vtkWidgetEvent::Select -- some part of the widget has been selected * vtkWidgetEvent::EndSelect -- the selection process has completed * vtkWidgetEvent::Scale -- some part of the widget has been selected * vtkWidgetEvent::EndScale -- the selection process has completed * vtkWidgetEvent::Translate -- some part of the widget has been selected * vtkWidgetEvent::EndTranslate -- the selection process has completed * vtkWidgetEvent::Move -- a request for motion has been invoked ** * @par Event Bindings: * In turn, when these widget events are processed, the vtkSphereWidget2 * invokes the following VTK events on itself (which observers can listen for): *
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) * vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) * vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) ** * * @par Event Bindings: * This class, and the affiliated vtkSphereRepresentation, are second generation * VTK widgets. An earlier version of this functionality was defined in the * class vtkSphereWidget. * * @sa * vtkSphereRepresentation vtkSphereWidget */ #ifndef vtkSphereWidget2_h #define vtkSphereWidget2_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkSphereRepresentation; class vtkHandleWidget; class VTKINTERACTIONWIDGETS_EXPORT vtkSphereWidget2 : public vtkAbstractWidget { public: /** * Instantiate the object. */ static vtkSphereWidget2* New(); //@{ /** * Standard class methods for type information and printing. */ vtkTypeMacro(vtkSphereWidget2, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of * vtkProp so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkSphereRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast