/*========================================================================= Program: Visualization Toolkit Module: vtkSliderWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSliderWidget * @brief set a value by manipulating a slider * * The vtkSliderWidget is used to set a scalar value in an application. This * class assumes that a slider is moved along a 1D parameter space (e.g., a * spherical bead that can be moved along a tube). Moving the slider * modifies the value of the widget, which can be used to set parameters on * other objects. Note that the actual appearance of the widget depends on * the specific representation for the widget. * * To use this widget, set the widget representation. The representation is * assumed to consist of a tube, two end caps, and a slider (the details may * vary depending on the particulars of the representation). Then in the * representation you will typically set minimum and maximum value, as well * as the current value. The position of the slider must also be set, as well * as various properties. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the slider bead is selected:
 *   LeftButtonPressEvent - select slider (if on slider)
 *   LeftButtonReleaseEvent - release slider (if selected)
 *   MouseMoveEvent - move slider
 * If the end caps or slider tube are selected:
 *   LeftButtonPressEvent - move (or animate) to cap or point on tube;
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkSliderWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for slider motion has been invoked
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkSliderWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* */ #ifndef vtkSliderWidget_h #define vtkSliderWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkSliderRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkSliderWidget : public vtkAbstractWidget { public: /** * Instantiate the class. */ static vtkSliderWidget* New(); //@{ /** * Standard macros. */ vtkTypeMacro(vtkSliderWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkSliderRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(r)); } /** * Return the representation as a vtkSliderRepresentation. */ vtkSliderRepresentation* GetSliderRepresentation() { return reinterpret_cast(this->WidgetRep); } //@{ /** * Control the behavior of the slider when selecting the tube or caps. If * Jump, then selecting the tube, left cap, or right cap causes the slider to * jump to the selection point. If the mode is Animate, the slider moves * towards the selection point in NumberOfAnimationSteps number of steps. * If Off, then the slider does not move. */ vtkSetClampMacro(AnimationMode, int, AnimateOff, Animate); vtkGetMacro(AnimationMode, int); void SetAnimationModeToOff() { this->SetAnimationMode(AnimateOff); } void SetAnimationModeToJump() { this->SetAnimationMode(Jump); } void SetAnimationModeToAnimate() { this->SetAnimationMode(Animate); } //@} //@{ /** * Specify the number of animation steps to take if the animation mode * is set to animate. */ vtkSetClampMacro(NumberOfAnimationSteps, int, 1, VTK_INT_MAX); vtkGetMacro(NumberOfAnimationSteps, int); //@} /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkSliderWidget(); ~vtkSliderWidget() override {} // These are the events that are handled static void SelectAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); void AnimateSlider(int selectionState); // Manage the state of the widget int WidgetState; enum _WidgetState { Start = 0, Sliding, Animating }; int NumberOfAnimationSteps; int AnimationMode; enum AnimationState { AnimateOff, Jump, Animate }; private: vtkSliderWidget(const vtkSliderWidget&) = delete; void operator=(const vtkSliderWidget&) = delete; }; #endif