/*========================================================================= Program: Visualization Toolkit Module: vtkSeedWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSeedWidget * @brief place multiple seed points * * The vtkSeedWidget is used to placed multiple seed points in the scene. * The seed points can be used for operations like connectivity, segmentation, * and region growing. * * To use this widget, specify an instance of vtkSeedWidget and a * representation (a subclass of vtkSeedRepresentation). The widget is * implemented using multiple instances of vtkHandleWidget which can be used * to position the seed points (after they are initially placed). The * representations for these handle widgets are provided by the * vtkSeedRepresentation. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 *   LeftButtonPressEvent - add a point or select a handle (i.e., seed)
 *   RightButtonPressEvent - finish adding the seeds
 *   MouseMoveEvent - move a handle (i.e., seed)
 *   LeftButtonReleaseEvent - release the selected handle (seed)
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkSeedWidget's widget events: *
 *   vtkWidgetEvent::AddPoint -- add one point; depending on the state
 *                               it may the first or second point added. Or,
 *                               if near handle, select handle.
 *   vtkWidgetEvent::Completed -- finished adding seeds.
 *   vtkWidgetEvent::Move -- move the second point or handle depending on the state.
 *   vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
 * 
* * @par Event Bindings: * This widget invokes the following VTK events on itself (which observers * can listen for): *
 *   vtkCommand::StartInteractionEvent (beginning to interact)
 *   vtkCommand::EndInteractionEvent (completing interaction)
 *   vtkCommand::InteractionEvent (moving after selecting something)
 *   vtkCommand::PlacePointEvent (after point is positioned;
 *                                call data includes handle id (0,1))
 *   vtkCommand::DeletePointEvent (before point is deleted;
 *                                call data includes handle id (0,1))
 * 
* * @sa * vtkHandleWidget vtkSeedRepresentation */ #ifndef vtkSeedWidget_h #define vtkSeedWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkHandleRepresentation; class vtkHandleWidget; class vtkSeedList; class vtkSeedRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkSeedWidget : public vtkAbstractWidget { public: /** * Instantiate this class. */ static vtkSeedWidget* New(); //@{ /** * Standard methods for a VTK class. */ vtkTypeMacro(vtkSeedWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * The method for activating and deactivating this widget. This method * must be overridden because it is a composite widget and does more than * its superclasses' vtkAbstractWidget::SetEnabled() method. */ void SetEnabled(int) override; /** * Set the current renderer. This method also propagates to all the child * handle widgets, if any exist */ void SetCurrentRenderer(vtkRenderer*) override; /** * Set the interactor. This method also propagates to all the child * handle widgets, if any exist */ void SetInteractor(vtkRenderWindowInteractor*) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkSeedRepresentation* rep) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(rep)); } /** * Return the representation as a vtkSeedRepresentation. */ vtkSeedRepresentation* GetSeedRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; /** * Methods to change the whether the widget responds to interaction. * Overridden to pass the state to component widgets. */ void SetProcessEvents(vtkTypeBool) override; /** * Method to be called when the seed widget should stop responding to * the place point interaction. The seed widget, when defined allows you * place seeds by clicking on the render window. Use this method to * indicate that you would like to stop placing seeds interactively. If * you'd like the widget to stop responding to *any* user interaction * simply disable event processing by the widget by calling * widget->ProcessEventsOff() */ virtual void CompleteInteraction(); /** * Method to be called when the seed widget should start responding * to the interaction. */ virtual void RestartInteraction(); /** * Use this method to programmatically create a new handle. In interactive * mode, (when the widget is in the PlacingSeeds state) this method is * automatically invoked. The method returns the handle created. * A valid seed representation must exist for the widget to create a new * handle. */ virtual vtkHandleWidget* CreateNewHandle(); /** * Delete the nth seed. */ void DeleteSeed(int n); /** * Get the nth seed */ vtkHandleWidget* GetSeed(int n); //@{ /** * Get the widget state. */ vtkGetMacro(WidgetState, int); //@} // The state of the widget enum { Start = 1, PlacingSeeds = 2, PlacedSeeds = 4, MovingSeed = 8 }; protected: vtkSeedWidget(); ~vtkSeedWidget() override; int WidgetState; // Callback interface to capture events when // placing the widget. static void AddPointAction(vtkAbstractWidget*); static void CompletedAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void DeleteAction(vtkAbstractWidget*); // The positioning handle widgets vtkSeedList* Seeds; // Manipulating or defining ? int Defining; private: vtkSeedWidget(const vtkSeedWidget&) = delete; void operator=(const vtkSeedWidget&) = delete; }; #endif