/*========================================================================= Program: Visualization Toolkit Module: vtkRenderWindowCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkRenderWindowCollection * @brief an ordered list of RenderWindows * * vtkRenderWindowCollection represents and provides methods to manipulate a * list of RenderWindows. The list is ordered and duplicate entries are * not prevented. * * @sa * vtkRenderWindow vtkCollection */ #ifndef vtkRenderWindowCollection_h #define vtkRenderWindowCollection_h #include "vtkCollection.h" #include "vtkRenderWindow.h" // Needed for static cast #include "vtkRenderingCoreModule.h" // For export macro class VTKRENDERINGCORE_EXPORT vtkRenderWindowCollection : public vtkCollection { public: static vtkRenderWindowCollection* New(); vtkTypeMacro(vtkRenderWindowCollection, vtkCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add a RenderWindow to the bottom of the list. */ void AddItem(vtkRenderWindow* a) { this->vtkCollection::AddItem(a); } /** * Get the next RenderWindow in the list. Return NULL when at the end of the * list. */ vtkRenderWindow* GetNextItem() { return static_cast(this->GetNextItemAsObject()); } /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkRenderWindow* GetNextRenderWindow(vtkCollectionSimpleIterator& cookie) { return static_cast(this->GetNextItemAsObject(cookie)); } protected: vtkRenderWindowCollection() {} ~vtkRenderWindowCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); } private: vtkRenderWindowCollection(const vtkRenderWindowCollection&) = delete; void operator=(const vtkRenderWindowCollection&) = delete; }; #endif