/*========================================================================= Program: Visualization Toolkit Module: vtkProp3DCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkProp3DCollection * @brief an ordered list of 3D props * * vtkProp3DCollection represents and provides methods to manipulate a list of * 3D props (i.e., vtkProp3D and subclasses). The list is ordered and * duplicate entries are not prevented. * * @sa * vtkProp3D vtkCollection */ #ifndef vtkProp3DCollection_h #define vtkProp3DCollection_h #include "vtkProp3D.h" // Needed for inline methods #include "vtkPropCollection.h" #include "vtkRenderingCoreModule.h" // For export macro class VTKRENDERINGCORE_EXPORT vtkProp3DCollection : public vtkPropCollection { public: static vtkProp3DCollection* New(); vtkTypeMacro(vtkProp3DCollection, vtkPropCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add an actor to the bottom of the list. */ void AddItem(vtkProp3D* p); /** * Get the next actor in the list. */ vtkProp3D* GetNextProp3D(); /** * Get the last actor in the list. */ vtkProp3D* GetLastProp3D(); /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkProp3D* GetNextProp3D(vtkCollectionSimpleIterator& cookie) { return static_cast(this->GetNextItemAsObject(cookie)); } protected: vtkProp3DCollection() {} ~vtkProp3DCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); } void AddItem(vtkProp* o) { this->vtkPropCollection::AddItem(o); } private: vtkProp3DCollection(const vtkProp3DCollection&) = delete; void operator=(const vtkProp3DCollection&) = delete; }; inline void vtkProp3DCollection::AddItem(vtkProp3D* a) { this->vtkCollection::AddItem(a); } inline vtkProp3D* vtkProp3DCollection::GetNextProp3D() { return static_cast(this->GetNextItemAsObject()); } inline vtkProp3D* vtkProp3DCollection::GetLastProp3D() { if (this->Bottom == nullptr) { return nullptr; } else { return static_cast(this->Bottom->Item); } } #endif