/*========================================================================= Program: Visualization Toolkit Module: vtkLinearTransform.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkLinearTransform * @brief abstract superclass for linear transformations * * vtkLinearTransform provides a generic interface for linear * (affine or 12 degree-of-freedom) geometric transformations. * @sa * vtkTransform vtkIdentityTransform */ #ifndef vtkLinearTransform_h #define vtkLinearTransform_h #include "vtkCommonTransformsModule.h" // For export macro #include "vtkHomogeneousTransform.h" class VTKCOMMONTRANSFORMS_EXPORT vtkLinearTransform : public vtkHomogeneousTransform { public: vtkTypeMacro(vtkLinearTransform, vtkHomogeneousTransform); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Apply the transformation to a normal. * You can use the same array to store both the input and output. */ void TransformNormal(const float in[3], float out[3]) { this->Update(); this->InternalTransformNormal(in, out); } /** * Apply the transformation to a double-precision normal. * You can use the same array to store both the input and output. */ void TransformNormal(const double in[3], double out[3]) { this->Update(); this->InternalTransformNormal(in, out); } /** * Synonymous with TransformDoubleNormal(x,y,z). * Use this if you are programming in python or Java. */ double* TransformNormal(double x, double y, double z) VTK_SIZEHINT(3) { return this->TransformDoubleNormal(x, y, z); } double* TransformNormal(const double normal[3]) VTK_SIZEHINT(3) { return this->TransformDoubleNormal(normal[0], normal[1], normal[2]); } //@{ /** * Apply the transformation to an (x,y,z) normal. * Use this if you are programming in python or Java. */ float* TransformFloatNormal(float x, float y, float z) VTK_SIZEHINT(3) { this->InternalFloatPoint[0] = x; this->InternalFloatPoint[1] = y; this->InternalFloatPoint[2] = z; this->TransformNormal(this->InternalFloatPoint, this->InternalFloatPoint); return this->InternalFloatPoint; } float* TransformFloatNormal(const float normal[3]) VTK_SIZEHINT(3) { return this->TransformFloatNormal(normal[0], normal[1], normal[2]); } //@} //@{ /** * Apply the transformation to a double-precision (x,y,z) normal. * Use this if you are programming in python or Java. */ double* TransformDoubleNormal(double x, double y, double z) VTK_SIZEHINT(3) { this->InternalDoublePoint[0] = x; this->InternalDoublePoint[1] = y; this->InternalDoublePoint[2] = z; this->TransformNormal(this->InternalDoublePoint, this->InternalDoublePoint); return this->InternalDoublePoint; } double* TransformDoubleNormal(const double normal[3]) VTK_SIZEHINT(3) { return this->TransformDoubleNormal(normal[0], normal[1], normal[2]); } //@} /** * Synonymous with TransformDoubleVector(x,y,z). * Use this if you are programming in python or Java. */ double* TransformVector(double x, double y, double z) VTK_SIZEHINT(3) { return this->TransformDoubleVector(x, y, z); } double* TransformVector(const double normal[3]) VTK_SIZEHINT(3) { return this->TransformDoubleVector(normal[0], normal[1], normal[2]); } /** * Apply the transformation to a vector. * You can use the same array to store both the input and output. */ void TransformVector(const float in[3], float out[3]) { this->Update(); this->InternalTransformVector(in, out); } /** * Apply the transformation to a double-precision vector. * You can use the same array to store both the input and output. */ void TransformVector(const double in[3], double out[3]) { this->Update(); this->InternalTransformVector(in, out); } //@{ /** * Apply the transformation to an (x,y,z) vector. * Use this if you are programming in python or Java. */ float* TransformFloatVector(float x, float y, float z) VTK_SIZEHINT(3) { this->InternalFloatPoint[0] = x; this->InternalFloatPoint[1] = y; this->InternalFloatPoint[2] = z; this->TransformVector(this->InternalFloatPoint, this->InternalFloatPoint); return this->InternalFloatPoint; } float* TransformFloatVector(const float vec[3]) VTK_SIZEHINT(3) { return this->TransformFloatVector(vec[0], vec[1], vec[2]); } //@} //@{ /** * Apply the transformation to a double-precision (x,y,z) vector. * Use this if you are programming in python or Java. */ double* TransformDoubleVector(double x, double y, double z) VTK_SIZEHINT(3) { this->InternalDoublePoint[0] = x; this->InternalDoublePoint[1] = y; this->InternalDoublePoint[2] = z; this->TransformVector(this->InternalDoublePoint, this->InternalDoublePoint); return this->InternalDoublePoint; } double* TransformDoubleVector(const double vec[3]) VTK_SIZEHINT(3) { return this->TransformDoubleVector(vec[0], vec[1], vec[2]); } //@} /** * Apply the transformation to a series of points, and append the * results to outPts. */ void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override; /** * Apply the transformation to a series of normals, and append the * results to outNms. */ virtual void TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms); /** * Apply the transformation to a series of vectors, and append the * results to outVrs. */ virtual void TransformVectors(vtkDataArray* inVrs, vtkDataArray* outVrs); /** * Apply the transformation to a combination of points, normals * and vectors. */ void TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms, vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0, vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override; /** * Just like GetInverse, but it includes a typecast to * vtkLinearTransform. */ vtkLinearTransform* GetLinearInverse() { return static_cast(this->GetInverse()); } //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ void InternalTransformPoint(const float in[3], float out[3]) override; void InternalTransformPoint(const double in[3], double out[3]) override; //@} //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ virtual void InternalTransformNormal(const float in[3], float out[3]); virtual void InternalTransformNormal(const double in[3], double out[3]); //@} //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ virtual void InternalTransformVector(const float in[3], float out[3]); virtual void InternalTransformVector(const double in[3], double out[3]); //@} //@{ /** * This will calculate the transformation as well as its derivative * without calling Update. Meant for use only within other VTK * classes. */ void InternalTransformDerivative( const float in[3], float out[3], float derivative[3][3]) override; void InternalTransformDerivative( const double in[3], double out[3], double derivative[3][3]) override; //@} protected: vtkLinearTransform() {} ~vtkLinearTransform() override {} private: vtkLinearTransform(const vtkLinearTransform&) = delete; void operator=(const vtkLinearTransform&) = delete; }; #endif