/*========================================================================= Program: Visualization Toolkit Module: vtkInteractorStyleRubberBandZoom.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkInteractorStyleRubberBandZoom * @brief zoom in by amount indicated by rubber band box * * This interactor style allows the user to draw a rectangle in the render * window using the left mouse button. When the mouse button is released, * the current camera zooms by an amount determined from the shorter side of * the drawn rectangle. */ #ifndef vtkInteractorStyleRubberBandZoom_h #define vtkInteractorStyleRubberBandZoom_h #include "vtkInteractionStyleModule.h" // For export macro #include "vtkInteractorStyle.h" #include "vtkRect.h" // for vtkRecti class vtkUnsignedCharArray; class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBandZoom : public vtkInteractorStyle { public: static vtkInteractorStyleRubberBandZoom* New(); vtkTypeMacro(vtkInteractorStyleRubberBandZoom, vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * When set to true (default, false), the interactor will lock the rendered box to the * viewport's aspect ratio. */ vtkSetMacro(LockAspectToViewport, bool); vtkGetMacro(LockAspectToViewport, bool); vtkBooleanMacro(LockAspectToViewport, bool); //@} //@{ /** * When set to true (default, false), the position where the user starts the * interaction is treated as the center of the box rather that one of the * corners of the box. * * During interaction, modifier keys `Shift` or `Control` can be used to toggle * this flag temporarily. In other words, if `Shift` or `Control` key is pressed, * this class will act as if CenterAtStartPosition was opposite of what it is * set to. */ vtkSetMacro(CenterAtStartPosition, bool); vtkGetMacro(CenterAtStartPosition, bool); vtkBooleanMacro(CenterAtStartPosition, bool); //@} //@{ /** * If camera is in perspective projection mode, this interactor style uses * vtkCamera::Dolly to dolly the camera ahead for zooming. However, that can * have unintended consequences such as the camera entering into the data. * Another option is to use vtkCamera::Zoom instead. In that case, the camera * position is left unchanged, instead the focal point is changed to the * center of the target box and then the view angle is changed to zoom in. * To use this approach, set this parameter to false (default, true). */ vtkSetMacro(UseDollyForPerspectiveProjection, bool); vtkGetMacro(UseDollyForPerspectiveProjection, bool); vtkBooleanMacro(UseDollyForPerspectiveProjection, bool); //@} //@{ /** * Event bindings */ void OnMouseMove() override; void OnLeftButtonDown() override; void OnLeftButtonUp() override; //@} protected: vtkInteractorStyleRubberBandZoom(); ~vtkInteractorStyleRubberBandZoom() override; void Zoom() override; int StartPosition[2]; int EndPosition[2]; int Moving; bool LockAspectToViewport; bool CenterAtStartPosition; bool UseDollyForPerspectiveProjection; vtkUnsignedCharArray* PixelArray; private: vtkInteractorStyleRubberBandZoom(const vtkInteractorStyleRubberBandZoom&) = delete; void operator=(const vtkInteractorStyleRubberBandZoom&) = delete; /** * Adjust the box based on this->LockAspectToViewport and * this->CenterAtStartPosition state. This may modify startPosition, * endPosition or both. */ void AdjustBox(int startPosition[2], int endPosition[2]) const; void ZoomTraditional(const vtkRecti& box); void ZoomPerspectiveProjectionUsingViewAngle(const vtkRecti& box); }; #endif