/*========================================================================= Program: Visualization Toolkit Module: vtkImplicitCylinderWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImplicitCylinderWidget * @brief 3D widget for manipulating an infinite cylinder * * This 3D widget defines an infinite cylinder that can be * interactively placed in a scene. The widget is assumed to consist * of four parts: 1) a cylinder contained in a 2) bounding box, with a * 3) cylinder axis, which is rooted at a 4) center point in the bounding * box. (The representation paired with this widget determines the * actual geometry of the widget.) * * To use this widget, you generally pair it with a vtkImplicitCylinderRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the cylinder axis is selected:
 *   LeftButtonPressEvent - select normal
 *   LeftButtonReleaseEvent - release (end select) normal
 *   MouseMoveEvent - orient the normal vector
 * If the center point (handle) is selected:
 *   LeftButtonPressEvent - select handle (if on slider)
 *   LeftButtonReleaseEvent - release handle (if selected)
 *   MouseMoveEvent - move the center point (constrained to plane or on the
 *                    axis if CTRL key is pressed)
 * If the cylinder is selected:
 *   LeftButtonPressEvent - select cylinder
 *   LeftButtonReleaseEvent - release cylinder
 *   MouseMoveEvent - increase/decrease cylinder radius
 * If the outline is selected:
 *   LeftButtonPressEvent - select outline
 *   LeftButtonReleaseEvent - release outline
 *   MouseMoveEvent - move the outline
 * If the keypress characters are used
 *   'Down/Left' Move cylinder away from viewer
 *   'Up/Right' Move cylinder towards viewer
 * In all the cases, independent of what is picked, the widget responds to the
 * following VTK events:
 *   MiddleButtonPressEvent - move the cylinder
 *   MiddleButtonReleaseEvent - release the cylinder
 *   RightButtonPressEvent - scale the widget's representation
 *   RightButtonReleaseEvent - stop scaling the widget
 *   MouseMoveEvent - scale (if right button) or move (if middle button) the widget
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkImplicitCylinderWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for widget motion has been invoked
 *   vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveCylinderAction
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkImplicitCylinderWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* * * @sa * vtk3DWidget vtkImplicitPlaneWidget */ #ifndef vtkImplicitCylinderWidget_h #define vtkImplicitCylinderWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkImplicitCylinderRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitCylinderWidget : public vtkAbstractWidget { public: /** * Instantiate the object. */ static vtkImplicitCylinderWidget* New(); //@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkImplicitCylinderWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkImplicitCylinderRepresentation* rep); /** * Return the representation as a vtkImplicitCylinderRepresentation. */ vtkImplicitCylinderRepresentation* GetCylinderRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkImplicitCylinderWidget(); ~vtkImplicitCylinderWidget() override = default; // Manage the state of the widget int WidgetState; enum _WidgetState { Start = 0, Active }; // These methods handle events static void SelectAction(vtkAbstractWidget*); static void TranslateAction(vtkAbstractWidget*); static void ScaleAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void MoveCylinderAction(vtkAbstractWidget*); static void TranslationAxisLock(vtkAbstractWidget*); static void TranslationAxisUnLock(vtkAbstractWidget*); /** * Update the cursor shape based on the interaction state. Returns 1 * if the cursor shape requested is different from the existing one. */ int UpdateCursorShape(int interactionState); private: vtkImplicitCylinderWidget(const vtkImplicitCylinderWidget&) = delete; void operator=(const vtkImplicitCylinderWidget&) = delete; }; #endif