/*========================================================================= Program: Visualization Toolkit Module: vtkImageAppendComponents.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImageAppendComponents * @brief Collects components from two inputs into * one output. * * vtkImageAppendComponents takes the components from two inputs and merges * them into one output. If Input1 has M components, and Input2 has N * components, the output will have M+N components with input1 * components coming first. */ #ifndef vtkImageAppendComponents_h #define vtkImageAppendComponents_h #include "vtkImagingCoreModule.h" // For export macro #include "vtkThreadedImageAlgorithm.h" class VTKIMAGINGCORE_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm { public: static vtkImageAppendComponents* New(); vtkTypeMacro(vtkImageAppendComponents, vtkThreadedImageAlgorithm); /** * Replace one of the input connections with a new input. You can * only replace input connections that you previously created with * AddInputConnection() or, in the case of the first input, * with SetInputConnection(). */ virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input); //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(int num, vtkDataObject* input); void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); } //@} //@{ /** * Get one input to this filter. This method is only for support of * old-style pipeline connections. When writing new code you should * use vtkAlgorithm::GetInputConnection(0, num). */ vtkDataObject* GetInput(int num); vtkDataObject* GetInput() { return this->GetInput(0); } //@} /** * Get the number of inputs to this filter. This method is only for * support of old-style pipeline connections. When writing new code * you should use vtkAlgorithm::GetNumberOfInputConnections(0). */ int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); } protected: vtkImageAppendComponents() {} ~vtkImageAppendComponents() override {} int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData, int ext[6], int id) override; // Implement methods required by vtkAlgorithm. int FillInputPortInformation(int, vtkInformation*) override; private: vtkImageAppendComponents(const vtkImageAppendComponents&) = delete; void operator=(const vtkImageAppendComponents&) = delete; }; #endif // VTK-HeaderTest-Exclude: vtkImageAppendComponents.h