/*========================================================================= Program: Visualization Toolkit Module: vtkImageAnisotropicDiffusion3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImageAnisotropicDiffusion3D * @brief edge preserving smoothing. * * * vtkImageAnisotropicDiffusion3D diffuses an volume iteratively. * The neighborhood of the diffusion is determined by the instance * flags. if "Faces" is on, the 6 voxels adjoined by faces are included * in the neighborhood. If "Edges" is on the 12 edge connected voxels * are included, and if "Corners" is on, the 8 corner connected voxels * are included. "DiffusionFactor" determines how far a pixel value * moves toward its neighbors, and is insensitive to the number of * neighbors chosen. The diffusion is anisotropic because it only occurs * when a gradient measure is below "GradientThreshold". Two gradient measures * exist and are toggled by the "GradientMagnitudeThreshold" flag. * When "GradientMagnitudeThreshold" is on, the magnitude of the gradient, * computed by central differences, above "DiffusionThreshold" * a voxel is not modified. The alternative measure examines each * neighbor independently. The gradient between the voxel and the neighbor * must be below the "DiffusionThreshold" for diffusion to occur with * THAT neighbor. * * @sa * vtkImageAnisotropicDiffusion2D */ #ifndef vtkImageAnisotropicDiffusion3D_h #define vtkImageAnisotropicDiffusion3D_h #include "vtkImageSpatialAlgorithm.h" #include "vtkImagingGeneralModule.h" // For export macro class VTKIMAGINGGENERAL_EXPORT vtkImageAnisotropicDiffusion3D : public vtkImageSpatialAlgorithm { public: static vtkImageAnisotropicDiffusion3D* New(); vtkTypeMacro(vtkImageAnisotropicDiffusion3D, vtkImageSpatialAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * This method sets the number of iterations which also affects the * input neighborhood needed to compute one output pixel. Each iterations * requires an extra pixel layer on the neighborhood. This is only relevant * when you are trying to stream or are requesting a sub extent of the "wholeExtent". */ void SetNumberOfIterations(int num); //@{ /** * Get the number of iterations. */ vtkGetMacro(NumberOfIterations, int); //@} //@{ /** * Set/Get the difference threshold that stops diffusion. * when the difference between two pixel is greater than this threshold, * the pixels are not diffused. This causes diffusion to avoid sharp edges. * If the GradientMagnitudeThreshold is set, then gradient magnitude is used * for comparison instead of pixel differences. */ vtkSetMacro(DiffusionThreshold, double); vtkGetMacro(DiffusionThreshold, double); //@} //@{ /** * Set/Get the difference factor */ vtkSetMacro(DiffusionFactor, double); vtkGetMacro(DiffusionFactor, double); //@} //@{ /** * Choose neighbors to diffuse (6 faces, 12 edges, 8 corners). */ vtkSetMacro(Faces, vtkTypeBool); vtkGetMacro(Faces, vtkTypeBool); vtkBooleanMacro(Faces, vtkTypeBool); vtkSetMacro(Edges, vtkTypeBool); vtkGetMacro(Edges, vtkTypeBool); vtkBooleanMacro(Edges, vtkTypeBool); vtkSetMacro(Corners, vtkTypeBool); vtkGetMacro(Corners, vtkTypeBool); vtkBooleanMacro(Corners, vtkTypeBool); //@} //@{ /** * Switch between gradient magnitude threshold and pixel gradient threshold. */ vtkSetMacro(GradientMagnitudeThreshold, vtkTypeBool); vtkGetMacro(GradientMagnitudeThreshold, vtkTypeBool); vtkBooleanMacro(GradientMagnitudeThreshold, vtkTypeBool); //@} protected: vtkImageAnisotropicDiffusion3D(); ~vtkImageAnisotropicDiffusion3D() override {} int NumberOfIterations; double DiffusionThreshold; double DiffusionFactor; // to determine which neighbors to diffuse vtkTypeBool Faces; vtkTypeBool Edges; vtkTypeBool Corners; // What threshold to use vtkTypeBool GradientMagnitudeThreshold; void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData, int extent[6], int id) override; void Iterate(vtkImageData* in, vtkImageData* out, double ar0, double ar1, double ar3, int* coreExtent, int count); private: vtkImageAnisotropicDiffusion3D(const vtkImageAnisotropicDiffusion3D&) = delete; void operator=(const vtkImageAnisotropicDiffusion3D&) = delete; }; #endif