/*========================================================================= Program: Visualization Toolkit Module: vtkGridSynchronizedTemplates3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkGridSynchronizedTemplates3D * @brief generate isosurface from structured grids * * * vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized * template algorithm. * * @warning * This filter is specialized to 3D grids. * * @sa * vtkContourFilter vtkSynchronizedTemplates3D */ #ifndef vtkGridSynchronizedTemplates3D_h #define vtkGridSynchronizedTemplates3D_h #include "vtkContourValues.h" // Because it passes all the calls to it #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkStructuredGrid; class VTKFILTERSCORE_EXPORT vtkGridSynchronizedTemplates3D : public vtkPolyDataAlgorithm { public: static vtkGridSynchronizedTemplates3D* New(); vtkTypeMacro(vtkGridSynchronizedTemplates3D, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Because we delegate to vtkContourValues */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be * processed by filters that modify topology or geometry, it may be * wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeNormals, vtkTypeBool); vtkGetMacro(ComputeNormals, vtkTypeBool); vtkBooleanMacro(ComputeNormals, vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is * fairly expensive in both time and storage. Note that if * ComputeNormals is on, gradients will have to be calculated, but * will not be stored in the output dataset. If the output data * will be processed by filters that modify topology or geometry, it * may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeGradients, vtkTypeBool); vtkGetMacro(ComputeGradients, vtkTypeBool); vtkBooleanMacro(ComputeGradients, vtkTypeBool); //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars, vtkTypeBool); vtkGetMacro(ComputeScalars, vtkTypeBool); vtkBooleanMacro(ComputeScalars, vtkTypeBool); //@} //@{ /** * If this is enabled (by default), the output will be triangles * otherwise, the output will be the intersection polygons */ vtkSetMacro(GenerateTriangles, vtkTypeBool); vtkGetMacro(GenerateTriangles, vtkTypeBool); vtkBooleanMacro(GenerateTriangles, vtkTypeBool); //@} /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ double GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ double* GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } /** * Main execution. */ void ThreadedExecute( vtkStructuredGrid* input, vtkInformationVector** inVec, vtkInformation* outInfo); /** * This filter will initiate streaming so that no piece requested * from the input will be larger than this value (KiloBytes). */ void SetInputMemoryLimit(long limit); //@{ /** * Set/get the desired precision for the output types. See the documentation * for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of * the available precision settings. */ vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION); vtkGetMacro(OutputPointsPrecision, int); //@} protected: vtkGridSynchronizedTemplates3D(); ~vtkGridSynchronizedTemplates3D() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; vtkTypeBool ComputeNormals; vtkTypeBool ComputeGradients; vtkTypeBool ComputeScalars; vtkTypeBool GenerateTriangles; vtkContourValues* ContourValues; int MinimumPieceSize[3]; int OutputPointsPrecision; private: vtkGridSynchronizedTemplates3D(const vtkGridSynchronizedTemplates3D&) = delete; void operator=(const vtkGridSynchronizedTemplates3D&) = delete; }; #endif