/*========================================================================= Program: Visualization Toolkit Module: vtkFrustumCoverageCuller.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkFrustumCoverageCuller * @brief cull props based on frustum coverage * * vtkFrustumCoverageCuller will cull props based on the coverage in * the view frustum. The coverage is computed by enclosing the prop in * a bounding sphere, projecting that to the viewing coordinate system, then * taking a slice through the view frustum at the center of the sphere. This * results in a circle on the plane slice through the view frustum. This * circle is enclosed in a squared, and the fraction of the plane slice that * this square covers is the coverage. This is a number between 0 and 1. * If the number is less than the MinimumCoverage, the allocated render time * for that prop is set to zero. If it is greater than the MaximumCoverage, * the allocated render time is set to 1.0. In between, a linear ramp is used * to convert coverage into allocated render time. * * @sa * vtkCuller */ #ifndef vtkFrustumCoverageCuller_h #define vtkFrustumCoverageCuller_h #include "vtkCuller.h" #include "vtkRenderingCoreModule.h" // For export macro #define VTK_CULLER_SORT_NONE 0 #define VTK_CULLER_SORT_FRONT_TO_BACK 1 #define VTK_CULLER_SORT_BACK_TO_FRONT 2 class vtkProp; class vtkRenderer; class VTKRENDERINGCORE_EXPORT vtkFrustumCoverageCuller : public vtkCuller { public: static vtkFrustumCoverageCuller* New(); vtkTypeMacro(vtkFrustumCoverageCuller, vtkCuller); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Set/Get the minimum coverage - props with less coverage than this * are given no time to render (they are culled) */ vtkSetMacro(MinimumCoverage, double); vtkGetMacro(MinimumCoverage, double); //@} //@{ /** * Set/Get the maximum coverage - props with more coverage than this are * given an allocated render time of 1.0 (the maximum) */ vtkSetMacro(MaximumCoverage, double); vtkGetMacro(MaximumCoverage, double); //@} //@{ /** * Set the sorting style - none, front-to-back or back-to-front * The default is none */ vtkSetClampMacro(SortingStyle, int, VTK_CULLER_SORT_NONE, VTK_CULLER_SORT_BACK_TO_FRONT); vtkGetMacro(SortingStyle, int); void SetSortingStyleToNone() { this->SetSortingStyle(VTK_CULLER_SORT_NONE); } void SetSortingStyleToBackToFront() { this->SetSortingStyle(VTK_CULLER_SORT_BACK_TO_FRONT); } void SetSortingStyleToFrontToBack() { this->SetSortingStyle(VTK_CULLER_SORT_FRONT_TO_BACK); } const char* GetSortingStyleAsString(void); //@} /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS * Perform the cull operation * This method should only be called by vtkRenderer as part of * the render process */ double Cull(vtkRenderer* ren, vtkProp** propList, int& listLength, int& initialized) override; protected: vtkFrustumCoverageCuller(); ~vtkFrustumCoverageCuller() override {} double MinimumCoverage; double MaximumCoverage; int SortingStyle; private: vtkFrustumCoverageCuller(const vtkFrustumCoverageCuller&) = delete; void operator=(const vtkFrustumCoverageCuller&) = delete; }; #endif