/*========================================================================= Program: Visualization Toolkit Module: vtkFinitePlaneWidget.h Copyright (c) All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkFinitePlaneWidget * @brief 3D widget for manipulating a finite plane * * This 3D widget interacts with a vtkFinitePlaneRepresentation class (i.e., it * handles the events that drive its corresponding representation). This 3D * widget defines a finite plane that can be interactively placed in a scene. * The widget is assumed to consist of four parts: 1) a plane with 2) a normal * and 3) three handles that can be moused on and manipulated. * The green and red handles represent the semi finite plane definition, * the third is in the center of the plane. * Operation like rotation of the plane (using normal), origin translation and * geometry plane modification using green and red handles are availables. * * To use this widget, you generally pair it with a vtkFinitePlaneRepresentation * (or a subclass). Various options are available in the representation for * controlling how the widget appears, and how the widget reacts. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
* If one of the 3 handles are selected: * LeftButtonPressEvent - select the appropriate handle * LeftButtonReleaseEvent - release the currently selected handle * MouseMoveEvent - move the handle * In all the cases, independent of what is picked, the widget responds to the * following VTK events: * LeftButtonPressEvent - start select action * LeftButtonReleaseEvent - stop select action ** * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkFinitePlaneWidget's widget events: *
* vtkWidgetEvent::Select -- some part of the widget has been selected * vtkWidgetEvent::EndSelect -- the selection process has completed * vtkWidgetEvent::Move -- a request for motion has been invoked ** * @par Event Bindings: * In turn, when these widget events are processed, the vtkFinitePlaneWidget * invokes the following VTK events on itself (which observers can listen for): *
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) * vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) * vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) ** @sa * vtkFinitePlaneRepresentation */ #ifndef vtkFinitePlaneWidget_h #define vtkFinitePlaneWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkFinitePlaneRepresentation; class vtkHandleWidget; class VTKINTERACTIONWIDGETS_EXPORT vtkFinitePlaneWidget : public vtkAbstractWidget { public: /** * Instantiate the object. */ static vtkFinitePlaneWidget* New(); //@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkFinitePlaneWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkFinitePlaneRepresentation* r); /** * Create the default widget representation if one is not set. By default, * this is an instance of the vtkFinitePlaneRepresentation class. */ void CreateDefaultRepresentation() override; protected: vtkFinitePlaneWidget(); ~vtkFinitePlaneWidget() override; int WidgetState; enum _WidgetState { Start = 0, Active }; // These methods handle events static void SelectAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); /** * Update the cursor shape based on the interaction state. Returns 1 * if the cursor shape requested is different from the existing one. */ int UpdateCursorShape(int interactionState); private: vtkFinitePlaneWidget(const vtkFinitePlaneWidget&) = delete; void operator=(const vtkFinitePlaneWidget&) = delete; }; #endif