/*========================================================================= Program: Visualization Toolkit Module: vtkVolume.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkVolume * @brief represents a volume (data & properties) in a rendered scene * * * vtkVolume is used to represent a volumetric entity in a rendering scene. * It inherits functions related to the volume's position, orientation and * origin from vtkProp3D. The volume maintains a reference to the * volumetric data (i.e., the volume mapper). The volume also contains a * reference to a volume property which contains all common volume rendering * parameters. * * @sa * vtkAbstractVolumeMapper vtkVolumeProperty vtkProp3D */ #ifndef vtkVolume_h #define vtkVolume_h #include "vtkProp3D.h" #include "vtkRenderingCoreModule.h" // For export macro class vtkRenderer; class vtkPropCollection; class vtkVolumeCollection; class vtkWindow; class vtkVolumeProperty; class vtkAbstractVolumeMapper; class VTKRENDERINGCORE_EXPORT vtkVolume : public vtkProp3D { public: vtkTypeMacro(vtkVolume, vtkProp3D); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Creates a Volume with the following defaults: origin(0,0,0) * position=(0,0,0) scale=1 visibility=1 pickable=1 dragable=1 * orientation=(0,0,0). */ static vtkVolume* New(); //@{ /** * Set/Get the volume mapper. */ void SetMapper(vtkAbstractVolumeMapper* mapper); vtkGetObjectMacro(Mapper, vtkAbstractVolumeMapper); //@} //@{ /** * Set/Get the volume property. */ virtual void SetProperty(vtkVolumeProperty* property); virtual vtkVolumeProperty* GetProperty(); //@} /** * For some exporters and other other operations we must be * able to collect all the actors or volumes. This method * is used in that process. */ void GetVolumes(vtkPropCollection* vc) override; /** * Update the volume rendering pipeline by updating the volume mapper */ void Update(); //@{ /** * Get the bounds - either all six at once * (xmin, xmax, ymin, ymax, zmin, zmax) or one at a time. */ double* GetBounds() VTK_SIZEHINT(6) override; void GetBounds(double bounds[6]) { this->vtkProp3D::GetBounds(bounds); } double GetMinXBound(); double GetMaxXBound(); double GetMinYBound(); double GetMaxYBound(); double GetMinZBound(); double GetMaxZBound(); //@} /** * Return the MTime also considering the property etc. */ vtkMTimeType GetMTime() override; /** * Return the mtime of anything that would cause the rendered image to * appear differently. Usually this involves checking the mtime of the * prop plus anything else it depends on such as properties, mappers, * etc. */ vtkMTimeType GetRedrawMTime() override; /** * Shallow copy of this vtkVolume. Overloads the virtual vtkProp method. */ void ShallowCopy(vtkProp* prop) override; /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS * Support the standard render methods. * Depending on the mapper type, the volume may be rendered using * this method (FRAMEBUFFER volume such as texture mapping will * be rendered this way) */ int RenderVolumetricGeometry(vtkViewport* viewport) override; /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * Release any graphics resources that are being consumed by this volume. * The parameter window could be used to determine which graphic * resources to release. */ void ReleaseGraphicsResources(vtkWindow*) override; /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float* GetCorrectedScalarOpacityArray(int); float* GetCorrectedScalarOpacityArray() { return this->GetCorrectedScalarOpacityArray(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float* GetScalarOpacityArray(int); float* GetScalarOpacityArray() { return this->GetScalarOpacityArray(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float* GetGradientOpacityArray(int); float* GetGradientOpacityArray() { return this->GetGradientOpacityArray(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float* GetGrayArray(int); float* GetGrayArray() { return this->GetGrayArray(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float* GetRGBArray(int); float* GetRGBArray() { return this->GetRGBArray(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float GetGradientOpacityConstant(int); float GetGradientOpacityConstant() { return this->GetGradientOpacityConstant(0); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ float GetArraySize() { return static_cast(this->ArraySize); } /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ void UpdateTransferFunctions(vtkRenderer* ren); /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ void UpdateScalarOpacityforSampleSize(vtkRenderer* ren, float sample_distance); /** * Used by vtkHardwareSelector to determine if the prop supports hardware * selection. * * @warning INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS */ bool GetSupportsSelection() override { return true; } protected: vtkVolume(); ~vtkVolume() override; vtkAbstractVolumeMapper* Mapper; vtkVolumeProperty* Property; // The rgb transfer function array - for unsigned char data this // is 256 elements, for short or unsigned short it is 65536 elements // This is a sample at each scalar value of the rgb transfer // function. A time stamp is kept to know when it needs rebuilding float* RGBArray[VTK_MAX_VRCOMP]; vtkTimeStamp RGBArrayMTime[VTK_MAX_VRCOMP]; // The gray transfer function array - for unsigned char data this // is 256 elements, for short or unsigned short it is 65536 elements // This is a sample at each scalar value of the gray transfer // function. A time stamp is kept to know when it needs rebuilding float* GrayArray[VTK_MAX_VRCOMP]; vtkTimeStamp GrayArrayMTime[VTK_MAX_VRCOMP]; // The scalar opacity transfer function array - for unsigned char data this // is 256 elements, for short or unsigned short it is 65536 elements // This is a sample at each scalar value of the opacity transfer // function. A time stamp is kept to know when it needs rebuilding float* ScalarOpacityArray[VTK_MAX_VRCOMP]; vtkTimeStamp ScalarOpacityArrayMTime[VTK_MAX_VRCOMP]; // The corrected scalar opacity transfer function array - this is identical // to the opacity transfer function array when the step size is 1. // In other cases, it is corrected to reflect the new material thickness // modelled by a step size different than 1. float* CorrectedScalarOpacityArray[VTK_MAX_VRCOMP]; vtkTimeStamp CorrectedScalarOpacityArrayMTime[VTK_MAX_VRCOMP]; // CorrectedStepSize is the step size currently modelled by // CorrectedArray. It is used to determine when the // CorrectedArray needs to be updated to match SampleDistance // in the volume mapper. float CorrectedStepSize; // Number of elements in the rgb, gray, and opacity transfer function arrays int ArraySize; // The magnitude of gradient opacity transfer function array float GradientOpacityArray[VTK_MAX_VRCOMP][256]; float GradientOpacityConstant[VTK_MAX_VRCOMP]; vtkTimeStamp GradientOpacityArrayMTime[VTK_MAX_VRCOMP]; // Function to compute screen coverage of this volume double ComputeScreenCoverage(vtkViewport* vp); private: vtkVolume(const vtkVolume&) = delete; void operator=(const vtkVolume&) = delete; }; #endif