/*========================================================================= Program: Visualization Toolkit Module: vtkUnstructuredGridLinearRayIntegrator.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * Copyright 2004 Sandia Corporation. * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive * license for use of this work by or on behalf of the * U.S. Government. Redistribution and use in source and binary forms, with * or without modification, are permitted provided that this Notice and any * statement of authorship are reproduced on all copies. */ /** * @class vtkUnstructuredGridLinearRayIntegrator * @brief performs piecewise linear ray integration. * * * * vtkUnstructuredGridLinearRayIntegrator performs piecewise linear ray * integration. Considering that transfer functions in VTK are piecewise * linear, this class should give the "correct" integration under most * circumstances. However, the computations performed are fairly hefty and * should, for the most part, only be used as a benchmark for other, faster * methods. * * @sa * vtkUnstructuredGridPartialPreIntegration * */ #ifndef vtkUnstructuredGridLinearRayIntegrator_h #define vtkUnstructuredGridLinearRayIntegrator_h #include "vtkRenderingVolumeModule.h" // For export macro #include "vtkUnstructuredGridVolumeRayIntegrator.h" class vtkLinearRayIntegratorTransferFunction; class vtkVolumeProperty; class VTKRENDERINGVOLUME_EXPORT vtkUnstructuredGridLinearRayIntegrator : public vtkUnstructuredGridVolumeRayIntegrator { public: vtkTypeMacro(vtkUnstructuredGridLinearRayIntegrator, vtkUnstructuredGridVolumeRayIntegrator); static vtkUnstructuredGridLinearRayIntegrator* New(); void PrintSelf(ostream& os, vtkIndent indent) override; void Initialize(vtkVolume* volume, vtkDataArray* scalars) override; void Integrate(vtkDoubleArray* intersectionLengths, vtkDataArray* nearIntersections, vtkDataArray* farIntersections, float color[4]) override; //@{ /** * Integrates a single ray segment. \c color is blended with the result * (with \c color in front). The result is written back into \c color. */ static void IntegrateRay(double length, double intensity_front, double attenuation_front, double intensity_back, double attenuation_back, float color[4]); static void IntegrateRay(double length, const double color_front[3], double attenuation_front, const double color_back[3], double attenuation_back, float color[4]); //@} /** * Computes Psi (as defined by Moreland and Angel, "A Fast High Accuracy * Volume Renderer for Unstructured Data"). */ static float Psi(float length, float attenuation_front, float attenuation_back); protected: vtkUnstructuredGridLinearRayIntegrator(); ~vtkUnstructuredGridLinearRayIntegrator() override; vtkVolumeProperty* Property; vtkLinearRayIntegratorTransferFunction* TransferFunctions; vtkTimeStamp TransferFunctionsModified; int NumIndependentComponents; private: vtkUnstructuredGridLinearRayIntegrator(const vtkUnstructuredGridLinearRayIntegrator&) = delete; void operator=(const vtkUnstructuredGridLinearRayIntegrator&) = delete; }; #endif // vtkUnstructuredGridLinearRayIntegrator_h