/*========================================================================= Program: Visualization Toolkit Module: vtkThreadedSynchronizedTemplates3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkThreadedSynchronizedTemplates3D * @brief generate isosurface from structured points * * * vtkThreadedSynchronizedTemplates3D is a 3D implementation of the synchronized * template algorithm. Note that vtkContourFilter will automatically * use this class when appropriate. * * @warning * This filter is specialized to 3D images (aka volumes). * * @sa * vtkContourFilter vtkThreadedSynchronizedTemplates2D */ #ifndef vtkThreadedSynchronizedTemplates3D_h #define vtkThreadedSynchronizedTemplates3D_h #include "vtkContourValues.h" // Passes calls through #include "vtkFiltersSMPModule.h" // For export macro #include "vtkMultiBlockDataSetAlgorithm.h" class vtkImageData; #if !defined(VTK_LEGACY_REMOVE) class VTKFILTERSSMP_EXPORT vtkThreadedSynchronizedTemplates3D : public vtkMultiBlockDataSetAlgorithm { public: static vtkThreadedSynchronizedTemplates3D* New(); vtkTypeMacro(vtkThreadedSynchronizedTemplates3D, vtkMultiBlockDataSetAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Because we delegate to vtkContourValues */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be * processed by filters that modify topology or geometry, it may be * wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeNormals, vtkTypeBool); vtkGetMacro(ComputeNormals, vtkTypeBool); vtkBooleanMacro(ComputeNormals, vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is * fairly expensive in both time and storage. Note that if * ComputeNormals is on, gradients will have to be calculated, but * will not be stored in the output dataset. If the output data * will be processed by filters that modify topology or geometry, it * may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeGradients, vtkTypeBool); vtkGetMacro(ComputeGradients, vtkTypeBool); vtkBooleanMacro(ComputeGradients, vtkTypeBool); //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars, vtkTypeBool); vtkGetMacro(ComputeScalars, vtkTypeBool); vtkBooleanMacro(ComputeScalars, vtkTypeBool); //@} //@{ /** * If this is enabled (by default), the output will be triangles * otherwise, the output will be the intersection polygons */ vtkSetMacro(GenerateTriangles, vtkTypeBool); vtkGetMacro(GenerateTriangles, vtkTypeBool); vtkBooleanMacro(GenerateTriangles, vtkTypeBool); //@} /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ double GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ double* GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } void ThreadedExecute( vtkImageData* data, vtkInformation* inInfo, vtkInformation* outInfo, vtkDataArray* inScalars); //@{ /** * Determines the chunk size for streaming. This filter will act like a * collector: ask for many input pieces, but generate one output. Limit is * in KBytes */ void SetInputMemoryLimit(unsigned long limit); unsigned long GetInputMemoryLimit(); //@} //@{ /** * Set/get which component of the scalar array to contour on; defaults to 0. */ vtkSetMacro(ArrayComponent, int); vtkGetMacro(ArrayComponent, int); //@} protected: vtkThreadedSynchronizedTemplates3D(); ~vtkThreadedSynchronizedTemplates3D() override; vtkTypeBool ComputeNormals; vtkTypeBool ComputeGradients; vtkTypeBool ComputeScalars; vtkContourValues* ContourValues; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; int ArrayComponent; vtkTypeBool GenerateTriangles; private: vtkThreadedSynchronizedTemplates3D(const vtkThreadedSynchronizedTemplates3D&) = delete; void operator=(const vtkThreadedSynchronizedTemplates3D&) = delete; }; // template table. extern int VTKFILTERSSMP_EXPORT VTK_TSYNCHRONIZED_TEMPLATES_3D_TABLE_1[]; extern int VTKFILTERSSMP_EXPORT VTK_TSYNCHRONIZED_TEMPLATES_3D_TABLE_2[]; #endif // VTK_LEGACY_REMOVE #endif