/*========================================================================= Program: Visualization Toolkit Module: vtkTextActor3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkTextActor3D * @brief An actor that displays text. * * The input text is rendered into a buffer, which in turn is used as a * texture applied onto a quad (a vtkImageActor is used under the hood). * @warning * This class is experimental at the moment. * - The orientation is not optimized, the quad should be oriented, not * the text itself when it is rendered in the buffer (we end up with * excessively big textures for 45 degrees angles). * This will be fixed first. * - No checking is done at the moment regarding hardware texture size limits. * * @sa * vtkProp3D */ #ifndef vtkTextActor3D_h #define vtkTextActor3D_h #include "vtkProp3D.h" #include "vtkRenderingCoreModule.h" // For export macro #include // for ivar class vtkImageActor; class vtkImageData; class vtkTextProperty; class VTKRENDERINGCORE_EXPORT vtkTextActor3D : public vtkProp3D { public: static vtkTextActor3D* New(); vtkTypeMacro(vtkTextActor3D, vtkProp3D); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Set the text string to be displayed. */ vtkSetStringMacro(Input); vtkGetStringMacro(Input); //@} //@{ /** * Set/Get the text property. */ virtual void SetTextProperty(vtkTextProperty* p); vtkGetObjectMacro(TextProperty, vtkTextProperty); //@} /** * Since a 3D text actor is not pixel-aligned and positioned in 3D space, * the text is rendered at a constant DPI, rather than using the current * window DPI. This static method returns the DPI value used to produce the * text images. */ static int GetRenderedDPI() { return 72; } /** * Shallow copy of this text actor. Overloads the virtual * vtkProp method. */ void ShallowCopy(vtkProp* prop) override; /** * Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). */ double* GetBounds() VTK_SIZEHINT(6) override; void GetBounds(double bounds[6]) { this->vtkProp3D::GetBounds(bounds); } /** * Get the vtkTextRenderer-derived bounding box for the given vtkTextProperty * and text string str. Results are returned in the four element bbox int * array. This call can be used for sizing other elements. */ int GetBoundingBox(int bbox[4]); /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. * Release any graphics resources that are being consumed by this actor. * The parameter window could be used to determine which graphic * resources to release. */ void ReleaseGraphicsResources(vtkWindow*) override; /** * Force the actor to render during the opaque or translucent pass. * @{ */ virtual void SetForceOpaque(bool opaque); virtual bool GetForceOpaque(); virtual void ForceOpaqueOn(); virtual void ForceOpaqueOff(); virtual void SetForceTranslucent(bool trans); virtual bool GetForceTranslucent(); virtual void ForceTranslucentOn(); virtual void ForceTranslucentOff(); /**@}*/ //@{ /** * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. * Draw the text actor to the screen. */ int RenderOpaqueGeometry(vtkViewport* viewport) override; int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override; int RenderOverlay(vtkViewport* viewport) override; //@} /** * Does this prop have some translucent polygonal geometry? */ vtkTypeBool HasTranslucentPolygonalGeometry() override; protected: vtkTextActor3D(); ~vtkTextActor3D() override; char* Input; vtkImageActor* ImageActor; vtkImageData* ImageData; vtkTextProperty* TextProperty; vtkTimeStamp BuildTime; std::string LastInputString; virtual int UpdateImageActor(); private: vtkTextActor3D(const vtkTextActor3D&) = delete; void operator=(const vtkTextActor3D&) = delete; }; #endif