/*========================================================================= Program: Visualization Toolkit Module: vtkStructuredGridAlgorithm.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkStructuredGridAlgorithm * @brief Superclass for algorithms that produce only structured grid as output * * * vtkStructuredGridAlgorithm is a convenience class to make writing algorithms * easier. It is also designed to help transition old algorithms to the new * pipeline architecture. There are some assumptions and defaults made by this * class you should be aware of. This class defaults such that your filter * will have one input port and one output port. If that is not the case * simply change it with SetNumberOfInputPorts etc. See this classes * constructor for the default. This class also provides a FillInputPortInfo * method that by default says that all inputs will be StructuredGrid. If that * isn't the case then please override this method in your subclass. */ #ifndef vtkStructuredGridAlgorithm_h #define vtkStructuredGridAlgorithm_h #include "vtkAlgorithm.h" #include "vtkCommonExecutionModelModule.h" // For export macro #include "vtkStructuredGrid.h" // makes things a bit easier class vtkDataSet; class vtkStructuredGrid; class VTKCOMMONEXECUTIONMODEL_EXPORT vtkStructuredGridAlgorithm : public vtkAlgorithm { public: static vtkStructuredGridAlgorithm* New(); vtkTypeMacro(vtkStructuredGridAlgorithm, vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Get the output data object for a port on this algorithm. */ vtkStructuredGrid* GetOutput(); vtkStructuredGrid* GetOutput(int); virtual void SetOutput(vtkDataObject* d); //@} /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; // this method is not recommended for use, but lots of old style filters // use it vtkDataObject* GetInput(); vtkDataObject* GetInput(int port); vtkStructuredGrid* GetStructuredGridInput(int port); //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(vtkDataObject*); void SetInputData(int, vtkDataObject*); //@} //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use AddInputConnection() to * setup a pipeline connection. */ void AddInputData(vtkDataObject*); void AddInputData(int, vtkDataObject*); //@} protected: vtkStructuredGridAlgorithm(); ~vtkStructuredGridAlgorithm() override; // convenience method virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); //@{ /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; }; //@} // see algorithm for more info int FillOutputPortInformation(int port, vtkInformation* info) override; int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkStructuredGridAlgorithm(const vtkStructuredGridAlgorithm&) = delete; void operator=(const vtkStructuredGridAlgorithm&) = delete; }; #endif