/*========================================================================= Program: Visualization Toolkit Module: vtkSimple2DLayoutStrategy.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkSimple2DLayoutStrategy * @brief a simple 2D graph layout * * * This class is an implementation of the work presented in: * Fruchterman & Reingold "Graph Drawing by Force-directed Placement" * Software-Practice and Experience 21(11) 1991). * The class includes some optimizations but nothing too fancy. * * @par Thanks: * Thanks to Brian Wylie from Sandia National Laboratories for creating this * class. */ #ifndef vtkSimple2DLayoutStrategy_h #define vtkSimple2DLayoutStrategy_h #include "vtkGraphLayoutStrategy.h" #include "vtkInfovisLayoutModule.h" // For export macro class vtkFloatArray; class VTKINFOVISLAYOUT_EXPORT vtkSimple2DLayoutStrategy : public vtkGraphLayoutStrategy { public: static vtkSimple2DLayoutStrategy* New(); vtkTypeMacro(vtkSimple2DLayoutStrategy, vtkGraphLayoutStrategy); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Seed the random number generator used to jitter point positions. * This has a significant effect on their final positions when * the layout is complete. */ vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX); vtkGetMacro(RandomSeed, int); //@} //@{ /** * Set/Get the maximum number of iterations to be used. * The higher this number, the more iterations through the algorithm * is possible, and thus, the more the graph gets modified. * The default is '100' for no particular reason * Note: The strong recommendation is that you do not change * this parameter. :) */ vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX); vtkGetMacro(MaxNumberOfIterations, int); //@} //@{ /** * Set/Get the number of iterations per layout. * The only use for this ivar is for the application * to do visualizations of the layout before it's complete. * The default is '100' to match the default 'MaxNumberOfIterations' * Note: Changing this parameter is just fine :) */ vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX); vtkGetMacro(IterationsPerLayout, int); //@} //@{ /** * Set the initial temperature. The temperature default is '5' * for no particular reason * Note: The strong recommendation is that you do not change * this parameter. :) */ vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX); vtkGetMacro(InitialTemperature, float); //@} //@{ /** * Set/Get the Cool-down rate. * The higher this number is, the longer it will take to "cool-down", * and thus, the more the graph will be modified. The default is '10' * for no particular reason. * Note: The strong recommendation is that you do not change * this parameter. :) */ vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX); vtkGetMacro(CoolDownRate, double); //@} //@{ /** * Set Random jitter of the nodes at initialization * to on or off. * Note: It's strongly recommendation to have jitter ON * even if you have initial coordinates in your graph. * Default is ON */ vtkSetMacro(Jitter, bool); vtkGetMacro(Jitter, bool); //@} //@{ /** * Manually set the resting distance. Otherwise the * distance is computed automatically. */ vtkSetMacro(RestDistance, float); vtkGetMacro(RestDistance, float); //@} /** * This strategy sets up some data structures * for faster processing of each Layout() call */ void Initialize() override; /** * This is the layout method where the graph that was * set in SetGraph() is laid out. The method can either * entirely layout the graph or iteratively lay out the * graph. If you have an iterative layout please implement * the IsLayoutComplete() method. */ void Layout() override; /** * I'm an iterative layout so this method lets the caller * know if I'm done laying out the graph */ int IsLayoutComplete() override { return this->LayoutComplete; } protected: vtkSimple2DLayoutStrategy(); ~vtkSimple2DLayoutStrategy() override; int MaxNumberOfIterations; // Maximum number of iterations. float InitialTemperature; float CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate. private: // An edge consists of two vertices joined together. // This struct acts as a "pointer" to those two vertices. typedef struct { vtkIdType from; vtkIdType to; float weight; } vtkLayoutEdge; // These are for storage of repulsion and attraction vtkFloatArray* RepulsionArray; vtkFloatArray* AttractionArray; vtkLayoutEdge* EdgeArray; int RandomSeed; int IterationsPerLayout; int TotalIterations; int LayoutComplete; float Temp; float RestDistance; bool Jitter; vtkSimple2DLayoutStrategy(const vtkSimple2DLayoutStrategy&) = delete; void operator=(const vtkSimple2DLayoutStrategy&) = delete; }; #endif