/*========================================================================= Program: Visualization Toolkit Module: vtkScalarBarWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkScalarBarWidget * @brief 2D widget for manipulating a scalar bar * * This class provides support for interactively manipulating the position, * size, and orientation of a scalar bar. It listens to Left mouse events and * mouse movement. It also listens to Right mouse events and notifies any * observers of Right mouse events on this object when they occur. * It will change the cursor shape based on its location. If * the cursor is over an edge of the scalar bar it will change the cursor * shape to a resize edge shape. If the position of a scalar bar is moved to * be close to the center of one of the four edges of the viewport, then the * scalar bar will change its orientation to align with that edge. This * orientation is sticky in that it will stay that orientation until the * position is moved close to another edge. * * @sa * vtkInteractorObserver */ #ifndef vtkScalarBarWidget_h #define vtkScalarBarWidget_h #include "vtkBorderWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkScalarBarActor; class vtkScalarBarRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkScalarBarWidget : public vtkBorderWidget { public: static vtkScalarBarWidget* New(); vtkTypeMacro(vtkScalarBarWidget, vtkBorderWidget); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ virtual void SetRepresentation(vtkScalarBarRepresentation* rep); /** * Return the representation as a vtkScalarBarRepresentation. */ vtkScalarBarRepresentation* GetScalarBarRepresentation() { return reinterpret_cast(this->GetRepresentation()); } //@{ /** * Get the ScalarBar used by this Widget. One is created automatically. */ virtual void SetScalarBarActor(vtkScalarBarActor* actor); virtual vtkScalarBarActor* GetScalarBarActor(); //@} //@{ /** * Can the widget be moved. On by default. If off, the widget cannot be moved * around. * TODO: This functionality should probably be moved to the superclass. */ vtkSetMacro(Repositionable, vtkTypeBool); vtkGetMacro(Repositionable, vtkTypeBool); vtkBooleanMacro(Repositionable, vtkTypeBool); //@} /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkScalarBarWidget(); ~vtkScalarBarWidget() override; vtkTypeBool Repositionable; // Handle the case of Repositionable == 0 static void MoveAction(vtkAbstractWidget*); // set the cursor to the correct shape based on State argument void SetCursor(int State) override; private: vtkScalarBarWidget(const vtkScalarBarWidget&) = delete; void operator=(const vtkScalarBarWidget&) = delete; }; #endif